Senior Member
Join Date: May 2015
Location: Romania
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08-13-2016
, 16:35
Re: [TF2] Roll The Dice (Revamped)
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#95
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Quote:
Originally Posted by Phil25
Can you provide more information? I'm wondering about : - what RTD version you are using,
- what SourceMod version you are using,
- how long have you been using this plugin,
- approx. how long was the server running before this happened,
- is there anything in standard error logs,
- anything more that you think could help me debug this.
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Sorry for very late response:
- Version is 1.02 (latest)
- 1.7.3 git 5240
- Since...well idk, i downloaded it from the first version
- Well my server is running 24/7 so if it didn't random crash earlier, probably pretty long time.
- Yap, i oppened the error logs from the last month and searched in all of them "rtd". Those are the errors:
Code:
L 07/11/2016 - 18:08:38: [SM] Displaying call stack trace for plugin "rtd.smx":
L 07/11/2016 - 18:08:38: [SM] [0] Line 196, rtd/teamcriticals.sp::TeamCriticals_SetCritBoost()
L 07/11/2016 - 18:08:38: [SM] [1] Line 85, rtd/teamcriticals.sp::TeamCriticals_RemovePerk()
L 07/11/2016 - 18:08:38: [SM] [2] Line 60, rtd/teamcriticals.sp::TeamCriticals_Perk()
L 07/11/2016 - 18:08:38: [SM] [3] Line 104, rtd/#manager.sp::ManagePerk()
L 07/11/2016 - 18:08:38: [SM] [4] Line 1971, E:\TF2 Romania\Server dr\sourcemod-1.7.3-git5209-windows\addons\sourcemod\scripting\rtd2_v102.sp::Timer_RemovePerk()
L 07/11/2016 - 18:08:41: [SM] Displaying call stack trace for plugin "rtd.smx":
L 07/11/2016 - 18:08:41: [SM] [0] Line 3212, E:\TF2 Romania\Server dr\sourcemod-1.7.3-git5209-windows\addons\sourcemod\scripting\rtd2_v102.sp::KillTimerSafe()
L 07/11/2016 - 18:08:41: [SM] [1] Line 2032, E:\TF2 Romania\Server dr\sourcemod-1.7.3-git5209-windows\addons\sourcemod\scripting\rtd2_v102.sp::RemovedPerk()
L 07/11/2016 - 18:08:41: [SM] [2] Line 117, rtd/#manager.sp::ManagePerk()
L 07/11/2016 - 18:08:41: [SM] [3] Line 2006, E:\TF2 Romania\Server dr\sourcemod-1.7.3-git5209-windows\addons\sourcemod\scripting\rtd2_v102.sp::ForceRemovePerk()
L 07/11/2016 - 18:08:41: [SM] [4] Line 904, E:\TF2 Romania\Server dr\sourcemod-1.7.3-git5209-windows\addons\sourcemod\scripting\rtd2_v102.sp::Event_PlayerDeath()
Line 38: L 07/02/2016 - 20:56:49: [SM] Displaying call stack trace for plugin "rtd.smx":
Line 39: L 07/02/2016 - 20:56:49: [SM] [0] Line 196, rtd/teamcriticals.sp::TeamCriticals_SetCritBoost()
Line 40: L 07/02/2016 - 20:56:49: [SM] [1] Line 118, rtd/teamcriticals.sp::TeamCriticals_DrawBeamsFor()
Line 41: L 07/02/2016 - 20:56:49: [SM] [2] Line 101, rtd/teamcriticals.sp::Timer_DrawBeamsFor()
- Well i can give you my plugin list and my configuration:
Plugin list:
Code:
01 "Anti-Flood" (1.7.3-dev+5227) by AlliedModders LLC
02 "Basic Chat" (1.7.3-dev+5227) by AlliedModders LLC
03 "Resize Players" (1.5.1) by 11530
04 "TF2IDB" (0.93) by Bottiger
05 "Reserved Slots" (1.7.3-dev+5227) by AlliedModders LLC
06 "SM File/Folder Downloader and Precacher" (1.4) by SWAT_88
07 "[UMC] Nominations" (3.4.5) by Steell
08 "[UMC] Echo Nextmap" (3.4.5) by Steell
09 "Very Basic High Ping Kicker" (1.4) by msleeper
10 "Fun Votes" (1.7.3-dev+5227) by AlliedModders LLC
11 "Advertisements" (0.6) by Tsunami
12 "Basic Comm Control" (1.7.3-dev+5227) by AlliedModders LLC
13 "Tidy Chat" (0.4) by linux_lover
14 "Default SM Text Replacer" (0.32) by Mitch/Bacardi
15 "Block Spectate" (1.4) by The Count
16 "Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini
17 "SourceComms" (SBR-1.5.3) by Alex, Sarabveer(VEER™)
18 "[UMC] End of Map Vote" (3.4.5) by Steell
19 "Disco Players" (0.00) by Rachnus
20 "Be the Robot" (1.3) by MasterOfTheXP
21 "Admin File Reader" (1.7.3-dev+5227) by AlliedModders LLC
22 "Regen test for TF2 1" (1.0) by Born
23 "[TF2] Replace Some Weapons" (1.8) by JellyBean
24 "Banned Sprays" (0.0.3.8) by TnTSCS aka ClarkKent, modified by JellyEagle
25 "Admin Help" (1.7.3-dev+5227) by AlliedModders LLC
26 "[UMC] End of Map Vote Warnings" (3.4.5) by Steell
27 "[UMC] Admin Menu" (3.4.5) by Steell
28 "Admin List" (1.2) by Samantha, modified by JellyBean
29 "[TF2] Respawn Player" (1.1) by Zuko, modified by JellyEagle
30 "[TF2] Customizable Team Names" (1.0.3) by Oshizu*********
31 "Server Hop" (0.8.1) by [GRAVE] rig0r
32 "Fun Commands" (1.7.3-dev+5227) by AlliedModders LLC
33 "[Any] Command Cooldowns" (14.0926) by Derek D. Howard
34 "Cronjobs" (1.2) by Popoklopsi
35 "AFK Manager" (3.5.3) by Rothgar
36 "Admin Menu" (1.7.3-dev+5227) by AlliedModders LLC
37 "SourceBans Checker" (SBR-1.5.3) by psychonic, Ca$h Munny, Sarabveer(VEER™)
38 "[Source 2013] Custom Chat Colors" (3.1.0) by Dr. McKay
39 "Player Commands" (1.7.3-dev+5227) by AlliedModders LLC
40 "TOG's Connect Messages v4.0" (4.0) by That One Guy
41 "[TF2/CS:GO?] Double Quote Fix" (15.0906) by Derek D. Howard
42 "Server Hud Logo" (2.2) by ReFlex
43 "Fysics Control" (1.0.5) by thaCURSEDpie
44 "Unusual" (2.19) by Erreur 500
45 "SourceBans++" (1.5.3) by SourceBans Development Team, Sarabveer(VEER™)
46 "SourceSleuth" (SBR-1.5.3) by ecca, Sarabveer(VEER™)
47 "Say Sounds (Redux)" (1.4) by Friagram
48 "Sound Commands" (1.7.3-dev+5227) by AlliedModders LLC
49 "Teleport Player" (1.6) by Headline, Snippents From : HyperKiLLeR
50 "Nextmap" (1.7.3-dev+5216) by AlliedModders LLC
51 "[TF2] VIP benefits menu" (1.0) by JellyBean
52 "[TF2] Deathrun Redux" (0.2.1e) by Classic, modified by JellyBean
53 "[UMC] Ultimate Mapchooser Core" (3.4.5) by Steell
54 "Basic Votes" (1.7.3-dev+5227) by AlliedModders LLC
55 "Round Timer" (1.2) by ReFlexPoison
56 "Rules Plugin" (1.3) by haN
57 "[ANY] Donor Menu" (1.5) by Sarabveer(VEER™)
58 "SourceBans: Admin Config Loader" (1.5.3) by AlliedModders LLC, Sarabveer(VEER™)
59 "[ANY] Ban Disconnected Player" (1.4) by Headline, Original Plugin : mad_hamster
60 "SourceMod Radio" (1.0.0.14) by dubbeh
61 "[UMC] Rock The Vote" (3.4.5) by Steell
62 "Web Shortcuts" (1.1) by Kyle Sanderson, Nicholas Hastings
63 "Basic Info Triggers" (1.7.3-dev+5227) by AlliedModders LLC
64 "[TF2Items] Manager" (1.4.1) by Damizean & Asherkin
65 "Client Preferences" (1.7.3-dev+5227) by AlliedModders LLC
66 "Custom Chat Colors Menu" (2.2) by ReFlexPoison
67 "SM Franug Player Colors" (1.3) by Franc1sco franug
68 "Basic Commands" (1.7.3-dev+5227) by AlliedModders LLC
69 "Trade Chat" (1.5.1) by Luki
70 "[TF2] TF2Attributes" (1.2.1) by FlaminSarge
71 "Roll The Dice (Revamped)" (1.02) by Phil25
72 "[TF2] Thirdperson" (2.1.0) by DarthNinja
Configuration:
plugin.rtd.cfg:
Code:
// Admin flags which are required to use RTD. If blank, all is assumed.
// -
// Default: ""
sm_rtd2_accessflags ""
// 0/1 - Enable or disable automatic updating of the plugin when Updater is installed.
// -
// Default: "1"
sm_rtd2_autoupdate "0"
// 0.0-1.0 - Chance of rolling a good perk. If there are no good perks available, a bad one will be tried to be rolled instead.
// -
// Default: "0.5"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_chance "0.5"
// 0.0-1.0 - Chance of rolling a good perk if roller is a donator. If there are no good perks available, a bad one will be tried to roll instead.
// -
// Default: "0.75"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_dchance "0.75"
// Enter the effects you'd like to disable, seperated by commas. You can use IDs, tokens or tags which occur in a single perk. ('0, toxic, sandvich' disables first 3)
// -
// Default: ""
sm_rtd2_disabled "godmode,extraammo,homing,fullubercharge,fullriflecharge,flying,weakened,explosivearrows,15,infinitecloak,scarybullets,striptomelee,eyeforaneye,fasthands,strongrecoil,necromash,infinitejump,infiniteammo,firework,increasedspeed,snail,deadlyvoice,teamcriticals"
// Admin flag required for donators.
// -
// Default: ""
sm_rtd2_donatorflag "o"
// Default time for the perk to last. This value can be overridden for any perk in rtd2_perks.cfg
// -
// Default: "25"
sm_rtd2_duration "10"
// 0/1 - Enable or disable the plugin.
// -
// Default: "1"
sm_rtd2_enabled "1"
// 0/1 - Can RTD be used during Setup?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_insetup "0"
// Time in seconds a client has to wait to roll again after a perk has finished.
// -
// Default: "60"
sm_rtd2_interval "45"
// 0/1 - Log RTD actions to SourceMod logs?
// -
// Default: "0"
sm_rtd2_log "0"
// 0 - No restrain except the interval, 1 - Limit by rollers, 2 - Limit by rollers in team.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_rtd2_mode "1"
// How many players could use RTD at once. Active only when RTD Mode is 1
// -
// Default: "2"
// Minimum: "0.000000"
sm_rtd2_playerlimit "3"
// 0/1 - Enable or disable automatic plugin reloading when a new version has been downloaded.
// -
// Default: "1"
sm_rtd2_reloadupdate "1"
// 0/1 - Can a perk can be allowed to be rolled twice in a row.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_repeat "0"
// 0/1 - Can a perk can be allowed to be rolled the second time in 3 rolls.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_repeatgreat "1"
// 0/1 - Should a player be forcibly respawned when a perk has ended and he's detected stuck?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_respawnstuck "1"
// 0/1 - Should time the perk was applied for be displayed?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_showtime "1"
// 0/1 - Should the chat triggers be shown once they're typed?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_showtriggers "0"
// 0 - both teams can roll, 1 - only RED team can roll, 2 - only BLU team can roll.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_rtd2_team "2"
// How many players in each team could use RTD at once. Active only when RTD Mode is 2
// -
// Default: "2"
// Minimum: "0.000000"
sm_rtd2_teamlimit "3"
// 0.0-1.0 - The X position of the perk HUD timer display. -1.0 to center.
// -
// Default: "-1.0"
sm_rtd2_timerpos_x "-1.0"
// 0.0-1.0 - The Y position of the perk HUD timer display. -1.0 to center.
// -
// Default: "0.55"
sm_rtd2_timerpos_y "0.55"
// Chat triggers which will initiate rolls, seperated by comma.
// -
// Default: "rtd,roll"
sm_rtd2_triggers "rtd,roll"
sm_rtd2_chat 42
rtd2 perks.cfg:
Code:
"Effects"
{
"0" //Gives godmode for a specified amount of time
{
"name" "Godmode"
"good" "1"
"sound" "vo/scout_invincible01.mp3"
"token" "godmode"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0" //Self damage? -1 = no, 0 = pushback only (rjumps), 1 = yes
"tags" "godmode|god|mode|invincible|invulnerable|good"
}
"1" //Hurts enemy players in the specified radius, interval and with given damage
{
"name" "Toxic"
"good" "1"
"sound" "vo/soldier_pickaxetaunt01.mp3"
"token" "toxic"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "175.0, 0.2, 30.0" //Radius, interval and damage respectively
"tags" "toxic|gas|smoke|hurt|good"
}
"2" //Heals up +#settings# health
{
"name" "Lucky Sandvich"
"good" "1"
"sound" "vo/heavy_sandwichtaunt17.mp3"
"token" "luckysandvich"
"time" "-1"
"class" "0"
"weapons" "0"
"settings" "500" //Add this amount of health (you can set this to a negative value to substract (be sure to make the perk bad if you do so))
"tags" "luckysandvich|lucky|sandvich|sandwich|health|instant|notimer|good"
}
"3" //Gives increased speed for a specified amount of time
{
"name" "Increased Speed"
"good" "1"
"sound" "vo/scout_apexofjump02.mp3"
"token" "increasedspeed"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "2" //Speed multiplayer (can be also set to 0.0-1.0 to set to lower (be sure to make the perk bad if you do so))
"tags" "increasedspeed|increased|speed|boost|fast|faster|good"
}
"4" //Gives noclip or flying for a specified amount of time
{
"name" "Flying"
"good" "1"
"sound" "vo/scout_sf12_goodmagic05.mp3"
"token" "flying"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "1" //0 - flying, 1 - noclip
"tags" "flying|noclip|noclipping|fly|ghost|good"
}
"5" //Gives low gravity for a specified amount of time
{
"name" "Low Gravity"
"good" "1"
"sound" "vo/scout_sf12_badmagic11.mp3"
"token" "lowgravity"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0.30" //Gravity multiplayer (see ID:2 for more info)
"tags" "lowgravity|low|gravity|grav|jump|good"
}
"6" //Gives infinite ubercharge for a specified amount of time
{
"name" "Full Ăśbercharge"
"good" "1"
"sound" "vo/medic_autochargeready02.mp3"
"token" "fullubercharge"
"time" "0"
"class" "7" //Medic only
"weapons" "0"
"settings" "0" //This is not used for anything here
"tags" "fullubercharge|full|ubercharge|uber|charge|max|maximum|medic|good"
}
"7" //Gives invisibility for a specified amount of time
{
"name" "Invisibility"
"good" "1"
"sound" "vo/taunts/spy_taunts16.mp3"
"token" "invisibility"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0" //range: 0-255, where 0 - completly invisible, 255 - completly visible
"tags" "invisibility|cloak|invis|transparent|good"
}
"8" //Gives infinite cloak for a specified amount of time
{
"name" "Infinite Cloak"
"good" "1"
"sound" "vo/taunts/spy_taunts16.wav"
"token" "infinitecloak"
"time" "0"
"class" "9" //Spy only
"weapons" "0"
"settings" "0" //This doesn't do anything here
"tags" "infinitecloak|inf|infinite|cloak|invis|invisibility|transparent|spy|good"
}
"9" //Gives crits for a specified amount of time
{
"name" "Criticals"
"good" "1"
"sound" "vo/taunts/demoman_taunts11.mp3"
"token" "criticals"
"time" "15"
"class" "0"
"weapons" "0"
"settings" "1" //0 - MiniCrits, 1 - FullCrits
"tags" "criticals|crit|crits|critical|hit|hits|good"
}
"10" //Gives infinite ammo for a specified amount of time
{
"name" "Infinite Ammo"
"good" "1"
"sound" "vo/taunts/engineer_taunts05.mp3"
"token" "infiniteammo"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0" //0 - no reload, 1 - still has to reload
"tags" "infiniteammo|inf|infinite|ammo|resupply|reload|good"
}
"11" //Grants "scary bullets" which scare the heck out of the victim (stun)
{
"name" "Scary Bullets"
"good" "1"
"sound" "vo/soldier_sf12_scared01.mp3"
"token" "scarybullets"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "3" //Stun duration
"tags" "scarybullets|scary|bullets|stun|spooky|good"
}
"12" //Spawns a sentry gun unpon a voice command
{
"name" "Spawn Sentry"
"good" "1"
"sound" "vo/engineer_autobuildingsentry02.mp3"
"token" "spawnsentry"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "1, 0, 2" //Sentry level (0-3, where 0 = mini) *COMMA* 0 - destroy after perk ends, 1 - keep - | | - *COMMA* Amount of placements
"tags" "spawnsentry|instant|spawn|turret|sentry|gun|voice|voicecommand|command|good"
}
"13" //Grants homing projectiles
{
"name" "Homing Projectiles"
"good" "1"
"sound" "vo/sniper_domination16.mp3"
"token" "homingprojectiles"
"time" "0"
"class" "2, 3, 7, 8" //Soldier, Pyro, Medic, Sniper
"weapons" "rocketl, particle_c, flaregun, crossbow, compound" //Only weapon classes containing these
"settings" "0" //0 = no Crits, 1 = MiniCrits, 2 = FullCrits
"tags" "homingprojectiles|crits|crit|criticals|critical|homing|projectile|projectiles|rocket|flare|arrow|rockets|flares|arrows|good"
}
"14" //Instand full Sniper Rifle charge
{
"name" "Full Rifle Charge"
"good" "1"
"sound" "vo/soldier_battlecry01.mp3"
"token" "fullriflecharge"
"time" "0"
"class" "8" //Sniper only
"weapons" "0"
"settings" "0" //This isn't used for anything here
"tags" "fullriflecharge|instant|full|maximum|charge|rifle|sniper|good"
}
"15" //Just explode
{
"name" "Explode"
"good" "0"
"sound" "items/pumpkin_explode1.wav"
"token" "explode"
"time" "-1"
"class" "0"
"weapons" "0"
"settings" "0" //This is not used for anything here
"tags" "explode|blow|up|blowup|death|die|notimer|bad"
}
"16" //Slows down movement
{
"name" "Snail"
"good" "0"
"sound" "vo/scout_dominationhvy08.mp3"
"token" "snail"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0.15" //Movement speed multiplayer (see ID:2 for more info)
"tags" "snail|slow|slower|slowly|walk|bad"
}
"17" //Freezes player, they are unable to move nor attack
{
"name" "Frozen"
"good" "0"
"sound" "vo/sniper_specialcompleted16.mp3"
"token" "frozen"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0" //This is not used for anything here
"tags" "frozen|freeze|cold|ice|statue|stop|hold|bad"
}
"18" //Set a timebomb on a player
{
"name" "Timebomb"
"good" "0"
"sound" "vo/heavy_cartmovingforwardoffense15.mp3"
"token" "timebomb"
"time" "-1"
"class" "0"
"weapons" "0"
"settings" "10, 250.0, 125.0" //Ticks to detonation (each second), radius, damage
"tags" "timebomb|time|bomb|explode|death|die|notimer|bad"
}
"19" //Ignites a player
{
"name" "Ignition"
"good" "0"
"sound" "vo/heavy_autoonfire01.mp3"
"token" "ignition"
"time" "-1"
"class" "0"
"weapons" "0"
"settings" "0" //This isn't used for anything here
"tags" "ignition|spontaneous|combustion|fire|ignite|burn|burning|notimer|bad"
}
"20" //Sets client's health to #settings#
{
"name" "Low Health"
"good" "0"
"sound" "vo/medic_autodejectedtie07.mp3"
"token" "lowhealth"
"time" "-1"
"class" "0"
"weapons" "0"
"settings" "15" //Set client's health to this value
"tags" "lowhealth|low|health|notimer|bad"
}
"21" //Druggs the client
{
"name" "Drugged"
"good" "0"
"sound" "vo/demoman_positivevocalization04.mp3"
"token" "drugged"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0.8" //Interval with which overlay color changes
"tags" "drugged|abuse|narcotics|drug|drugs|bad"
}
"22" //Blinds the client
{
"name" "Blind"
"good" "0"
"sound" "vo/test_one.mp3"
"token" "blind"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "250" //How much bilnded should the client be: 255 = fully black, 0 = full transparent
"tags" "blind|blindness|black|screen|bad"
}
"23" //Removes every client weapon except melee
{
"name" "Strip to Melee"
"good" "0"
"sound" "vo/heavy_meleedare02.mp3"
"token" "striptomelee"
"time" "-1"
"class" "0"
"weapons" "0"
"settings" "1" //1 - Sets client's health to full (as a small bonus), 0 - just strip the weapons
"tags" "striptomelee|strip|weapons|weapon|melee|only|notimer|bad"
}
"24" //Notifies others of client's position every beep interval
{
"name" "Beacon"
"good" "0"
"sound" "vo/scout_award01.mp3"
"token" "beacon"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0.8, 375.0" //Beep interval *COMMA* Blip radius(no less than 10.0)
"tags" "beacon|look|beep|blip|position|bad"
}
"25" //Forces client to taunt every #settings# seconds
{
"name" "Forced Taunt"
"good" "0"
"sound" "items/scout_boombox_02.wav"
"token" "forcedtaunt"
"time" "15"
"class" "0"
"weapons" "0"
"settings" "0.5" //Taunt interval (after the taunt has ended)
"tags" "forcedtaunt|force|forced|taunt|bad"
}
"26" //Makes client's vision monochromic
{
"name" "Monochromia"
"good" "0"
"sound" "ui/tv_tune.wav"
"token" "monochromia"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0" //This isn't used for anything here
"tags" "monochromia|black|white|nostalgia|monochromic|gray|screen|bad"
}
"27" //Shakes client's screen
{
"name" "Earthquake"
"good" "0"
"sound" "ambient/atmosphere/terrain_rumble1.wav"
"token" "earthquake"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "25.0, 25.0" //Amplitude *COMMA* frequency
"tags" "earthquake|earth|quake|shake|ground|screen|bad"
}
"28" //Messes up client's FOV
{
"name" "Funny Feeling"
"good" "0"
"sound" "ambient/cow1.wav"
"token" "funnyfeeling"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "160" //FOV value
"tags" "funnyfeeling|funny|feeling|cow|moo|high|fov|screen|bad"
}
"29" //Causes Milked, Jarated and Bleed effect to the client
{
"name" "Bad Sauce"
"good" "0"
"sound" "vo/scout_autodejectedtie02.mp3"
"token" "badsauce"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0, 0, 5.0" //The 3 perks' durations, respectively; -1.0 = disable, 0.0 = perk's duration, >0.0 = custom
"tags" "badsauce|hurt|mad|milk|bleed|piss|jarate|crits|mini|mincrits|sauce|bad"
}
"30" //Spawns a dispenser unpon a voice command
{
"name" "Spawn Dispenser"
"good" "1"
"sound" "vo/engineer_autobuildingdispenser02.mp3"
"token" "spawndispenser"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "3, 0, 2" //Dispenser level (1-3) *COMMA* 0 - destroy after perk ends, 1 - keep - | | - *COMMA* Amount of placements
"tags" "spawndispenser|instant|spawn|dispenser|health|heal|voice|voicecommand|command|good"
}
"31" //Scout can double jump infinitely
{
"name" "Infinite Double Jump"
"good" "1"
"sound" "vo/scout_sf12_goodmagic04.mp3"
"token" "infinitejump"
"time" "5"
"class" "1" //Scout only
"weapons" "0"
"settings" "0" //This is not used for anything here
"tags" "infinitejump|infinitedoublejump|infinitejumps|infinitedoublejumps|inf|infinite|double|jumps|jump|scout|good"
}
"32" //Multiplies damage by #settings#
{
"name" "Powerful Hits"
"good" "1"
"sound" "vo/heavy_yell7.mp3"
"token" "powerfulhits"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "3.0" //Damage multiplayer
"tags" "powerfulhits|powerfulhit|power|powerful|hits|hit|damage|good"
}
"33" //Multiplies client's head size by #settings#
{
"name" "Big Head"
"good" "0"
"sound" "vo/scout_sf12_badmagic16.mp3"
"token" "bighead"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "1.8" //Head size multiplayer
"tags" "bighead|large|big|head|resize|bad"
}
"34" //Makes client tiny
{
"name" "Tiny Mann"
"good" "1"
"sound" "vo/scout_sf12_badmagic28.mp3"
"token" "tinymann"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0.5" //Scale multiplayer
"tags" "tinymann|tinyman|tiny|man|player|mann|resize|good"
}
"35" //Launches players high in the air and explodes them
{
"name" "Firework"
"good" "0"
"sound" "weapons/flare_detonator_launch.wav"
"token" "firework"
"time" "-1"
"class" "0"
"weapons" "0"
"settings" "4096" //Force with which the player gets launched
"tags" "firework|blow|blowup|up|fire|work|launch|explode|explosion|notimer|bad"
}
"36" //Makes client's voice commands deal damage
{
"name" "Deadly Voice"
"good" "1"
"sound" "vo/demoman_laughevil03.mp3"
"token" "deadlyvoice"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "2.0, 175.0, 50.0" //Attack rate, range and damage respectively
"tags" "deadly|voice|voicecommand|command|scream|shout|impact|damage|good"
}
"37" //Gives client strong gravity, careful on these steps!
{
"name" "Strong Gravity"
"good" "0"
"sound" "vo/soldier_sf12_badmagic11.mp3"
"token" "stronggravity"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "2.5" //Gravity multiplayer
"tags" "stronggravity|highgravity|high|strong|gravity|grav|jump|bad"
}
"38" //All the damage dealt to others will also be dealt to the attacker
{
"name" "Eye for an Eye"
"good" "0"
"sound" "misc/banana_slip.wav"
"token" "eyeforaneye"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0" //This isn't used for anything here
"tags" "eyeforaneye|mirror|eye|for|an|reflect|damage|hit|bad"
}
"39" //Incoming damage is more powerful
{
"name" "Weakened"
"good" "0"
"sound" "vo/scout_beingshotinvincible30.mp3"
"token" "weakened"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "2.5" //Incoming damage multiplayer
"tags" "weakened|weak|week|incoming|damage|hit|bad"
}
"40" //Smashes client with the necro hammer, source: https://forums.alliedmods.net/showthread.php?t=263444
{
"name" "Necro Mash"
"good" "0"
"sound" "vo/halloween_merasmus/sf12_found02.mp3"
"token" "necromash"
"time" "-1"
"class" "0"
"weapons" "0"
"settings" "0" //This is not used for anything here
"tags" "necromash|necro|mash|smash|merasmus|halloween|event|explode|notimer|bad"
}
"41" //Multiplies player's clip and ammunition values by the specified multiplier
{
"name" "Extra Ammo"
"good" "1"
"sound" "vo/sniper_domination04.mp3"
"token" "extraammo"
"time" "-1"
"class" "0"
"weapons" "0"
"settings" "5.0" //Ammo multiplier
"tags" "extraammo|extra|ammo|ammunition|clip|capacity|notimer|good"
}
"42" //Player cannot breathe in air
{
"name" "Suffocation"
"good" "0"
"sound" "player/drown1.wav"
"token" "suffocation"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "3.0, 1.0, 5" //In what time should suffocation start *COMMA* how often should damage be applied *COMMA* how much damage
"tags" "suffocation|drown|drowning|suffocate|breathing|breath|loss|lack|air|bad"
}
"43" //Increases attack and reload speed
{
"name" "Fast Hands"
"good" "1"
"sound" "replay/exitperformancemode.wav"
"token" "fasthands"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "2.0, 2.0" //Attack speed multiplier *COMMA* reload speed multiplier
"tags" "fasthands|reload|attack|increase|speed|rate|fast|hands|good"
}
"44" //Outlines a player making them visible through walls
{
"name" "Outline"
"good" "0"
"sound" "vo/sniper_specialcompleted41.mp3"
"token" "outline"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0" //This is not used for anything here
"tags" "outline|out|line|wall|walls|hack|visible|bad"
}
"45" //Increases player's max health
{
"name" "Vital"
"good" "1"
"sound" "vo/taunts/medic_taunts16.mp3"
"token" "vital"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "350" //How much more health should the player have
"tags" "vital|increase|more|maximum|max|health|heal|life|good"
}
"46" //Removes player's gravity
{
"name" "No Gravity"
"good" "0"
"sound" "vo/demoman_sf12_badmagic07.mp3"
"token" "nogravity"
"time" "5"
"class" "0"
"weapons" "0"
"settings" "0" //This is not used for anything here
"tags" "nogravity|no|gravity|disable|bad"
}
"47" //Grants crits to player and nearby teammates
{
"name" "Team Criticals"
"good" "1"
"sound" "vo/halloween_merasmus/sf12_wheel_crits02.mp3"
"token" "teamcriticals"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "100, 1" //Range *COMMA* 1 - FullCrits, 0 - MiniCrits
"tags" "teamcriticals|team|criticals|crits|crit|critical|hit|hits|teammate|tammates|good"
}
"48" //Timed bomb which exploades fire
{
"name" "Fire Timebomb"
"good" "0"
"sound" "vo/heavy_autoonfire03.mp3"
"token" "firetimebomb"
"time" "-1"
"class" "0"
"weapons" "0"
"settings" "10, 350.0" //Ticks to detonation (each second) *COMMA* radius
"tags" "firetimebomb|fire|time|bomb|explode|death|die|notimer|bad"
}
"49" //Shoots fireballs upon voice command
{
"name" "Fire Breath"
"good" "1"
"sound" "vo/soldier_dominationpyro02.mp3"
"token" "firebreath"
"time" "15"
"class" "0"
"weapons" "0"
"settings" "1.5, 0.05" //Rate of fire in sec *COMMA* Fireball's critical chance
"tags" "firebreath|fire|breath|breathe|ball|fireball|voice|voicecommand|command|shout|impact|damage|good"
}
"50" //Can't hold your weapon properly while shooting
{
"name" "Strong Recoil"
"good" "0"
"sound" "vo/taunts/sniper_taunts45.mp3"
"token" "strongrecoil"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0" //This is not used for anything here
"tags" "strongrecoil|strong|recoil|weapon|shoot|shooting|hold|holding|bad"
}
"51" //Inverts movement, code borrowed from: https://forums.alliedmods.net/showthread.php?p=2401008
{
"name" "Cursed"
"good" "0"
"sound" "vo/soldier_sf13_magic_reac03.mp3"
"token" "cursed"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0" //This is not used for anything here
"tags" "cursed|curse|inv|invert|inverts|movement|walking|backwards|bad"
}
"52" //Gives extra throwables for Sandman, Cleaver, Wrap Assasin, Jars and Sandviches
{
"name" "Extra Throwables"
"good" "1"
"sound" "vo/taunts/sniper/sniper_taunt_rps_int_06.mp3"
"token" "extrathrowables"
"time" "-1"
"class" "1" //Limit for Scout, Heavy and Sniper
"weapons" "bat_wood, bat_gift, cleaver, jar, lunchbox"
"settings" "20" //The throwable count
"tags" "extrathrowables|extra|throwables|sandman|cleaver|wrap|assassin|jar|sandvich|steak|scout|heavy|sniper|good"
}
"53" //Sets PowerPlay on players
{
"name" "PowerPlay"
"good" "1"
"sound" "vo/taunts/soldier_taunts05.mp3"
"token" "powerplay"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0" //This is not used for anything here
"tags" "powerplay|power|play|ubercharge|uber|charge|valve|good"
}
"54" //Makes arrows and bolts explode on impact
{
"name" "Explosive Arrows"
"good" "1"
"sound" "vo/demoman_specialcompleted12.mp3"
"token" "explosivearrows"
"time" "0"
"class" "7, 8"
"weapons" "crossbow, compound_bow"
"settings" "100, 80, 100" //Explosion damage *COMMA* explosion radius *COMMA* explosion force
"tags" "explosivearrows|explosive|arrow|arrows|bolt|bolts|impact|expload|explosion|huntsman|medic|sniper|good"
}
"55" //Makes it difficult to go up inclines
{
"name" "Incline Problem"
"good" "0"
"sound" "vo/spy_dominationheavy02.mp3"
"token" "inclineproblem"
"time" "0"
"class" "0"
"weapons" "0"
"settings" "0" //This is not used for anything here
"tags" "inclineproblem|incline|slope|problem|stair|stairs|climbing|step|steps|bad"
}
}
Also, it didn't happen since 3rd July...i mean there's nothing new in the sourcemod fatal log.
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Last edited by misterG; 08-13-2016 at 16:36.
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