Raised This Month: $32 Target: $400
 8% 

Models models models...


Post New Thread Reply   
 
Thread Tools Display Modes
albert123
Veteran Member
Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 04-05-2012 , 02:46   Re: Models models models...
Reply With Quote #351

I spent 4 hours making this corner in MilkShape3D... Just 4 Fun in free time
[img]http://img62.**************/img62/8319/65606814.png[/img]
__________________
albert123 is offline
Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 04-06-2012 , 18:08   Re: Models models models...
Reply With Quote #352

Pretty good. As a side note a little too high poly count though...
I smell about 7000 polys in that corner.
__________________
Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.

Last edited by Costin83; 04-06-2012 at 18:11.
Costin83 is offline
Send a message via Yahoo to Costin83
Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 04-06-2012 , 21:46   Re: Models models models...
Reply With Quote #353

Quote:
Originally Posted by Costin83 View Post
Pretty good. As a side note a little too high poly count though...
I smell about 7000 polys in that corner.
I would be more concerned with the texture memory.
__________________

PM me if you're interested in buying the Credits addition for Base Builder
Battlefield Rebirth [66% done]
Call of Duty: MW2 [100% done]
Base Builder [100% done]
Tirant is offline
albert123
Veteran Member
Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 04-06-2012 , 23:45   Re: Models models models...
Reply With Quote #354

Quote:
Originally Posted by Costin83 View Post
Pretty good. As a side note a little too high poly count though...
I smell about 7000 polys in that corner.
See all that ammo boxes ?? It's about 4000 ~ 5000 poly.
I make another version
Btw, this thing won't be used in any map or something else
[img]http://img825.**************/img825/7579/ver1j.png[/img]

Total textures memory of this version is 2.5MB
__________________
albert123 is offline
Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 09-01-2012 , 16:19   Re: Models models models...
Reply With Quote #355

Signal Flare from Resident Evil: Remake

EDIT:

Don't remember why I didn't uploaded these sooner, I've totally forgotten about them...
Here are the CS:S Player Models with optimized hands (lower poly count 1482 > 544 poly's)
BTW: Following one of my rules, (the lower poly count, the better) the hands now actually look better animated
The Thumbnails are the same, no actually something that can be really seen from a distance...
The hands now have their own texture thus can be changed anytime to fit the v_weapon models if needed so
I always noticed that most player models from any site are looking very awkward when animated from different
reasons so, provided with this pack are the rigged hands reference and the default CS:S texture


Attached Thumbnails
Click image for larger version

Name:	signal_flare.png
Views:	198
Size:	59.1 KB
ID:	108914   Click image for larger version

Name:	opt_css_hands.png
Views:	792
Size:	58.0 KB
ID:	108919  
Attached Files
File Type: zip signal_flare.zip (26.2 KB, 165 views)
File Type: 7z css_players_pack_optimized_hands.7z (2.83 MB, 247 views)
File Type: 7z optimized_hands_source_files.7z (108.3 KB, 185 views)
__________________
Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.

Last edited by Costin83; 09-03-2012 at 18:45.
Costin83 is offline
Send a message via Yahoo to Costin83
FR0NTLINE
AlliedModders Donor
Join Date: Apr 2006
Location: Riverside Cali
Old 10-20-2012 , 13:40   Re: Models models models...
Reply With Quote #356

Costin83 your work is gr8 thanks for sharing, I didn't know this thread existed till today, Thanks Connor.
FR0NTLINE is offline
Send a message via AIM to FR0NTLINE Send a message via MSN to FR0NTLINE Send a message via Yahoo to FR0NTLINE
Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 10-29-2012 , 16:31   Re: Models models models...
Reply With Quote #357

Sonic ring [request]

I took Mario coin model and switched the coin with a ring similar with the one in Sonic games.
The model is made to be "server friendly" ~10Kb size 192 poly and still 64x64 texture.
It still has the same animations (idle/float/spin)
I don't know what scale the model is, or is required... (can be easily rescaled with HLMV)

Credits: tuty for the base coin model

Screen & Dl Link:
Attached Thumbnails
Click image for larger version

Name:	sonic_ring.png
Views:	213
Size:	17.3 KB
ID:	111600  
Attached Files
File Type: zip sonic_ring.zip (22.7 KB, 138 views)
__________________
Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.

Last edited by Costin83; 10-29-2012 at 16:36.
Costin83 is offline
Send a message via Yahoo to Costin83
riggwire
Zero Posts
Join Date: Mar 2012
Old 10-30-2012 , 02:38   Re: Models models models...
Reply With Quote #358

the link to your css transformation pack is dead , pls reupload !
riggwire is offline
Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Location: Siiiiiiiiuu
Old 10-31-2012 , 17:27   Re: Models models models...
Reply With Quote #359

It is good model. Really thanks it is working 100% as i want
__________________
Jhob94 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:04.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode