hey
i got almost the same. I setup a new server few days ago with cssdm 0.96, stripper, bat and fakeclients. But i noticed when the server changed map (auto mapchange of cssdm) it sometimes hangs, strange thing is that the client hangs on the changing map window. If you disconnect the client and reconnect you can enter the server.
Also i dont find memory dumps on the server or someting weird in the log file. I have two maps in cycle dust2 and ag_texture_2 when it should change to texture it hangs, i disconnect client, reconnect and i get back in d2, in hlsw it looks like it changes to texture first and then back to dust2. Ive seen this behaviour also when i change the map in hlsw or via bat rockthevote.
I run two bots and it looks like its better when no bots are loaded at map change.
I disabled bat allready but same
Now im running without stripper, but the same with 2 bots.
So ill but bot_quota back to 0 and see what it gives.
Here are my configs:
Code:
addons\cssdm\bin\cssdm_mm.dll
;addons\spectator_esp\bin\spectator_esp_mm.dll
;addons/metamod/bin/glittermod_mm
;addons/stripper/bin/stripper_mm
addons/cvarx/bin/cvarx_mm.dll
addons/bat/bin/bat_mm.dll
addons/fakeclients_mm/bin/fakeclients_mm
Code:
[settings]
menus = ps
spawnmode = 1
autoitems = ahg
grenades = h
flash_num = 1
;Mapchange stuff, for stripper users
auto_mapchange = 1
mapchange_file = mapcycle.txt
;Spawn protection stuff
;Time in seconds, 0=disabled
protection = 2
;type, 0=default (god mode for X seconds or until a shot is fired)
; 1=old style (500 HP for X seconds, then back to 100)
protection_type = 0
protcolor_red = 0
protcolor_green = 255
protcolor_blue = 0
protcolor_alpha = 20
;respawn wait style
; 0 - automatic, time based
; 1 - requires a mouse click (wait time must pass first)
; The mouse click is experimental and currently
; does not work as expected because of CS:S's spectator mode.
respawn_wait_method = 0
;Time before players respawn after death, either automatically
; or by clicking their mouse (mode 1).
respawn_wait_time = 0.75
;Set the amount of health players respawn with.
respawn_health = 100
;Dead body stay time, in seconds
;0 = instant removal, 20=max
body_stay_time = 2
;DO NOT SET mp_friendlyfire to 1 - FFA WILL NOT WORK!
free_for_all = 0
;strips initial weapons as a player/bot spawns
;(note: does not remove the knife)
strip_weapons = 0
;allows C4 to drop from a player
;if 0, C4 is stripped from players and cannot drop
allow_c4 = 0
;If 1, players can hit their reload key to refill their ammo.
;(As of 0.95 this must be done manually, it's not automatic)
auto_refill = 1
;Format for weapon menus is:
;shortname "Display Name" menupage
;Add "blocked" to the end to block the weapon from showing up
; Or just delete it from the list
;Do not edit the menu #s for this one!
[secondary]
usp USP 0
glock Glock 0
deagle Deagle 0
p228 P228 0
elite Elite 0
fiveseven "Five Seven" 0
[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 1
galil Galil 1
famas Famas 1
scout Scout 2
awp AWP 2
sg550 SG550 2
m249 M249 2
g3sg1 G3SG1 2
ump45 "UMP 45" 3
mp5navy "MP5 Navy" 3
m3 M3 3
xm1014 XM1014 3
tmp TMP 3
mac10 "Mac 10" 3
p90 P90 3
;if you want a weapon to be given to players automatically,
; list it here. This occurs directly on spawn.
;It happens after any weapons stripping.
[auto_weapons]
;List weapons here the bots can randomly have
;The short name must match one in the list above
[botweapons]
deagle
ak47
m4a1
galil
aug
usp