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[TF2] Pyro++ 1.9 (Dukehacks)


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Author
MikeJS
Senior Member
Join Date: Nov 2008
Plugin ID:
852
Plugin Version:
1.9
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Makes pyros less useless against good players and less annoying in the hands of bad players
    Old 04-25-2009 , 14:21   [TF2] Pyro++ 1.9 (Dukehacks)
    Reply With Quote #1

    http://www.wegame.com/watch/Airblast_Jump/
    http://www.wegame.com/watch/Airblast...g_Gravelpit_A/

    Requires Dukehacks. Since this plugin uses a think hook, it is not light on resources.

    Thanks to DeviusCreed for this thread, Nalidor for the fake crit code and DJ Tsunami for a solution to the log spam.

    Allows pyros to airblast jump
    Fixes a bug where you sometimes spawn with 8 flares rather than 16
    Increases pyro's run speed to that of medics (optional)
    Gives flamethrower infinite ammo for obligatory skill videos (optional)
    Variable afterburn duration dependant on damage dealt - Graph (optional)
    To stop the backburner from being useless, you can use secondary fire to dash (like Warsow) and fire downwards to glide. While gliding you use ammo around 2.5x as quickly.

    Cvars:
    sm_pyro_abjump (1) - Enable airblast jump.
    sm_pyro_dash (1) - Enable dashing.
    sm_pyro_glide (1) - Enable gliding.
    sm_pyro_abpower (266.66) - Airblast jump strength.
    sm_pyro_glidepower (15.0) - Backburner glide strength.
    sm_pyro_glideangle (45) - Angle needed to glide. (setting this to 89 means you can only glide if you look straight down, -89 if you want flame pushback all the time)
    sm_pyro_dashpower (500.0) - Dash strength.
    sm_pyro_dashdelay (1.5) - Delay between dashes.
    sm_pyro_dashfiredelay (0.5) - Delay before firing after a dash.
    sm_pyro_speed (1) - Make pyros run at medic speed.
    sm_pyro_varburn (1) - Make afterburn duration dependant on damage dealt.
    sm_pyro_backcrit (75) - Backburner crit angle. (setting to more than 90 will result in more facecrits than normal)
    sm_pyro_fireaxe (1) - Make the fireaxe ignite people. (I think this needs SM 1.2.1 or above)
    sm_pyro_ammo (0) - Give flamethrower infinite ammo.

    To do:
    Make being critted by a backburner do the equivalent of 10 sm_drugs simultaneously
    Break the plugin into several smaller ones if anyone wants me to

    Needs DukeHacks so it won't compile on the forums. Attached version compiled with 1.2.1
    Attached Files
    File Type: smx pyro++.smx (13.1 KB, 1450 views)
    File Type: sp Get Plugin or Get Source (pyro++.sp - 1282 views - 18.0 KB)
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    Last edited by MikeJS; 08-03-2009 at 10:04.
    MikeJS is offline
    BrutalGoerge
    AlliedModders Donor
    Join Date: Jul 2007
    Old 04-25-2009 , 15:53   Re: [TF2] Pyro++ - Airblast jumping! (Dukehacks)
    Reply With Quote #2

    ooh
    ima try this out

    edit sweetness, good job
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    Last edited by BrutalGoerge; 04-25-2009 at 16:00.
    BrutalGoerge is offline
    MikeJS
    Senior Member
    Join Date: Nov 2008
    Old 04-26-2009 , 17:11   Re: [TF2] Pyro++ - Airblast jumping! (Dukehacks)
    Reply With Quote #3

    Updated to 1.1, there's now a reason to use backburner along with fixing being able to move around in spawn at the start of a round.
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    Chris-_-
    SourceMod Donor
    Join Date: Oct 2008
    Old 04-28-2009 , 09:18   Re: [TF2] Pyro++ - Airblast jumping! (Dukehacks)
    Reply With Quote #4

    That's so awesome. I'll consider running this on my servers.
    Chris-_- is offline
    DeviusCreed
    Junior Member
    Join Date: Dec 2006
    Old 04-30-2009 , 19:55   Re: [TF2] Pyro++ - Airblast jumping! (Dukehacks)
    Reply With Quote #5

    Heh, I actually have had a airblast jump plugin written for awhile too. I wrote it before i wrote the code you have linked. the 3-pg servers are running that ab jump plugin now. I came here cause there is a very minor bug in it and i was searching for a wait to fix it. I suspect you might have the same bug as I use Dukehacks also and its somewhat related to that. I shall compare our code and post more about it later if the bug is there.

    Edit: nope, i was wrong. You check for the nextattack time so its all good. I overlooked that at first so one could get away with quick switching and jumping without using ammo.

    Last edited by DeviusCreed; 04-30-2009 at 20:12.
    DeviusCreed is offline
    scopesp
    Senior Member
    Join Date: Jan 2009
    Location: Munich
    Old 05-01-2009 , 11:16   Re: [TF2] Pyro++ - Airblast jumping! (Dukehacks)
    Reply With Quote #6

    nice work thank you ;)
    scopesp is offline
    MikeJS
    Senior Member
    Join Date: Nov 2008
    Old 05-05-2009 , 15:47   Re: [TF2] Pyro++ (Dukehacks)
    Reply With Quote #7

    Updated to 1.2, backburner crits now do triple damage *facepalm*
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    mr_19
    New Member
    Join Date: Mar 2009
    Old 05-05-2009 , 23:05   Re: [TF2] Pyro++ (Dukehacks)
    Reply With Quote #8

    Your latest update broke the plug in, it doesn't compile. Is there a place I can download an older version? Also, will there be a way to turn off the crit buff?
    mr_19 is offline
    MikeJS
    Senior Member
    Join Date: Nov 2008
    Old 05-06-2009 , 11:13   Re: [TF2] Pyro++ (Dukehacks)
    Reply With Quote #9

    Quote:
    Originally Posted by mr_19 View Post
    Your latest update broke the plug in, it doesn't compile. Is there a place I can download an older version? Also, will there be a way to turn off the crit buff?
    The crits the increased back crit angle gave didn't do increased damage so I don't see why you'd want to disable it. If you have to: sm_pyro_backcrit 0
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    mr_19
    New Member
    Join Date: Mar 2009
    Old 05-06-2009 , 12:17   Re: [TF2] Pyro++ (Dukehacks)
    Reply With Quote #10

    Quote:
    Originally Posted by Nalidor View Post
    It compiles fine for me locally. You are reminded that the web compiler doesn't work for plugins that depend on anything third-party.
    How would I go about compiling it then? dukehacks? I downloaded that.

    Quote:
    Originally Posted by MikeJS View Post
    Updated to 1.2, backburner crits now do triple damage *facepalm*
    when I read this i thought it was increased damage.
    mr_19 is offline
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