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[L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022


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vikingo12
Member
Join Date: Nov 2018
Old 04-13-2022 , 04:28   Re: [L4D/L4D2] Witch Vision Fix | 0.2 : Apr-19-2022
Reply With Quote #11

Quote:
Originally Posted by cravenge View Post
Updated! Please restart your servers if the previous version was used!
Code:
+ Corrected patch for Windows and changed the one for Linux to be the same
+ Crash prevention when unloading the plug-in
+ Reloading the plug-in shouldn't produce an error anymore
"WVIsIgnored_IsIncapacitatedCheck"
{
"linux" "134"
}

Is it supposed to be like this? ( no windows offset)

Last edited by vikingo12; 04-13-2022 at 04:29.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 04-13-2022 , 05:07   Re: [L4D/L4D2] Witch Vision Fix | 0.2 : Apr-19-2022
Reply With Quote #12

Quote:
Originally Posted by vikingo12 View Post
"WVIsIgnored_IsIncapacitatedCheck"
{
"linux" "134"
}

Is it supposed to be like this? ( no windows offset)
Yes, the one for Windows is already included in the patch count and doesn't need to be separated.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 04-13-2022 , 07:55   Re: [L4D/L4D2] Witch Vision Fix | 0.2 : Apr-13-2022
Reply With Quote #13

L 04/13/2022 - 03:00:44: SourceMod error session started
L 04/13/2022 - 03:00:44: Info (map "c1m1_hotel") (file "C:\servers\kruffty\left4dead2\addons\sourcem od\logs\errors_20220413.log")
L 04/13/2022 - 03:00:44: [SM] Exception reported: Offset for "WVIsIgnored_HasEntityConfirmation" is missing!
L 04/13/2022 - 03:00:44: [SM] Blaming: witch_vision_fix.smx
L 04/13/2022 - 03:00:44: [SM] Call stack trace:
L 04/13/2022 - 03:00:44: [SM] [0] SetFailState
L 04/13/2022 - 03:00:44: [SM] [1] Line 83, /home/forums/content/files/2/6/5/1/0/4/194673.attach::OnPluginStart
L 04/13/2022 - 03:00:44: [SM] Unable to load plugin "witch_vision_fix.smx": Error detected in plugin startup (see error logs)
L 04/13/2022 - 053:59: SourceMod error session started
L 04/13/2022 - 053:59: Info (map "c1m1_hotel") (file "C:\servers\kruffty\left4dead2\addons\sourcem od\logs\errors_20220413.log")
L 04/13/2022 - 053:59: [SM] Exception reported: Offset for "WVIsIgnored_HasEntityConfirmation" is missing!
L 04/13/2022 - 053:59: [SM] Blaming: witch_vision_fix.smx
L 04/13/2022 - 053:59: [SM] Call stack trace:
L 04/13/2022 - 053:59: [SM] [0] SetFailState
L 04/13/2022 - 053:59: [SM] [1] Line 83, /home/forums/content/files/2/6/5/1/0/4/194673.attach::OnPluginStart
L 04/13/2022 - 053:59: [SM] Unable to load plugin "witch_vision_fix.smx": Error detected in plugin startup (see error logs)
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 04-13-2022 , 08:02   Re: [L4D/L4D2] Witch Vision Fix | 0.2 : Apr-13-2022
Reply With Quote #14

Quote:
Originally Posted by Krufftys Killers View Post
L 04/13/2022 - 03:00:44: SourceMod error session started
L 04/13/2022 - 03:00:44: Info (map "c1m1_hotel") (file "C:\servers\kruffty\left4dead2\addons\sourcem od\logs\errors_20220413.log")
L 04/13/2022 - 03:00:44: [SM] Exception reported: Offset for "WVIsIgnored_HasEntityConfirmation" is missing!
L 04/13/2022 - 03:00:44: [SM] Blaming: witch_vision_fix.smx
L 04/13/2022 - 03:00:44: [SM] Call stack trace:
L 04/13/2022 - 03:00:44: [SM] [0] SetFailState
L 04/13/2022 - 03:00:44: [SM] [1] Line 83, /home/forums/content/files/2/6/5/1/0/4/194673.attach::OnPluginStart
L 04/13/2022 - 03:00:44: [SM] Unable to load plugin "witch_vision_fix.smx": Error detected in plugin startup (see error logs)
L 04/13/2022 - 053:59: SourceMod error session started
L 04/13/2022 - 053:59: Info (map "c1m1_hotel") (file "C:\servers\kruffty\left4dead2\addons\sourcem od\logs\errors_20220413.log")
L 04/13/2022 - 053:59: [SM] Exception reported: Offset for "WVIsIgnored_HasEntityConfirmation" is missing!
L 04/13/2022 - 053:59: [SM] Blaming: witch_vision_fix.smx
L 04/13/2022 - 053:59: [SM] Call stack trace:
L 04/13/2022 - 053:59: [SM] [0] SetFailState
L 04/13/2022 - 053:59: [SM] [1] Line 83, /home/forums/content/files/2/6/5/1/0/4/194673.attach::OnPluginStart
L 04/13/2022 - 053:59: [SM] Unable to load plugin "witch_vision_fix.smx": Error detected in plugin startup (see error logs)
Did you update your game data file?

Last edited by cravenge; 04-13-2022 at 08:05.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 06-07-2022 , 21:18   Re: [L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Reply With Quote #15

Updated!
Code:
+ [L4D1 Linux] Crash prevention when unloading the plug-in, again
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Hajitek Majitek
Junior Member
Join Date: Oct 2021
Old 07-11-2022 , 04:08   Re: [L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Reply With Quote #16

Hello, cravenge! I have two suggestions for this excellent plugin.
1. While I understand that you only made this plugin for the sitting/night witch, I hope you will consider making a fix for the wandering witch as well, so that both versions of the witch are covered.
2. If possible, add a special cvar for the witch's personal space that the plugin uses instead of the game's 'z_witch_personal_space' cvar because when you crawl, you are below the witch's normal line of sight and make little to no noise, making it more difficult for the witch to spot you.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 07-11-2022 , 05:21   Re: [L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Reply With Quote #17

Quote:
Originally Posted by Hajitek Majitek View Post
Hello, cravenge! I have two suggestions for this excellent plugin.
1. While I understand that you only made this plugin for the sitting/night witch, I hope you will consider making a fix for the wandering witch as well, so that both versions of the witch are covered.
2. If possible, add a special cvar for the witch's personal space that the plugin uses instead of the game's 'z_witch_personal_space' cvar because when you crawl, you are below the witch's normal line of sight and make little to no noise, making it more difficult for the witch to spot you.
1. I think WitchVision already covers both Witches.
2. I'll see what I can do about that. Thanks for bringing this little hiccup to my attention.
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Hajitek Majitek
Junior Member
Join Date: Oct 2021
Old 07-11-2022 , 06:19   Re: [L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Reply With Quote #18

Quote:
Originally Posted by cravenge View Post
1. I think WitchVision already covers both Witches.
The sitting witch works flawlessly. However, the wandering witch does not. I can crawl right through a wandering witch with my flashlight on without alarming her. I should also mention that I play on a local host server with some friends rather than a dedicated server. Could this be the source of the problem? I tried removing all plugins except this one, the crawling plugin, and the left4dhooks plugin, but nothing changed.

I'm running Sourcemod 1.11 build 6888 on Windows.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 07-11-2022 , 07:02   Re: [L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Reply With Quote #19

Quote:
Originally Posted by Hajitek Majitek View Post
The sitting witch works flawlessly. However, the wandering witch does not. I can crawl right through a wandering witch with my flashlight on without alarming her. I should also mention that I play on a local host server with some friends rather than a dedicated server. Could this be the source of the problem? I tried removing all plugins except this one, the crawling plugin, and the left4dhooks plugin, but nothing changed.

I'm running Sourcemod 1.11 build 6888 on Windows.
Huh, I thought it would. Guess I'm wrong then. It'll be a while before I get to this since I've been working on something else.

Last edited by cravenge; 07-11-2022 at 07:02.
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Hajitek Majitek
Junior Member
Join Date: Oct 2021
Old 07-11-2022 , 07:09   Re: [L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Reply With Quote #20

No worries, take your time!
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