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Module: Orpheu (v2.6.3)


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frk_14
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Join Date: Jan 2009
Location: Argentina
Old 03-10-2010 , 21:34   Re: Module: Orpheu2.3
Reply With Quote #271

is possible change the player anims?
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KadiR
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Location: Zürich / Switzerland
Old 03-11-2010 , 10:17   Re: Module: Orpheu2.3
Reply With Quote #272

Quote:
Originally Posted by Arkshine View Post
My signature was for windows...

OO
Well, do you have the signatures for linux then?
I am getting this everytime:

Quote:
FATAL ERROR (shutting down): Host_Error: WriteDest_Parm: not a client
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Arkshine
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Join Date: Oct 2005
Old 03-11-2010 , 10:28   Re: Module: Orpheu2.3
Reply With Quote #273

Quote:
Well, do you have the signatures for linux then?
You have already the sig... This error is not related to my plugin.

Quote:
is possible change the player anims?
You can redirect player anim for sure.
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 03-11-2010 , 11:14   Re: Module: Orpheu2.3
Reply With Quote #274

Quote:
Originally Posted by Arkshine View Post
You have already the sig... This error is not related to my plugin.
Yes you did, but:

Quote:
Originally Posted by Arkshine View Post
My signature was for windows...

OO
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Arkshine
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Old 03-11-2010 , 11:43   Re: Module: Orpheu2.3
Reply With Quote #275

You don't understand. In CheckMapConditions() file, you have signature for windows AND linux. When you've asked for your problem I was thought you have tested under windows because the signature for linux is an unique name (no way so orpheu can't found it), not like windows which is a bunch of bytes. So I have given you a better signature for windows. Anyway, again, you have ALREADY the signature for linux, just open your eyes and open the file, quite easy to check it.
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cs1.7
Senior Member
Join Date: Oct 2008
Old 03-11-2010 , 20:23   Re: Module: Orpheu2.3
Reply With Quote #276

The leetest coders seem to be big fans of this module!
That says alot.

Props to joaquimandrade for creating this outstanding module!
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 03-11-2010 , 21:39   Re: Module: Orpheu2.1 (plugin to change weapon's cost in the end of the thread)
Reply With Quote #277

Quote:
Originally Posted by joaquimandrade View Post
I've found out a way of changing weapons' slot. This can be nice for those mods that create new weapons. You can use the slots up until 6 (the one following the one of c4) but the 6th won't appear in hud. Screenshot:

[IMG]http://img231.**************/img231/113/dedust0000j.jpg[/IMG]

This is just about hooking a virtual function called GetItemInfo. The offsets shipped in the zip for that function are taken from "hamdata.ini" from Hamsandwich and it should be usable on every mod except for "ts" that I guess don't use that function.

By the way, I haven't seen this being made without orpheu so, I'm guessing it's not possible.
Does that also change where the weapon entity is stored in m_rgpPlayerItems for the player?

Example:
If I change the weapon_m3 shotgun to be in slot 2, would it be in the offset m_rgpPlayerItems+2 or would it still be in m_rgpPlayerItems+1 ?
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Arkshine
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Join Date: Oct 2005
Old 03-12-2010 , 06:51   Re: Module: Orpheu2.3
Reply With Quote #278

No, you change on the fly only iSlot, not iId.
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Seta00
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Join Date: Jan 2010
Location: Berlin
Old 03-13-2010 , 08:56   Re: Module: Orpheu2.3
Reply With Quote #279

I've seen the discussion on another thread about the module's name, "Orpheu".
Joaquim says it's indirectly related to Orpheus, so if I'm right, it is related to the Portuguese magazine with the same name that "started" the Modernism back in 1915.
In fact, the magazine is named on reference to Orpheus in the Greek mythology, so this would be the "indirection" mentioned by Joaquim.

Am I right?
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 03-13-2010 , 09:06   Re: Module: Orpheu2.3
Reply With Quote #280

Yes
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