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Steam Works Group Manager


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Cruze
Veteran Member
Join Date: May 2017
Old 11-20-2018 , 14:06   Re: Steam Works Group Manager
Reply With Quote #51

Quote:
Originally Posted by gildevanaraujo View Post
I made the following configuration:
...
...
And in this part I configure which flags the players will have when they enter the steam group, in the "sm_swgm_admin_group" part, do I attribute which value? "Steam" anyway? and Mode? 0 or 1?
Everything correct. Just change mode to 1 as you're using flags not group.
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gildevanaraujo
Senior Member
Join Date: Oct 2018
Location: Brazil
Old 11-20-2018 , 16:16   Re: Steam Works Group Manager
Reply With Quote #52

Quote:
Originally Posted by Cruze View Post
Everything correct. Just change mode to 1 as you're using flags not group.
Got it, so should I remove the overrides I had put in sourcebans? does not it generate "conflict"?
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superblack4
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Join Date: Jan 2016
Location: Vietnam
Old 01-31-2019 , 14:17   Re: Steam Works Group Manager
Reply With Quote #53

I don't understand?
I got my sub account which is not in the steam group and when i join, I can still used knife, glove , skin command?

I do exactly what does the author told me and it is not working. I also have SteamWork in my server.

Any ideas?
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 01-31-2019 , 14:38   Re: Steam Works Group Manager
Reply With Quote #54

Quote:
Originally Posted by superblack4 View Post
I don't understand?
I got my sub account which is not in the steam group and when i join, I can still used knife, glove , skin command?

I do exactly what does the author told me and it is not working. I also have SteamWork in my server.

Any ideas?
Sounds to be an issue of the thing mentioned in a lot of other posts, such as for example this post.
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superblack4
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Join Date: Jan 2016
Location: Vietnam
Old 02-01-2019 , 00:20   Re: Steam Works Group Manager
Reply With Quote #55

Quote:
Originally Posted by arne1288 View Post
Sounds to be an issue of the thing mentioned in a lot of other posts, such as for example this post.
So I have a steam group credits in my server and I need to unistall that plugin to use this plugin?
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mdmanl
AlliedModders Donor
Join Date: Nov 2017
Location: Netherlands
Old 02-01-2019 , 13:49   Re: Steam Works Group Manager
Reply With Quote #56

Hello, on my retakes server I am using the following allocator:
https://github.com/BatMen/csgo-retak...apon-allocator

Its says that you have to join the steamgroup when you're not in the group, but it still opens the menu?
I would really love to make AWP (or any other then the default weapons) only available for players who are in the group.

For all other commands it works perfectly.

Last edited by mdmanl; 02-01-2019 at 13:50.
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superblack4
Senior Member
Join Date: Jan 2016
Location: Vietnam
Old 02-02-2019 , 00:30   Re: Steam Works Group Manager
Reply With Quote #57

Quote:
Originally Posted by mdmanl View Post
Hello, on my retakes server I am using the following allocator:
https://github.com/BatMen/csgo-retak...apon-allocator

Its says that you have to join the steamgroup when you're not in the group, but it still opens the menu?
I would really love to make AWP (or any other then the default weapons) only available for players who are in the group.

For all other commands it works perfectly.
did you have steam group crdits plugins? if yes, do i have to delete it to use this plugin properly?
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 02-02-2019 , 09:56   Re: Steam Works Group Manager
Reply With Quote #58

Quote:
Originally Posted by superblack4 View Post
So I have a steam group credits in my server and I need to unistall that plugin to use this plugin?
No.

In terms of SteamWorks (and SteamTools), you are will count as being a member of the group as soon as you have been invited.

1. Get invited to the group
2. Click Ignore
3. You are a member of the group, according to Steam (and SteamWorks (and SteamTools)).

Steam counting you as a member already is the way that they also produce the "User has already been invited"-message, if you try to invite someone twice.

So as soon someone is invited to your group, they are a member when you check using SteamWorks (and SteamTools), no matter which SteamWorks (and SteamTools) relying plugins you are using, or how many of them you use.

I hope this is more clear to you now.
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superblack4
Senior Member
Join Date: Jan 2016
Location: Vietnam
Old 02-02-2019 , 11:14   Re: Steam Works Group Manager
Reply With Quote #59

Quote:
Originally Posted by arne1288 View Post
No.

In terms of SteamWorks (and SteamTools), you are will count as being a member of the group as soon as you have been invited.

1. Get invited to the group
2. Click Ignore
3. You are a member of the group, according to Steam (and SteamWorks (and SteamTools)).

Steam counting you as a member already is the way that they also produce the "User has already been invited"-message, if you try to invite someone twice.

So as soon someone is invited to your group, they are a member when you check using SteamWorks (and SteamTools), no matter which SteamWorks (and SteamTools) relying plugins you are using, or how many of them you use.
I hope this is more clear to you now.
But however my new account havent invite to the group even press the join group button. So how can i fix this problem
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mdmanl
AlliedModders Donor
Join Date: Nov 2017
Location: Netherlands
Old 02-02-2019 , 12:16   Re: Steam Works Group Manager
Reply With Quote #60

Quote:
Originally Posted by mdmanl View Post
Hello, on my retakes server I am using the following allocator:
https://github.com/BatMen/csgo-retak...apon-allocator

Its says that you have to join the steamgroup when you're not in the group, but it still opens the menu?
I would really love to make AWP (or any other then the default weapons) only available for players who are in the group.

For all other commands it works perfectly.
Can somebody look into this maybe?
Since my comment got quoted, but it completely ignored my question in the first place.

And no, I am not using the Steam credits thingy you asked.
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