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[TF2] Roll The Dice Revamped (RTD) (v2.5.4, 2 Mar 2024)


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vital211
Junior Member
Join Date: Jul 2013
Old 05-29-2016 , 20:51   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #91

hey man how well is this supported on a jailbreak server. when we installed it everything was working fine, but when we added it to our jailbreak servers all the perks last for ever. that and lets say i roll tiny man well instead of tiny man it gives me fire breath and i can spam fire breath like 50 times a sec or a scout gets firework but gets infinite jump instead and every round he can fly on the map because his infinite jump never goes away. this happens with all the rolls and i have no idea what is causing this problem at all.

2nd. i have also noticed that toxic really does nothing at all and only does like 20 dmg a tick i was thinking you prob made it less op but is there a way to have those perks do more dmg on a ff2 server like for example deadly voice can hit for 800 instead of 100.

Last edited by vital211; 05-29-2016 at 21:03.
vital211 is offline
Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 05-30-2016 , 06:08   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #92

Quote:
Originally Posted by vital211 View Post
when we added it to our jailbreak servers all the perks last for ever. that and lets say i roll tiny man well instead of tiny man it gives me fire breath and i can spam fire breath like 50 times a sec or a scout gets firework but gets infinite jump instead and every round he can fly on the map because his infinite jump never goes away. this happens with all the rolls and i have no idea what is causing this problem at all.
Looking into that.


Quote:
Originally Posted by vital211 View Post
2nd. i have also noticed that toxic really does nothing at all and only does like 20 dmg a tick i was thinking you prob made it less op but is there a way to have those perks do more dmg on a ff2 server like for example deadly voice can hit for 800 instead of 100.
Check out Customizing Perks in the main post.

Last edited by Phil25; 05-30-2016 at 06:09.
Phil25 is offline
misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 07-11-2016 , 06:39   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #93

This is not good at all..., from sourcemod_fatal.log

Code:
L 07/03/2016 - 19:35:32: [SM] MEMORY LEAK DETECTED IN PLUGIN (file "rtd.smx")
L 07/03/2016 - 19:35:32: [SM] Unloading plugin to free 26456 handles.
L 07/03/2016 - 19:35:32: [SM] Contact the author(s) of this plugin to correct this error.
L 07/03/2016 - 19:35:32: --------------------------------------------------------------------------
L 07/03/2016 - 19:35:32: Type	IBaseMenu           |	Count	312
L 07/03/2016 - 19:35:32: Type	GlobalFwd           |	Count	6
L 07/03/2016 - 19:35:32: Type	CellArray           |	Count	10288
L 07/03/2016 - 19:35:32: Type	HudSyncObj          |	Count	11918
L 07/03/2016 - 19:35:32: Type	TraceRay            |	Count	3932
L 07/03/2016 - 19:35:32: -- Approximately 2148280 bytes of memory are in use by (26456) Handles.
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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 07-12-2016 , 09:21   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #94

Quote:
Originally Posted by misterG View Post
This is not good at all...
Can you provide more information? I'm wondering about:
  • what RTD version you are using,
  • what SourceMod version you are using,
  • how long have you been using this plugin,
  • approx. how long was the server running before this happened,
  • is there anything in standard error logs,
  • anything more that you think could help me debug this.

Last edited by Phil25; 07-13-2016 at 01:28.
Phil25 is offline
misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 08-13-2016 , 16:35   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #95

Quote:
Originally Posted by Phil25 View Post
Can you provide more information? I'm wondering about:
  • what RTD version you are using,
  • what SourceMod version you are using,
  • how long have you been using this plugin,
  • approx. how long was the server running before this happened,
  • is there anything in standard error logs,
  • anything more that you think could help me debug this.
Sorry for very late response:

- Version is 1.02 (latest)
- 1.7.3 git 5240
- Since...well idk, i downloaded it from the first version
- Well my server is running 24/7 so if it didn't random crash earlier, probably pretty long time.
- Yap, i oppened the error logs from the last month and searched in all of them "rtd". Those are the errors:
Code:
L 07/11/2016 - 18:08:38: [SM] Displaying call stack trace for plugin "rtd.smx":
L 07/11/2016 - 18:08:38: [SM]   [0]  Line 196, rtd/teamcriticals.sp::TeamCriticals_SetCritBoost()
L 07/11/2016 - 18:08:38: [SM]   [1]  Line 85, rtd/teamcriticals.sp::TeamCriticals_RemovePerk()
L 07/11/2016 - 18:08:38: [SM]   [2]  Line 60, rtd/teamcriticals.sp::TeamCriticals_Perk()
L 07/11/2016 - 18:08:38: [SM]   [3]  Line 104, rtd/#manager.sp::ManagePerk()
L 07/11/2016 - 18:08:38: [SM]   [4]  Line 1971, E:\TF2 Romania\Server dr\sourcemod-1.7.3-git5209-windows\addons\sourcemod\scripting\rtd2_v102.sp::Timer_RemovePerk()
L 07/11/2016 - 18:08:41: [SM] Displaying call stack trace for plugin "rtd.smx":
L 07/11/2016 - 18:08:41: [SM]   [0]  Line 3212, E:\TF2 Romania\Server dr\sourcemod-1.7.3-git5209-windows\addons\sourcemod\scripting\rtd2_v102.sp::KillTimerSafe()
L 07/11/2016 - 18:08:41: [SM]   [1]  Line 2032, E:\TF2 Romania\Server dr\sourcemod-1.7.3-git5209-windows\addons\sourcemod\scripting\rtd2_v102.sp::RemovedPerk()
L 07/11/2016 - 18:08:41: [SM]   [2]  Line 117, rtd/#manager.sp::ManagePerk()
L 07/11/2016 - 18:08:41: [SM]   [3]  Line 2006, E:\TF2 Romania\Server dr\sourcemod-1.7.3-git5209-windows\addons\sourcemod\scripting\rtd2_v102.sp::ForceRemovePerk()
L 07/11/2016 - 18:08:41: [SM]   [4]  Line 904, E:\TF2 Romania\Server dr\sourcemod-1.7.3-git5209-windows\addons\sourcemod\scripting\rtd2_v102.sp::Event_PlayerDeath()

	Line 38: L 07/02/2016 - 20:56:49: [SM] Displaying call stack trace for plugin "rtd.smx":
	Line 39: L 07/02/2016 - 20:56:49: [SM]   [0]  Line 196, rtd/teamcriticals.sp::TeamCriticals_SetCritBoost()
	Line 40: L 07/02/2016 - 20:56:49: [SM]   [1]  Line 118, rtd/teamcriticals.sp::TeamCriticals_DrawBeamsFor()
	Line 41: L 07/02/2016 - 20:56:49: [SM]   [2]  Line 101, rtd/teamcriticals.sp::Timer_DrawBeamsFor()
- Well i can give you my plugin list and my configuration:
Plugin list:
Code:
  01 "Anti-Flood" (1.7.3-dev+5227) by AlliedModders LLC
  02 "Basic Chat" (1.7.3-dev+5227) by AlliedModders LLC
  03 "Resize Players" (1.5.1) by 11530
  04 "TF2IDB" (0.93) by Bottiger
  05 "Reserved Slots" (1.7.3-dev+5227) by AlliedModders LLC
  06 "SM File/Folder Downloader and Precacher" (1.4) by SWAT_88
  07 "[UMC] Nominations" (3.4.5) by Steell
  08 "[UMC] Echo Nextmap" (3.4.5) by Steell
  09 "Very Basic High Ping Kicker" (1.4) by msleeper
  10 "Fun Votes" (1.7.3-dev+5227) by AlliedModders LLC
  11 "Advertisements" (0.6) by Tsunami
  12 "Basic Comm Control" (1.7.3-dev+5227) by AlliedModders LLC
  13 "Tidy Chat" (0.4) by linux_lover
  14 "Default SM Text Replacer" (0.32) by Mitch/Bacardi
  15 "Block Spectate" (1.4) by The Count
  16 "Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini
  17 "SourceComms" (SBR-1.5.3) by Alex, Sarabveer(VEER™)
  18 "[UMC] End of Map Vote" (3.4.5) by Steell
  19 "Disco Players" (0.00) by Rachnus
  20 "Be the Robot" (1.3) by MasterOfTheXP
  21 "Admin File Reader" (1.7.3-dev+5227) by AlliedModders LLC
  22 "Regen test for TF2 1" (1.0) by Born
  23 "[TF2] Replace Some Weapons" (1.8) by JellyBean
  24 "Banned Sprays" (0.0.3.8) by TnTSCS aka ClarkKent, modified by JellyEagle
  25 "Admin Help" (1.7.3-dev+5227) by AlliedModders LLC
  26 "[UMC] End of Map Vote Warnings" (3.4.5) by Steell
  27 "[UMC] Admin Menu" (3.4.5) by Steell
  28 "Admin List" (1.2) by Samantha, modified by JellyBean
  29 "[TF2] Respawn Player" (1.1) by Zuko, modified by JellyEagle
  30 "[TF2] Customizable Team Names" (1.0.3) by Oshizu*********
  31 "Server Hop" (0.8.1) by [GRAVE] rig0r
  32 "Fun Commands" (1.7.3-dev+5227) by AlliedModders LLC
  33 "[Any] Command Cooldowns" (14.0926) by Derek D. Howard
  34 "Cronjobs" (1.2) by Popoklopsi
  35 "AFK Manager" (3.5.3) by Rothgar
  36 "Admin Menu" (1.7.3-dev+5227) by AlliedModders LLC
  37 "SourceBans Checker" (SBR-1.5.3) by psychonic, Ca$h Munny, Sarabveer(VEER™)
  38 "[Source 2013] Custom Chat Colors" (3.1.0) by Dr. McKay
  39 "Player Commands" (1.7.3-dev+5227) by AlliedModders LLC
  40 "TOG's Connect Messages v4.0" (4.0) by That One Guy
  41 "[TF2/CS:GO?] Double Quote Fix" (15.0906) by Derek D. Howard
  42 "Server Hud Logo" (2.2) by ReFlex
  43 "Fysics Control" (1.0.5) by thaCURSEDpie
  44 "Unusual" (2.19) by Erreur 500
  45 "SourceBans++" (1.5.3) by SourceBans Development Team, Sarabveer(VEER™)
  46 "SourceSleuth" (SBR-1.5.3) by ecca, Sarabveer(VEER™)
  47 "Say Sounds (Redux)" (1.4) by Friagram
  48 "Sound Commands" (1.7.3-dev+5227) by AlliedModders LLC
  49 "Teleport Player" (1.6) by Headline, Snippents From : HyperKiLLeR
  50 "Nextmap" (1.7.3-dev+5216) by AlliedModders LLC
  51 "[TF2] VIP benefits menu" (1.0) by JellyBean
  52 "[TF2] Deathrun Redux" (0.2.1e) by Classic, modified by JellyBean
  53 "[UMC] Ultimate Mapchooser Core" (3.4.5) by Steell
  54 "Basic Votes" (1.7.3-dev+5227) by AlliedModders LLC
  55 "Round Timer" (1.2) by ReFlexPoison
  56 "Rules Plugin" (1.3) by haN
  57 "[ANY] Donor Menu" (1.5) by Sarabveer(VEER™)
  58 "SourceBans: Admin Config Loader" (1.5.3) by AlliedModders LLC, Sarabveer(VEER™)
  59 "[ANY] Ban Disconnected Player" (1.4) by Headline, Original Plugin : mad_hamster
  60 "SourceMod Radio" (1.0.0.14) by dubbeh
  61 "[UMC] Rock The Vote" (3.4.5) by Steell
  62 "Web Shortcuts" (1.1) by Kyle Sanderson, Nicholas Hastings
  63 "Basic Info Triggers" (1.7.3-dev+5227) by AlliedModders LLC
  64 "[TF2Items] Manager" (1.4.1) by Damizean & Asherkin
  65 "Client Preferences" (1.7.3-dev+5227) by AlliedModders LLC
  66 "Custom Chat Colors Menu" (2.2) by ReFlexPoison
  67 "SM Franug Player Colors" (1.3) by Franc1sco franug
  68 "Basic Commands" (1.7.3-dev+5227) by AlliedModders LLC
  69 "Trade Chat" (1.5.1) by Luki
  70 "[TF2] TF2Attributes" (1.2.1) by FlaminSarge
  71 "Roll The Dice (Revamped)" (1.02) by Phil25
  72 "[TF2] Thirdperson" (2.1.0) by DarthNinja
Configuration:
plugin.rtd.cfg:
Code:
// Admin flags which are required to use RTD. If blank, all is assumed.
// -
// Default: ""
sm_rtd2_accessflags ""

// 0/1 - Enable or disable automatic updating of the plugin when Updater is installed.
// -
// Default: "1"
sm_rtd2_autoupdate "0"

// 0.0-1.0 - Chance of rolling a good perk. If there are no good perks available, a bad one will be tried to be rolled instead.
// -
// Default: "0.5"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_chance "0.5"

// 0.0-1.0 - Chance of rolling a good perk if roller is a donator. If there are no good perks available, a bad one will be tried to roll instead.
// -
// Default: "0.75"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_dchance "0.75"

// Enter the effects you'd like to disable, seperated by commas. You can use IDs, tokens or tags which occur in a single perk. ('0, toxic, sandvich' disables first 3)
// -
// Default: ""
sm_rtd2_disabled "godmode,extraammo,homing,fullubercharge,fullriflecharge,flying,weakened,explosivearrows,15,infinitecloak,scarybullets,striptomelee,eyeforaneye,fasthands,strongrecoil,necromash,infinitejump,infiniteammo,firework,increasedspeed,snail,deadlyvoice,teamcriticals"

// Admin flag required for donators.
// -
// Default: ""
sm_rtd2_donatorflag "o"

// Default time for the perk to last. This value can be overridden for any perk in rtd2_perks.cfg
// -
// Default: "25"
sm_rtd2_duration "10"

// 0/1 - Enable or disable the plugin.
// -
// Default: "1"
sm_rtd2_enabled "1"

// 0/1 - Can RTD be used during Setup?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_insetup "0"

// Time in seconds a client has to wait to roll again after a perk has finished.
// -
// Default: "60"
sm_rtd2_interval "45"

// 0/1 - Log RTD actions to SourceMod logs?
// -
// Default: "0"
sm_rtd2_log "0"

// 0 - No restrain except the interval, 1 - Limit by rollers, 2 - Limit by rollers in team.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_rtd2_mode "1"

// How many players could use RTD at once. Active only when RTD Mode is 1
// -
// Default: "2"
// Minimum: "0.000000"
sm_rtd2_playerlimit "3"

// 0/1 - Enable or disable automatic plugin reloading when a new version has been downloaded.
// -
// Default: "1"
sm_rtd2_reloadupdate "1"

// 0/1 - Can a perk can be allowed to be rolled twice in a row.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_repeat "0"

// 0/1 - Can a perk can be allowed to be rolled the second time in 3 rolls.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_repeatgreat "1"

// 0/1 - Should a player be forcibly respawned when a perk has ended and he's detected stuck?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_respawnstuck "1"

// 0/1 - Should time the perk was applied for be displayed?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_showtime "1"

// 0/1 - Should the chat triggers be shown once they're typed?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_rtd2_showtriggers "0"

// 0 - both teams can roll, 1 - only RED team can roll, 2 - only BLU team can roll.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_rtd2_team "2"

// How many players in each team could use RTD at once. Active only when RTD Mode is 2
// -
// Default: "2"
// Minimum: "0.000000"
sm_rtd2_teamlimit "3"

// 0.0-1.0 - The X position of the perk HUD timer display. -1.0 to center.
// -
// Default: "-1.0"
sm_rtd2_timerpos_x "-1.0"

// 0.0-1.0 - The Y position of the perk HUD timer display. -1.0 to center.
// -
// Default: "0.55"
sm_rtd2_timerpos_y "0.55"

// Chat triggers which will initiate rolls, seperated by comma.
// -
// Default: "rtd,roll"
sm_rtd2_triggers "rtd,roll"

sm_rtd2_chat 42
rtd2 perks.cfg:

Code:
"Effects"
{
	"0"		//Gives godmode for a specified amount of time
	{
		"name"			"Godmode"
		"good"			"1"
		"sound"			"vo/scout_invincible01.mp3"
		"token"			"godmode"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"		//Self damage? -1 = no, 0 = pushback only (rjumps), 1 = yes
		"tags"			"godmode|god|mode|invincible|invulnerable|good"
	}
	
	
	"1"		//Hurts enemy players in the specified radius, interval and with given damage
	{
		"name"			"Toxic"
		"good"			"1"
		"sound"			"vo/soldier_pickaxetaunt01.mp3"
		"token"			"toxic"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"175.0, 0.2, 30.0"	//Radius, interval and damage respectively
		"tags"			"toxic|gas|smoke|hurt|good"
	}
	
	
	"2"		//Heals up +#settings# health
	{
		"name"			"Lucky Sandvich"
		"good"			"1"
		"sound"			"vo/heavy_sandwichtaunt17.mp3"
		"token"			"luckysandvich"
		"time"			"-1"
		"class"			"0"
		"weapons"		"0"
		"settings"		"500"	//Add this amount of health (you can set this to a negative value to substract (be sure to make the perk bad if you do so))
		"tags"			"luckysandvich|lucky|sandvich|sandwich|health|instant|notimer|good"
	}
	
	
	"3"		//Gives increased speed for a specified amount of time
	{
		"name"			"Increased Speed"
		"good"			"1"
		"sound"			"vo/scout_apexofjump02.mp3"
		"token"			"increasedspeed"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"2"		//Speed multiplayer (can be also set to 0.0-1.0 to set to lower (be sure to make the perk bad if you do so))
		"tags"			"increasedspeed|increased|speed|boost|fast|faster|good"
	}
	
	
	"4"		//Gives noclip or flying for a specified amount of time
	{
		"name"			"Flying"
		"good"			"1"
		"sound"			"vo/scout_sf12_goodmagic05.mp3"
		"token"			"flying"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"1"		//0 - flying, 1 - noclip
		"tags"			"flying|noclip|noclipping|fly|ghost|good"
	}
	
	
	"5"		//Gives low gravity for a specified amount of time
	{
		"name"			"Low Gravity"
		"good"			"1"
		"sound"			"vo/scout_sf12_badmagic11.mp3"
		"token"			"lowgravity"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0.30"	//Gravity multiplayer (see ID:2 for more info)
		"tags"			"lowgravity|low|gravity|grav|jump|good"
	}
	
	
	"6"		//Gives infinite ubercharge for a specified amount of time
	{
		"name"			"Full Ăśbercharge"
		"good"			"1"
		"sound"			"vo/medic_autochargeready02.mp3"
		"token"			"fullubercharge"
		"time"			"0"
		"class"			"7"		//Medic only
		"weapons"		"0"
		"settings"		"0"		//This is not used for anything here
		"tags"			"fullubercharge|full|ubercharge|uber|charge|max|maximum|medic|good"
	}
	
	
	"7"		//Gives invisibility for a specified amount of time
	{
		"name"			"Invisibility"
		"good"			"1"
		"sound"			"vo/taunts/spy_taunts16.mp3"
		"token"			"invisibility"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"		//range: 0-255, where 0 - completly invisible, 255 - completly visible
		"tags"			"invisibility|cloak|invis|transparent|good"
	}
	
	
	"8"		//Gives infinite cloak for a specified amount of time
	{
		"name"			"Infinite Cloak"
		"good"			"1"
		"sound"			"vo/taunts/spy_taunts16.wav"
		"token"			"infinitecloak"
		"time"			"0"
		"class"			"9"		//Spy only
		"weapons"		"0"
		"settings"		"0"		//This doesn't do anything here
		"tags"			"infinitecloak|inf|infinite|cloak|invis|invisibility|transparent|spy|good"
	}
	
	
	"9"		//Gives crits for a specified amount of time
	{
		"name"			"Criticals"
		"good"			"1"
		"sound"			"vo/taunts/demoman_taunts11.mp3"
		"token"			"criticals"
		"time"			"15"
		"class"			"0"
		"weapons"		"0"
		"settings"		"1"		//0 - MiniCrits, 1 - FullCrits
		"tags"			"criticals|crit|crits|critical|hit|hits|good"
	}
	
	
	"10"	//Gives infinite ammo for a specified amount of time
	{
		"name"			"Infinite Ammo"
		"good"			"1"
		"sound"			"vo/taunts/engineer_taunts05.mp3"
		"token"			"infiniteammo"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"		//0 - no reload, 1 - still has to reload
		"tags"			"infiniteammo|inf|infinite|ammo|resupply|reload|good"
	}
	
	
	"11"	//Grants "scary bullets" which scare the heck out of the victim (stun)
	{
		"name"			"Scary Bullets"
		"good"			"1"
		"sound"			"vo/soldier_sf12_scared01.mp3"
		"token"			"scarybullets"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"3"		//Stun duration
		"tags"			"scarybullets|scary|bullets|stun|spooky|good"
	}
	
	
	"12"	//Spawns a sentry gun unpon a voice command
	{
		"name"			"Spawn Sentry"
		"good"			"1"
		"sound"			"vo/engineer_autobuildingsentry02.mp3"
		"token"			"spawnsentry"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"1, 0, 2"	//Sentry level (0-3, where 0 = mini) *COMMA* 0 - destroy after perk ends, 1 - keep - | | - *COMMA* Amount of placements
		"tags"			"spawnsentry|instant|spawn|turret|sentry|gun|voice|voicecommand|command|good"
	}
	
	
	"13"	//Grants homing projectiles
	{
		"name"			"Homing Projectiles"
		"good"			"1"
		"sound"			"vo/sniper_domination16.mp3"
		"token"			"homingprojectiles"
		"time"			"0"
		"class"			"2, 3, 7, 8"	//Soldier, Pyro, Medic, Sniper
		"weapons"		"rocketl, particle_c, flaregun, crossbow, compound"	//Only weapon classes containing these
		"settings"		"0"				//0 = no Crits, 1 = MiniCrits, 2 = FullCrits
		"tags"			"homingprojectiles|crits|crit|criticals|critical|homing|projectile|projectiles|rocket|flare|arrow|rockets|flares|arrows|good"
	}
	
	
	"14"	//Instand full Sniper Rifle charge
	{
		"name"			"Full Rifle Charge"
		"good"			"1"
		"sound"			"vo/soldier_battlecry01.mp3"
		"token"			"fullriflecharge"
		"time"			"0"
		"class"			"8"		//Sniper only
		"weapons"		"0"
		"settings"		"0"		//This isn't used for anything here
		"tags"			"fullriflecharge|instant|full|maximum|charge|rifle|sniper|good"
	}
	
	"15"	//Just explode
	{
		"name"			"Explode"
		"good"			"0"
		"sound"			"items/pumpkin_explode1.wav"
		"token"			"explode"
		"time"			"-1"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"		//This is not used for anything here
		"tags"			"explode|blow|up|blowup|death|die|notimer|bad"
	}
	
	
	"16"	//Slows down movement
	{
		"name"			"Snail"
		"good"			"0"
		"sound"			"vo/scout_dominationhvy08.mp3"
		"token"			"snail"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0.15"	//Movement speed multiplayer (see ID:2 for more info)
		"tags"			"snail|slow|slower|slowly|walk|bad"
	}
	
	
	"17"	//Freezes player, they are unable to move nor attack
	{
		"name"			"Frozen"
		"good"			"0"
		"sound"			"vo/sniper_specialcompleted16.mp3"
		"token"			"frozen"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"		//This is not used for anything here
		"tags"			"frozen|freeze|cold|ice|statue|stop|hold|bad"
	}
	
	
	"18"	//Set a timebomb on a player
	{
		"name"			"Timebomb"
		"good"			"0"
		"sound"			"vo/heavy_cartmovingforwardoffense15.mp3"
		"token"			"timebomb"
		"time"			"-1"
		"class"			"0"
		"weapons"		"0"
		"settings"		"10, 250.0, 125.0"	//Ticks to detonation (each second), radius, damage
		"tags"			"timebomb|time|bomb|explode|death|die|notimer|bad"
	}
	
	
	"19"	//Ignites a player
	{
		"name"			"Ignition"
		"good"			"0"
		"sound"			"vo/heavy_autoonfire01.mp3"
		"token"			"ignition"
		"time"			"-1"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"		//This isn't used for anything here
		"tags"			"ignition|spontaneous|combustion|fire|ignite|burn|burning|notimer|bad"
	}
	
	
	"20"	//Sets client's health to #settings#
	{
		"name"			"Low Health"
		"good"			"0"
		"sound"			"vo/medic_autodejectedtie07.mp3"
		"token"			"lowhealth"
		"time"			"-1"
		"class"			"0"
		"weapons"		"0"
		"settings"		"15"	//Set client's health to this value
		"tags"			"lowhealth|low|health|notimer|bad"
	}
	
	
	"21"	//Druggs the client
	{
		"name"			"Drugged"
		"good"			"0"
		"sound"			"vo/demoman_positivevocalization04.mp3"
		"token"			"drugged"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0.8"	//Interval with which overlay color changes
		"tags"			"drugged|abuse|narcotics|drug|drugs|bad"
	}
	
	
	"22"	//Blinds the client
	{
		"name"			"Blind"
		"good"			"0"
		"sound"			"vo/test_one.mp3"
		"token"			"blind"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"250"	//How much bilnded should the client be: 255 = fully black, 0 = full transparent
		"tags"			"blind|blindness|black|screen|bad"
	}
	
	
	"23"	//Removes every client weapon except melee
	{
		"name"			"Strip to Melee"
		"good"			"0"
		"sound"			"vo/heavy_meleedare02.mp3"
		"token"			"striptomelee"
		"time"			"-1"
		"class"			"0"
		"weapons"		"0"
		"settings"		"1"	//1 - Sets client's health to full (as a small bonus), 0 - just strip the weapons
		"tags"			"striptomelee|strip|weapons|weapon|melee|only|notimer|bad"
	}
	
	
	"24"	//Notifies others of client's position every beep interval
	{
		"name"			"Beacon"
		"good"			"0"
		"sound"			"vo/scout_award01.mp3"
		"token"			"beacon"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0.8, 375.0"	//Beep interval *COMMA* Blip radius(no less than 10.0)
		"tags"			"beacon|look|beep|blip|position|bad"
	}
	
	
	"25"	//Forces client to taunt every #settings# seconds
	{
		"name"			"Forced Taunt"
		"good"			"0"
		"sound"			"items/scout_boombox_02.wav"
		"token"			"forcedtaunt"
		"time"			"15"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0.5"	//Taunt interval (after the taunt has ended)
		"tags"			"forcedtaunt|force|forced|taunt|bad"
	}
	
	
	"26"	//Makes client's vision monochromic
	{
		"name"			"Monochromia"
		"good"			"0"
		"sound"			"ui/tv_tune.wav"
		"token"			"monochromia"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"	//This isn't used for anything here
		"tags"			"monochromia|black|white|nostalgia|monochromic|gray|screen|bad"
	}
	
	
	"27"	//Shakes client's screen
	{
		"name"			"Earthquake"
		"good"			"0"
		"sound"			"ambient/atmosphere/terrain_rumble1.wav"
		"token"			"earthquake"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"25.0, 25.0"	//Amplitude *COMMA* frequency
		"tags"			"earthquake|earth|quake|shake|ground|screen|bad"
	}
	
	
	"28"	//Messes up client's FOV
	{
		"name"			"Funny Feeling"
		"good"			"0"
		"sound"			"ambient/cow1.wav"
		"token"			"funnyfeeling"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"160"	//FOV value
		"tags"			"funnyfeeling|funny|feeling|cow|moo|high|fov|screen|bad"
	}
	
	
	"29"	//Causes Milked, Jarated and Bleed effect to the client
	{
		"name"			"Bad Sauce"
		"good"			"0"
		"sound"			"vo/scout_autodejectedtie02.mp3"
		"token"			"badsauce"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0, 0, 5.0"	//The 3 perks' durations, respectively; -1.0 = disable, 0.0 = perk's duration, >0.0 = custom
		"tags"			"badsauce|hurt|mad|milk|bleed|piss|jarate|crits|mini|mincrits|sauce|bad"
	}
	
	
	"30"	//Spawns a dispenser unpon a voice command
	{
		"name"			"Spawn Dispenser"
		"good"			"1"
		"sound"			"vo/engineer_autobuildingdispenser02.mp3"
		"token"			"spawndispenser"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"3, 0, 2"	//Dispenser level (1-3) *COMMA* 0 - destroy after perk ends, 1 - keep - | | - *COMMA* Amount of placements
		"tags"			"spawndispenser|instant|spawn|dispenser|health|heal|voice|voicecommand|command|good"
	}
	
	
	"31"	//Scout can double jump infinitely
	{
		"name"			"Infinite Double Jump"
		"good"			"1"
		"sound"			"vo/scout_sf12_goodmagic04.mp3"
		"token"			"infinitejump"
		"time"			"5"
		"class"			"1"		//Scout only
		"weapons"		"0"
		"settings"		"0"		//This is not used for anything here
		"tags"			"infinitejump|infinitedoublejump|infinitejumps|infinitedoublejumps|inf|infinite|double|jumps|jump|scout|good"
	}
	
	
	"32"	//Multiplies damage by #settings#
	{
		"name"			"Powerful Hits"
		"good"			"1"
		"sound"			"vo/heavy_yell7.mp3"
		"token"			"powerfulhits"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"3.0"	//Damage multiplayer
		"tags"			"powerfulhits|powerfulhit|power|powerful|hits|hit|damage|good"
	}
	
	
	"33"	//Multiplies client's head size by #settings#
	{
		"name"			"Big Head"
		"good"			"0"
		"sound"			"vo/scout_sf12_badmagic16.mp3"
		"token"			"bighead"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"1.8"	//Head size multiplayer
		"tags"			"bighead|large|big|head|resize|bad"
	}
	
	
	"34"	//Makes client tiny
	{
		"name"			"Tiny Mann"
		"good"			"1"
		"sound"			"vo/scout_sf12_badmagic28.mp3"
		"token"			"tinymann"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0.5"	//Scale multiplayer
		"tags"			"tinymann|tinyman|tiny|man|player|mann|resize|good"
	}
	
	
	"35"	//Launches players high in the air and explodes them
	{
		"name"			"Firework"
		"good"			"0"
		"sound"			"weapons/flare_detonator_launch.wav"
		"token"			"firework"
		"time"			"-1"
		"class"			"0"
		"weapons"		"0"
		"settings"		"4096"	//Force with which the player gets launched
		"tags"			"firework|blow|blowup|up|fire|work|launch|explode|explosion|notimer|bad"
	}
	
	
	"36"	//Makes client's voice commands deal damage
	{
		"name"			"Deadly Voice"
		"good"			"1"
		"sound"			"vo/demoman_laughevil03.mp3"
		"token"			"deadlyvoice"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"2.0, 175.0, 50.0"	//Attack rate, range and damage respectively
		"tags"			"deadly|voice|voicecommand|command|scream|shout|impact|damage|good"
	}
	
	
	"37"	//Gives client strong gravity, careful on these steps!
	{
		"name"			"Strong Gravity"
		"good"			"0"
		"sound"			"vo/soldier_sf12_badmagic11.mp3"
		"token"			"stronggravity"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"2.5"	//Gravity multiplayer
		"tags"			"stronggravity|highgravity|high|strong|gravity|grav|jump|bad"
	}
	
	
	"38"	//All the damage dealt to others will also be dealt to the attacker
	{
		"name"			"Eye for an Eye"
		"good"			"0"
		"sound"			"misc/banana_slip.wav"
		"token"			"eyeforaneye"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"	//This isn't used for anything here
		"tags"			"eyeforaneye|mirror|eye|for|an|reflect|damage|hit|bad"
	}
	
	
	"39"	//Incoming damage is more powerful
	{
		"name"			"Weakened"
		"good"			"0"
		"sound"			"vo/scout_beingshotinvincible30.mp3"
		"token"			"weakened"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"2.5"	//Incoming damage multiplayer
		"tags"			"weakened|weak|week|incoming|damage|hit|bad"
	}
	
	
	"40"	//Smashes client with the necro hammer, source: https://forums.alliedmods.net/showthread.php?t=263444
	{
		"name"			"Necro Mash"
		"good"			"0"
		"sound"			"vo/halloween_merasmus/sf12_found02.mp3"
		"token"			"necromash"
		"time"			"-1"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"	//This is not used for anything here
		"tags"			"necromash|necro|mash|smash|merasmus|halloween|event|explode|notimer|bad"
	}
	
	
	"41"	//Multiplies player's clip and ammunition values by the specified multiplier
	{
		"name"			"Extra Ammo"
		"good"			"1"
		"sound"			"vo/sniper_domination04.mp3"
		"token"			"extraammo"
		"time"			"-1"
		"class"			"0"
		"weapons"		"0"
		"settings"		"5.0"	//Ammo multiplier
		"tags"			"extraammo|extra|ammo|ammunition|clip|capacity|notimer|good"
	}
	
	
	"42"	//Player cannot breathe in air
	{
		"name"			"Suffocation"
		"good"			"0"
		"sound"			"player/drown1.wav"
		"token"			"suffocation"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"3.0, 1.0, 5"	//In what time should suffocation start *COMMA* how often should damage be applied *COMMA* how much damage
		"tags"			"suffocation|drown|drowning|suffocate|breathing|breath|loss|lack|air|bad"
	}
	
	
	"43"	//Increases attack and reload speed
	{
		"name"			"Fast Hands"
		"good"			"1"
		"sound"			"replay/exitperformancemode.wav"
		"token"			"fasthands"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"2.0, 2.0"	//Attack speed multiplier *COMMA* reload speed multiplier
		"tags"			"fasthands|reload|attack|increase|speed|rate|fast|hands|good"
	}
	
	
	"44"	//Outlines a player making them visible through walls
	{
		"name"			"Outline"
		"good"			"0"
		"sound"			"vo/sniper_specialcompleted41.mp3"
		"token"			"outline"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"	//This is not used for anything here
		"tags"			"outline|out|line|wall|walls|hack|visible|bad"
	}
	
	
	"45"	//Increases player's max health
	{
		"name"			"Vital"
		"good"			"1"
		"sound"			"vo/taunts/medic_taunts16.mp3"
		"token"			"vital"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"350"	//How much more health should the player have
		"tags"			"vital|increase|more|maximum|max|health|heal|life|good"
	}
	
	
	"46"	//Removes player's gravity
	{
		"name"			"No Gravity"
		"good"			"0"
		"sound"			"vo/demoman_sf12_badmagic07.mp3"
		"token"			"nogravity"
		"time"			"5"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"	//This is not used for anything here
		"tags"			"nogravity|no|gravity|disable|bad"
	}
	
	
	"47"	//Grants crits to player and nearby teammates
	{
		"name"			"Team Criticals"
		"good"			"1"
		"sound"			"vo/halloween_merasmus/sf12_wheel_crits02.mp3"
		"token"			"teamcriticals"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"100, 1"	//Range *COMMA* 1 - FullCrits, 0 - MiniCrits 
		"tags"			"teamcriticals|team|criticals|crits|crit|critical|hit|hits|teammate|tammates|good"
	}
	
	
	"48"	//Timed bomb which exploades fire
	{
		"name"			"Fire Timebomb"
		"good"			"0"
		"sound"			"vo/heavy_autoonfire03.mp3"
		"token"			"firetimebomb"
		"time"			"-1"
		"class"			"0"
		"weapons"		"0"
		"settings"		"10, 350.0"	//Ticks to detonation (each second) *COMMA* radius
		"tags"			"firetimebomb|fire|time|bomb|explode|death|die|notimer|bad"
	}
	
	
	"49"	//Shoots fireballs upon voice command
	{
		"name"			"Fire Breath"
		"good"			"1"
		"sound"			"vo/soldier_dominationpyro02.mp3"
		"token"			"firebreath"
		"time"			"15"
		"class"			"0"
		"weapons"		"0"
		"settings"		"1.5, 0.05"	//Rate of fire in sec *COMMA* Fireball's critical chance
		"tags"			"firebreath|fire|breath|breathe|ball|fireball|voice|voicecommand|command|shout|impact|damage|good"
	}
	
	
	"50"	//Can't hold your weapon properly while shooting
	{
		"name"			"Strong Recoil"
		"good"			"0"
		"sound"			"vo/taunts/sniper_taunts45.mp3"
		"token"			"strongrecoil"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"	//This is not used for anything here
		"tags"			"strongrecoil|strong|recoil|weapon|shoot|shooting|hold|holding|bad"
	}
	
	
	"51"	//Inverts movement, code borrowed from: https://forums.alliedmods.net/showthread.php?p=2401008
	{
		"name"			"Cursed"
		"good"			"0"
		"sound"			"vo/soldier_sf13_magic_reac03.mp3"
		"token"			"cursed"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"	//This is not used for anything here
		"tags"			"cursed|curse|inv|invert|inverts|movement|walking|backwards|bad"
	}
	
	
	"52"	//Gives extra throwables for Sandman, Cleaver, Wrap Assasin, Jars and Sandviches
	{
		"name"			"Extra Throwables"
		"good"			"1"
		"sound"			"vo/taunts/sniper/sniper_taunt_rps_int_06.mp3"
		"token"			"extrathrowables"
		"time"			"-1"
		"class"			"1"	//Limit for Scout, Heavy and Sniper
		"weapons"		"bat_wood, bat_gift, cleaver, jar, lunchbox"
		"settings"		"20"	//The throwable count
		"tags"			"extrathrowables|extra|throwables|sandman|cleaver|wrap|assassin|jar|sandvich|steak|scout|heavy|sniper|good"
	}
	
	
	"53"	//Sets PowerPlay on players
	{
		"name"			"PowerPlay"
		"good"			"1"
		"sound"			"vo/taunts/soldier_taunts05.mp3"
		"token"			"powerplay"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"	//This is not used for anything here
		"tags"			"powerplay|power|play|ubercharge|uber|charge|valve|good"
	}
	
	
	"54"	//Makes arrows and bolts explode on impact
	{
		"name"			"Explosive Arrows"
		"good"			"1"
		"sound"			"vo/demoman_specialcompleted12.mp3"
		"token"			"explosivearrows"
		"time"			"0"
		"class"			"7, 8"
		"weapons"		"crossbow, compound_bow"
		"settings"		"100, 80, 100"	//Explosion damage *COMMA* explosion radius *COMMA* explosion force
		"tags"			"explosivearrows|explosive|arrow|arrows|bolt|bolts|impact|expload|explosion|huntsman|medic|sniper|good"
	}
	
	
	"55"	//Makes it difficult to go up inclines
	{
		"name"			"Incline Problem"
		"good"			"0"
		"sound"			"vo/spy_dominationheavy02.mp3"
		"token"			"inclineproblem"
		"time"			"0"
		"class"			"0"
		"weapons"		"0"
		"settings"		"0"	//This is not used for anything here
		"tags"			"inclineproblem|incline|slope|problem|stair|stairs|climbing|step|steps|bad"
	}

}
Also, it didn't happen since 3rd July...i mean there's nothing new in the sourcemod fatal log.
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Last edited by misterG; 08-13-2016 at 16:36.
misterG is offline
Eoj Nawoh
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Join Date: Jan 2013
Old 08-17-2016 , 20:46   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #96

Currently have this in the plugin.rtd.cfg:

Code:
// Chat triggers which will initiate rolls, seperated by comma.
// -
// Default: "rtd,roll"
sm_rtd2_triggers "rtd,roll,rollthedice"
However, only the iterations of rtd work.

Last edited by Eoj Nawoh; 08-17-2016 at 21:12.
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Phil25
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Join Date: Feb 2015
Old 08-18-2016 , 00:33   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #97

Hey guys. First, I want to apologise for not releasing an update in such a long time, I was quite preoccupied with work. (the oldest excuse in the book)

The current RTD version (1.02) DOES have a memory leak when it's run without restarting of self or map for a very long time (I'd say ~4-7 days straight), and I've been working of fixing this bug. 90% of that is fixed which would extend the fatal continuous server run to about 2 months without any restarts whatsoever.

That 10%, difficulty of testing and personal life is what kept me from releasing 1.1, which all of the changes you can see in changelog in the main post.

-

Quote:
Originally Posted by Eoj Nawoh View Post
However, only the iterations of rtd work.
I'm not really sure what you mean by iterations.

From the upcoming 1.1 changelog:
Quote:
/ and ! are now skipped during trigger processing.
which means that if you have sm_rtd2_triggers "rollthedice", typing in chat either rollthedice, !rollthedice or /rollthedice will activate the roll, as opposed to only rollthedice working in the current version.

sm_rtd is actually a registered command, which is why it works with ! and / by itself.

Is this what you're asking?
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Eoj Nawoh
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Join Date: Jan 2013
Old 08-18-2016 , 23:16   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #98

Quote:
Originally Posted by Phil25 View Post
Hey guys. First, I want to apologise for not releasing an update in such a long time, I was quite preoccupied with work. (the oldest excuse in the book)

The current RTD version (1.02) DOES have a memory leak when it's run without restarting of self or map for a very long time (I'd say ~4-7 days straight), and I've been working of fixing this bug. 90% of that is fixed which would extend the fatal continuous server run to about 2 months without any restarts whatsoever.

That 10%, difficulty of testing and personal life is what kept me from releasing 1.1, which all of the changes you can see in changelog in the main post.

-


I'm not really sure what you mean by iterations.

From the upcoming 1.1 changelog:
which means that if you have sm_rtd2_triggers "rollthedice", typing in chat either rollthedice, !rollthedice or /rollthedice will activate the roll, as opposed to only rollthedice working in the current version.

sm_rtd is actually a registered command, which is why it works with ! and / by itself.

Is this what you're asking?
I meant that rtd, !rtd, and /rtd work. But neither roll or rollthedice work, even though the cvar is set.
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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 08-19-2016 , 04:32   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #99

Quote:
Originally Posted by Eoj Nawoh View Post
I meant that rtd, !rtd, and /rtd work. But neither roll or rollthedice work, even though the cvar is set.
It works fine for me. Remember that a default config is created in tf/cfg/sourcemod/ overriding server.cfg. Have you checked whether the cvar is actually set before testing it out?
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Misc
Junior Member
Join Date: Feb 2016
Old 08-30-2016 , 23:17   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #100

Where can I download rtd2.inc?

EDIT: nvm - that banner ad is actually a set of links to things which I mentally filtered out lol

Last edited by Misc; 08-31-2016 at 18:15. Reason: doh
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