Hi , I have this plugin and when I have c4 when I buy gun from vipgunmenu c4 remove. how to fix that ?
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fun>
#include <cstrike>
#include <ColorChat>
new g_c4, g_round
new cvar_second
#define PREFIX_CENTER "[ Buy Vip/Admin ~> Your Site ]"
#define PREFIX_CHAT "^4[ Buy Vip/Admin ~> Your Site ]"
#define ADMIN_ACCESS ADMIN_LEVEL_H
public plugin_init()
{
register_plugin("Free Vip Menu", "", "vulcaNN")
cvar_second = register_cvar("Show_Menu_Secondes", "15")
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
register_logevent("logevent_round_start", 2, "1=Round_Start")
register_event("TextMsg", "Event_Round_Restart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
}
public fw_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return;
set_task(get_pcvar_float(cvar_second), "Vip_menu", id)
}
public logevent_round_start()
{
g_round++
if(g_round >= 2)
{
for(new i = 1; i <= get_maxplayers(); i++)
{
if(!is_user_connected(i))
continue
menu_vmenu(i)
}
}
}
public Event_Round_Restart()
{
g_round = 0
}
public menu_vmenu(id)
{
if(g_round < 2)
{
// ColorChat(id, GREEN, "%s ^01Buy Vip/Admin : Your Site", PREFIX_CHAT) ; This is for if they wanted to tell you from which round the menu appears.
return PLUGIN_HANDLED
}
OpenMenu(id)
return PLUGIN_HANDLED;
}
public OpenMenu(id)
{
if (!is_user_alive(id))
return
new flags = get_user_flags(id)
new menu = menu_create("\w[ \yBuy Vip/Admin : \rYour Site \w]", "OpenMenu_sub")
menu_additem( menu, "\yAK47 \y+ \rDealge \y+ \yiTem Pack \w[FREE]", "", 0)
menu_additem( menu, "\yM4A1 \y+ \rDealge \y+ \yiTem Pack \w[FREE]", "", 0)
menu_additem( menu, "\yFAMAS \y+ \rDealge \y+ \yiTem Pack \r[VIP]", "", ADMIN_ACCESS)
menu_additem( menu, "\yGALIL \y+ \rDealge \y+ \yiTem Pack \r[VIP]", "", ADMIN_ACCESS)
menu_additem( menu, "\yAUG \y+ \rDealge \y+ \yiTem Pack \r[VIP]", "", ADMIN_ACCESS)
menu_additem( menu, "\ySG552 \y+ \rDealge \y+ \yiTem Pack \r[VIP]", "", ADMIN_ACCESS)
menu_additem( menu, "\yAWP \y+ \rDealge \y+ \yiTem Pack \r[VIP]", "", ADMIN_ACCESS)
menu_setprop(menu, MPROP_EXITNAME, "\wExit")
menu_display(id, menu, 0)
}
public OpenMenu_sub(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
switch(item)
{
case 0:
{
select_ak47(id)
}
case 1:
{
select_m4a1(id)
}
case 2:
{
select_famas(id)
}
case 3:
{
select_galil(id)
}
case 4:
{
select_aug(id)
}
case 5:
{
select_sg552(id)
}
case 6:
{
select_awp(id)
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public select_ak47(id)
{
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "item_assaultsuit")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
public select_m4a1(id)
{
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "item_assaultsuit")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
public select_famas(id)
{
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "item_assaultsuit")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
public select_galil(id)
{
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "item_assaultsuit")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "weapon_galil")
cs_set_user_bpammo(id, CSW_GALIL, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
public select_aug(id)
{
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "item_assaultsuit")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "weapon_aug")
cs_set_user_bpammo(id, CSW_AUG, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
public select_sg552(id)
{
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "item_assaultsuit")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "weapon_sg552")
cs_set_user_bpammo(id, CSW_SG552, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}
public select_awp(id)
{
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "item_assaultsuit")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 90)
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}