Raised This Month: $32 Target: $400
 8% 

Module: Orpheu (v2.6.3)


Post New Thread Reply   
 
Thread Tools Display Modes
Bos93
Veteran Member
Join Date: Jul 2010
Old 06-24-2014 , 01:26   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1271

meTaLiCroSS, you need download boost.
__________________
Bos93 is offline
Send a message via ICQ to Bos93 Send a message via Skype™ to Bos93
Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 07-07-2014 , 17:06   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1272

I use this code* and when I exec "amx_restartround", then I got error:
Code:
L 07/07/2014 - 23:59:36: [ORPHEU] Invalid memory structure "m_fTeamCount"
L 07/07/2014 - 23:59:36: [AMXX] Displaying debug trace (plugin "rest.amxx", version "unknown")
L 07/07/2014 - 23:59:36: [AMXX] Run time error 10: native error (native "OrpheuMemorySetAtAddress")
L 07/07/2014 - 23:59:36: [AMXX]    [0] rest.sma::RestartRound (line 33)
L 07/07/2014 - 23:59:36: [AMXX]    [1] rest.sma::cmdRestart (line 28)
What's wrong?
I working with Listen-Server, this may be reason?
Code:
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 13:14:12 Aug 29 2013 (6153)
Code:
Metamod v1.20  2013-02-16 (5:13)
by Will Day <[email protected]>
   http://www.metamod.org/
compiled: Feb 16 2013, 17:12:42 +0100 (optimized)
Code:
AMX Mod X 1.8.3-dev+0375d64 (http://www.amxmodx.org)
Authors:
    David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
    Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
    Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
    Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Jun  3 2014, 02:33:21
Build ID: 3898:0375d6469adca1674f4bda2e38a3fcc6b0304c0e
Core mode: JIT+ASM32
* Code looks correct.
Phant is offline
Send a message via ICQ to Phant
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-08-2014 , 02:38   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1273

You need the memory config file which defines m_fTeamCount/m_bRoundTerminating offset.

You can probably take the CGamerRules file or something, from Terminator Round or Infinite Round thread, don't remember, in the package (orpheu/memory). It contains such definitions.
__________________

Last edited by Arkshine; 07-08-2014 at 02:38.
Arkshine is offline
Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 07-08-2014 , 10:09   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1274

Copy "InstallGameRules" "function" from Infinite Round and it works now.
Thanks you Arkshine!
Phant is offline
Send a message via ICQ to Phant
baneado
Veteran Member
Join Date: Dec 2012
Location: amxmodx-es.com
Old 07-13-2014 , 14:27   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1275

I don't know why, but the server crashes often (not always) after map change, around 10 seconds later.

The server only crashes when it has orpheu running, no matter what plugin you use. If you disable the plugin that uses orpheu, server doesn't crash anymore because Orpheu isn't loaded, I've tested it during 1 week.
I used Infinite Round to put an example.

MY LAST TEST:
I've observed that only crash if you have a fakebot or podbot module creating a few bots (In the server I only have 2 bots, and crashes). The 2 bots I tested with faketeambot.amxx and podbot, doesn't matter it crashes anyways.

Code:
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 17:45:07 Apr 25 2013 (6027)
Code:
] meta list
Currently running plugins:
 [  1] AMX Mod X, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  2] bsploaderfixer, v0.1.0, 2013/02/25, by JoRoPiTo, see 
 [  3] POD-Bot mm, vV3B22, May 10 2012, by Count Floyd & Bots United, see http://www.bots-united.com
 [  4] Fun, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  5] CStrike, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  6] CSX, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/
 [  7] MySQL, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/
 [  8] Engine, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  9] Orpheu, v2.5.1, Apr 14 2013, by joaquimandrade & Arkshine, see http://forums.alliedmods.net/showthread.php?t=116393
 [ 10] FakeMeta, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [ 11] Ham Sandwich, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
11 plugins
Code:
] meta version
Metamod v1.21p37  2013/05/30 (5:13)
by Will Day
   http://www.metamod.org/
 Patch: Metamod-P (mm-p) v37
 by Jussi Kivilinna
    http://metamod-p.sourceforge.net/
compiled: May 30 2013, 11:41:16 EET (optimized)
ifvers: 5:13
pd: running on linux, not tested on windows

Last edited by baneado; 07-13-2014 at 16:26.
baneado is offline
meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 07-15-2014 , 01:31   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1276

Put all the signatures that you are currently hooking.
__________________
Quote:
Originally Posted by joropito View Post
You're right Metalicross
meTaLiCroSS is offline
baneado
Veteran Member
Join Date: Dec 2012
Location: amxmodx-es.com
Old 07-15-2014 , 10:04   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1277

Quote:
Originally Posted by meTaLiCroSS View Post
Put all the signatures that you are currently hooking.
I said that I tested only with Infinite Round, so you can see the signatures here:
https://forums.alliedmods.net/showthread.php?t=117782

Also, to try the problem isn't related to the plugin, I used other signature in a simple plugin (of course, disabling Infinite Round)

Signature:
Code:
{
    "name" : "Host_Status_f",
    "library" : "engine",
    "identifiers" :
    [
        {
            "os" : "windows",
            "value" : [0x55,0x8B,0xEC,0x81,0xEC,"*","*","*","*",0xA1,"*","*","*","*",0x53,0x56,0x57,0xBF,"*","*","*","*",0x33,0xDB,0x8B,0xF7,0x3B,0xC7,0x89,0x5D,0xE4,0x89,0x5D,0xDC,0x89,0x5D,0xE8,0x89,0x5D,0xF8,0x89,0x75,0xFC,0xC7,0x45,0xF4,0x50,0xCF]
        },
        {
            "os" : "linux",
            "value" : "Host_Status_f"
        }
    ]
}
Plugin:
PHP Code:
public plugin_init()
    
OrpheuRegisterHook(OrpheuGetFunction("Host_Status_f"), "Host_Status_f");

public 
OrpheuHookReturn:Host_Status_f()
    return 
OrpheuSupercede
baneado is offline
OvidiuS
Chillaxin'
Join Date: Dec 2009
Location: Serbia
Old 07-15-2014 , 10:14   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1278

Quote:
Originally Posted by baneado View Post
I don't know why, but the server crashes often (not always) after map change, around 10 seconds later.

The server only crashes when it has orpheu running, no matter what plugin you use. If you disable the plugin that uses orpheu, server doesn't crash anymore because Orpheu isn't loaded, I've tested it during 1 week.
I used Infinite Round to put an example.

MY LAST TEST:
I've observed that only crash if you have a fakebot or podbot module creating a few bots (In the server I only have 2 bots, and crashes). The 2 bots I tested with faketeambot.amxx and podbot, doesn't matter it crashes anyways.

Code:
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 17:45:07 Apr 25 2013 (6027)
Code:
] meta list
Currently running plugins:
 [  1] AMX Mod X, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  2] bsploaderfixer, v0.1.0, 2013/02/25, by JoRoPiTo, see 
 [  3] POD-Bot mm, vV3B22, May 10 2012, by Count Floyd & Bots United, see http://www.bots-united.com
 [  4] Fun, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  5] CStrike, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  6] CSX, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/
 [  7] MySQL, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/
 [  8] Engine, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  9] Orpheu, v2.5.1, Apr 14 2013, by joaquimandrade & Arkshine, see http://forums.alliedmods.net/showthread.php?t=116393
 [ 10] FakeMeta, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [ 11] Ham Sandwich, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
11 plugins
Code:
] meta version
Metamod v1.21p37  2013/05/30 (5:13)
by Will Day
   http://www.metamod.org/
 Patch: Metamod-P (mm-p) v37
 by Jussi Kivilinna
    http://metamod-p.sourceforge.net/
compiled: May 30 2013, 11:41:16 EET (optimized)
ifvers: 5:13
pd: running on linux, not tested on windows
I had similar problem. I used orpheu with podbot and csdm mod. At first i thought csdm is making problems, but it was orpheu - podbot combination. After map started, server crashed. Btw crashes were totally random, but always after map change.
ps. I was running metamod 1.21 am

Last edited by OvidiuS; 07-15-2014 at 10:21.
OvidiuS is offline
Send a message via Skype™ to OvidiuS
baneado
Veteran Member
Join Date: Dec 2012
Location: amxmodx-es.com
Old 07-15-2014 , 11:12   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1279

Quote:
Originally Posted by OvidiuS View Post
I had similar problem. I used orpheu with podbot and csdm mod. At first i thought csdm is making problems, but it was orpheu - podbot combination. After map started, server crashed. Btw crashes were totally random, but always after map change.
ps. I was running metamod 1.21 am
yes, that's what I'm saying.

Yesterday, I saw a server with one bot (podbot module loaded) and orpheu too (but it was version 2.3, not 2.3a). I played on it for 2 hours and works perfect. Normally, the server can't stay alive 4 maps followed.

The server is using the same HLDS version like my test server + same metamod + v1.8.2 amxmodx modules.
I do not understand how they can use old Orpheu with HLDS updated, but here isn't the question...

I tried also with this version:
https://forums.alliedmods.net/showpo...postcount=1039
but stills crashes server

In conclusion, I think the problem appears only in orpheu 2.3a or above.

pd: I don't remember the server ip, sorry

Last edited by baneado; 07-15-2014 at 16:14.
baneado is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-15-2014 , 13:13   Re: Module: Orpheu (v2.5.1)
Reply With Quote #1280

The only reason I see is because of Boost. Orpheu has been compiled with an higher version of boost and this lib doesn't seem to run properly on all servers. Well ideally removing Boost dependency but it's probably more appropriate to switch to Okapi.
__________________
Arkshine is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode