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CS:GO Spawn C4 after 30 Sec. Roundstart on Map


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iskenderkebab33
Senior Member
Join Date: Jun 2018
Old 07-05-2018 , 03:52   CS:GO Spawn C4 after 30 Sec. Roundstart on Map
Reply With Quote #1

Hey, as the title implies, i need a Plugin, where the C4 Bomb will be spawned randomly on Map (on the ground) after 30 sec. Roundstart.

Thanks.
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 07-05-2018 , 08:28   Re: CS:GO Spawn C4 after 30 Sec. Roundstart on Map
Reply With Quote #2

Nice idea, hopefully some dev will be interested
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Ermert1992
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Join Date: Jan 2012
Location: Germany
Old 07-07-2018 , 06:58   Re: CS:GO Spawn C4 after 30 Sec. Roundstart on Map
Reply With Quote #3

i hope ^^
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LenHard
Senior Member
Join Date: Jan 2016
Old 07-07-2018 , 16:13   Re: CS:GO Spawn C4 after 30 Sec. Roundstart on Map
Reply With Quote #4

Well everything is doable except the random location in the map. You'd have to manually add spawns for the c4 to be able to spawn them randomly. Otherwise it'd spawn in walls or outside the map.
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mug1wara
AlliedModders Donor
Join Date: Jun 2018
Old 07-07-2018 , 16:57   Re: CS:GO Spawn C4 after 30 Sec. Roundstart on Map
Reply With Quote #5

@LenHard, could get the the all players location. Get a random player. Then move the vec a bit further away. profit....
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 07-07-2018 , 17:04   Re: CS:GO Spawn C4 after 30 Sec. Roundstart on Map
Reply With Quote #6

Quote:
Originally Posted by LenHard View Post
Well everything is doable except the random location in the map. You'd have to manually add spawns for the c4 to be able to spawn them randomly. Otherwise it'd spawn in walls or outside the map.
Maybe using the random spawn points locations when you have mp_randomspawn 1

The entity name seems to be info_deathmatch_spawns
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Last edited by Franc1sco; 07-07-2018 at 17:05.
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LenHard
Senior Member
Join Date: Jan 2016
Old 07-07-2018 , 18:16   Re: CS:GO Spawn C4 after 30 Sec. Roundstart on Map
Reply With Quote #7

Quote:
Originally Posted by mug1wara View Post
@LenHard, could get the the all players location. Get a random player. Then move the vec a bit further away. profit....
Walls and outside of the map still would be a concern even with traces.

Quote:
Originally Posted by Franc1sco View Post
Maybe using the random spawn points locations when you have mp_randomspawn 1

The entity name seems to be info_deathmatch_spawns
Are you sure that works on custom maps? These work only on default maps from my knowledge.
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