Raised This Month: $51 Target: $400
 12% 

[L4D(2)] SuperVersus [1.5.4]


Post New Thread Reply   
 
Thread Tools Display Modes
Downtown1
Veteran Member
Join Date: Mar 2004
Old 06-14-2009 , 19:56   Re: [L4D] Super Versus
Reply With Quote #201

Quote:
Originally Posted by GajoFBI View Post
Yep, I downloaded the "sourcemod-1.3.0-hg2741.zip" from the Snapshots List. (Windows Version)
Why would you use that, just use SourceMod 1.2.1, it works great with L4D.
Downtown1 is offline
EpicFailGames
Member
Join Date: Jun 2009
Old 06-14-2009 , 22:15   Re: [L4D] Super Versus
Reply With Quote #202

I reset some mods and finally got the HP spawn working... however, now I have a new issue!

Tank HP multiplier formula is completely inaccurate. when I enter .40, the HP returned is 40,000 (rounded to the nearest thousand), when I do .30, I get 30,000, when I do .20, I get 20,000. When I leave out the zero on either of them, it still ends up in these values... I don't know why the formula is listed as it is, when it is this off...

Can you anyone else verify this? or check?

-I.E l4d_tank_hpmulti is 0.25 and you have 2 extra survivors, that means it is HP * ( 0.25 * ( Survivors - 4 ) ) . Which results in 9000 (He would be 6000 by default and gains half his health)

Also, the original formula is odd... HP (0.25 (Survivor - 4)) in a standard 8 survivor game would yield 6000 (0.25 (8 - 4)), this translates to 6000... a multiplier of .25 yields the same value as leaving the tanks hp the same.
In your example, the tanks hp would result in 3000, not 9000. Though this isn't the actual case either.

If your formula was HP + HP(Mult(Survivorcount-4)) then it would equal 9000 in your example... 6000 + 6000(.25(6-4))...

Some formulas do yield proper tank values when using this formula ---> HP + HP(Mult(Survivorcount-4)) <--- to decide tank hp, but not always.
__________________

Last edited by EpicFailGames; 06-14-2009 at 22:59. Reason: odd math..?
EpicFailGames is offline
YourEnemyPL
Junior Member
Join Date: Feb 2009
Old 06-15-2009 , 07:55   Re: [L4D] Super Versus
Reply With Quote #203

In source code:
Code:
TankHP = RoundFloat((GetEntProp(client,Prop_Send,"m_iHealth")*(1.0+(GetConVarFloat(hpMulti)*extrasurvivors))));
OriginalTankHP = GetEntProp(client,Prop_Send,"m_iHealth")
So
TankHP = RoundFloat( (OriginalTankHP*(1.0+(GetConVarFloat(hpMulti) *extrasurvivors))) )

if we skip roundfloat and getconvarfloat we get

TankHP =OriginalTankHP*(1.0+hpMulti*extrasurvivors)
TankHP =OriginalTankHP+hpMulti*extrasurvivors*Origin alTankHP

and this formula is from the beginning.
with 8 survivors tank have 200% of orginal hp, with 10 survivors tank have 250% of original hp, with 12 survivors tank have 300% of original hp (hpMulti=0.25)


So if there is a problem, I think just to change one line of code and give it a try:
new Float:extrasurvivors=(float(TeamPlayers(2))-4.0);
to
new Float:extrasurvivors=(GetConVarInt(SurvivorLi mit)-4.0);
__________________

Last edited by YourEnemyPL; 06-15-2009 at 10:14.
YourEnemyPL is offline
AntDX316
Member
Join Date: Apr 2009
Old 06-15-2009 , 09:12   Re: [L4D] Super Versus
Reply With Quote #204

where do i get this cfg to put in the cfg folder of sourcemod
AntDX316 is offline
Naow
Senior Member
Join Date: Feb 2009
Old 06-15-2009 , 11:27   Re: [L4D] Super Versus
Reply With Quote #205

Quote:
Originally Posted by ProBoomer View Post
Today in Dead Air when DA3 is loading, I and more friends got disconnection with this error 'Free Slot...'

What is? Is the second time i see this error. Only one guy is remain into a Server at begin of DA3 with a lot of bots.
Same here
Naow is offline
DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 06-15-2009 , 13:31   Re: [L4D] Super Versus
Reply With Quote #206

Quote:
Originally Posted by AntDX316 View Post
where do i get this cfg to put in the cfg folder of sourcemod
It is auto-created
__________________
Nothing but a whisper in the wind~~
DDR Khat is offline
GajoFBI
Junior Member
Join Date: Apr 2009
Old 06-15-2009 , 13:34   Re: [L4D] Super Versus
Reply With Quote #207

Quote:
Originally Posted by Downtown1 View Post
Why would you use that, just use SourceMod 1.2.1, it works great with L4D.
Because there are some Plugins that require 1.3.
GajoFBI is offline
Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 06-15-2009 , 15:55   Re: [L4D] Super Versus
Reply With Quote #208

Want to report the tank health problem as well. We were playing with around 12 people, with people coming and going, and tanks with ~27000ish hp.
Hard to put one of those down without fire. Now multiply that 3 times. Lolz all around (2nd team didn't even finish the first one ).

As mention above setting the tank health multiplier to 0.10 gave the tank 10000ish hp (1500 give or take).
Also were wondering if it was possible for future version to get a similar "health equation" for the witch?

Keep up the good work! And thanks for all the fun this plugin and its bugs provide ;).
Mr. Zero is offline
ProBoomer
Member
Join Date: Feb 2009
Old 06-15-2009 , 16:48   Re: [L4D] Super Versus
Reply With Quote #209

About the error 'Free Slot...' i have try to remove reservedslot plugin and have make three entire versus without problem.... I think is this plugin to kick peoples with Free Slot message.
__________________
ProBoomer is offline
EpicFailGames
Member
Join Date: Jun 2009
Old 06-15-2009 , 19:55   Re: [L4D] Super Versus
Reply With Quote #210

Medpack spawning works on and off, without any logical reason behind it.. but so far we are at 6 separate rounds, 3 separate games... without it working once.

hardzombies is set for 4... hordes appear to be never-ending, and rescue never comes in finale. is this part of the hardzombies setting? or is this a bug in the super-versus mod itself?

Edit: Tank never spawns in finale, thus finale is endless.
__________________

Last edited by EpicFailGames; 06-15-2009 at 19:59. Reason: edit: see edit...
EpicFailGames is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:00.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode