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[L4D2] Anti dos plugin


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 11-04-2022 , 11:24   [L4D2] Anti dos plugin
Reply With Quote #1

Can anyone help with it? Not sure it is working actually as packet processing time is always 0, signatures looks correct. net_chan_limit_msec cvar broken on this game and will kick anyone.

Code:
#include <sourcemod>
#include <dhooks>
#include <smac>
#include <profiler>

public Plugin:myinfo =
{
	name = "Anti Server Lagger",
	author = "backwards",
	description = "Adds the net_chan_limit_fix functionality from csgo to tf2 to prevent server lag exploits.",
	version = "1.0",
	url = "http://www.steamcommunity.com/id/mypassword"
}

Handle hProcessPacketDetour, PP, hPlayerSlot;
ConVar net_chan_limit_fix;
float TotalProcessingTime[MAXPLAYERS+1] = 0.0;
Address m_MessageHandlerAddress = 0x0;

public OnPluginStart()
{
	Handle hGameData = LoadGameConfigFile("AntiServerLagger");
	
	if (!hGameData)
		SetFailState("Failed to load AntiServerLagger gamedata.");

	int OperatingSystem = GameConfGetOffset(hGameData, "OperatingSystem");

	if(OperatingSystem == 1) //windows
		m_MessageHandlerAddress = 0x22E4;
	else if(OperatingSystem == 2) // linux
		m_MessageHandlerAddress = 0x22DC;
	
	hProcessPacketDetour = DHookCreateFromConf(hGameData, "ProcessPacket");
	
	if (!hProcessPacketDetour)
		SetFailState("Failed to setup detour for ProcessPacket");
	
	if (!DHookEnableDetour(hProcessPacketDetour, false, Detour_ProcessPacket))
		SetFailState("Failed to detour ProcessPacket.");
	
	if (!DHookEnableDetour(hProcessPacketDetour, true, Detour_ProcessPacketPost))
		SetFailState("Failed to detour ProcessPacketPost.");
	
	StartPrepSDKCall(SDKCall_Raw);
	PrepSDKCall_SetFromConf(hGameData, SDKConf_Virtual, "CBaseClient::GetPlayerSlot");
	PrepSDKCall_SetReturnInfo(SDKType_PlainOldData, SDKPass_Plain);
	hPlayerSlot = EndPrepSDKCall();
	
	if(hPlayerSlot == INVALID_HANDLE)
		SetFailState("Failed to setup sdkcall for CBaseClient::GetPlayerSlot.");
	
	delete hGameData;
	
	net_chan_limit_fix = CreateConVar("net_chan_limit_fix", "50", "max limit packets processing time in ms.", FCVAR_NONE);
	PP = CreateProfiler();
	CreateTimer(1.0, ShowInfoToPlayersAndPunish, _, TIMER_REPEAT);
} 

public MRESReturn Detour_ProcessPacket(Address pThis, Handle hReturn, Handle hParams)
{
    StartProfiling(PP);
    return MRES_Ignored;
}

public MRESReturn Detour_ProcessPacketPost(Address pThis, Handle hReturn, Handle hParams)
{
	StopProfiling(PP);

	Address IClient = LoadFromAddress(pThis + m_MessageHandlerAddress, NumberType_Int32);

	//IClient Not Accessible.
	if(IClient == view_as<Address>(0x0))
		return MRES_Ignored;
	
	int client = view_as<int>(SDKCall(hPlayerSlot, IClient)) + 1;
	TotalProcessingTime[client] += GetProfilerTime(PP);
	
	//Kick instantly for really affective exploits.
	if(GetProfilerTime(PP) > net_chan_limit_fix.FloatValue / 1000)
	{
		if(net_chan_limit_fix.FloatValue == 0.0)
			return MRES_Ignored;
		
		PrintToServer("[Anti-Server-Lagger]: Kicked '%N' for having a packet processing time of %f ms.", client, TotalProcessingTime[client]);
		SMAC_PrintAdminNotice("%N kicked for having a packet processing time of %f ms", client, TotalProcessingTime[client]);
		SMAC_LogAction(client, "kicked for having a packet processing time of %f ms.", TotalProcessingTime[client]);
		KickClientEx(client, "Processing time exceeded");
	} 
	
	return MRES_Ignored;
}

public Action:ShowInfoToPlayersAndPunish(Handle:timer, any:unused)
{
	for(int i = 1;i<MaxClients+1;i++)
	{
		if(net_chan_limit_fix.FloatValue == 0.0)
			break;
					
		if(IsClientConnected(i) && !IsFakeClient(i))
		{
			if(TotalProcessingTime[i] > net_chan_limit_fix.FloatValue / 1000)
			{
				SMAC_PrintAdminNotice("%N kicked for having a packet processing time of %f ms", i, TotalProcessingTime[i]);
				PrintToServer("[Anti-Server-Lagger]: Kicked '%N' for having a packet processing time of %f ms.", i, TotalProcessingTime[i]);
				SMAC_LogAction(i, "kicked for having a packet processing time of %f ms.", TotalProcessingTime[i]);
				KickClientEx(i, "Processing time exceeded");
			}
			
			/////debug
			//if(IsClientInGame(i))
			//PrintToChat(i, "Packet Processing Time = %f.", TotalProcessingTime[i]);
		}
		
		TotalProcessingTime[i] = 0.0;
	}
	
	return Plugin_Continue;
}
Code:
"Games"
{
	"left4dead2"
	{
		"Addresses"
		{
			"CBaseServer"
			{
				"windows"
				{
					"signature"	"CVEngineServer::CreateFakeClient"				
					"read"		"8"
				}
				"linux"
				{
					"signature"	"sv"
				}
			}
		}
		
		"Functions"
		{
			"ProcessPacket"
			{
				"signature"     "CNetChan::ProcessPacket"
				"callconv"      "thiscall"
				"return"        "void"
				"this"          "address"
				"arguments"
				{
					"netpacket_t"
					{
						"type"      "objectptr"
 					}
 					"bool"
					{
						"type"      "bool"
					}
				}
			}

		}
		"Signatures"
		{
			"CNetChan::ProcessPacket"
			{
				"library" "engine"
				"windows" "\x55\x8b\xec\x51\x53\x56\x8b\xf1\x57\x8b\x7d\x08\x89\x75\xfc\x8d\x8e\x94\x00\x00\x00"
				"linux" "@_ZN8CNetChan13ProcessPacketEP11netpacket_sb"
			}
			
			"CVEngineServer::CreateFakeClient"
			{
				"library"	"engine"
				"windows"	"\x55\x8B\xEC\x56\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B"
			}
			
			"sv"
			{
				"library"	"engine"
				"linux"		"@sv"
			}
		}
		
		"Offsets"
		{
			"CBaseClient::GetPlayerSlot"
			{
				"linux"		"4"
			}
			"OperatingSystem"
			{
				"windows" "1"
				"linux" "2"
			}
		}
	}
}

Last edited by JLmelenchon; 11-04-2022 at 11:26.
JLmelenchon is offline
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