Quote:
Originally Posted by JLmelenchon
Version 1.1
Fixed many clients index errors.
Next i will see if it is possible to unhook the death sound and hide the body.
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well why not you just kick it
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some advices
can easy to just
L4DD to process these, like forward
PHP Code:
// ====================================================================================================
// FORWARDS - left4downtown.inc (and new ones by Silvers)
// ====================================================================================================
/**
* @brief Called whenever ZombieManager::SpawnSpecial(ZombieClassType,Vector&,QAngle&) is invoked
* @remarks Only used for bot special spawns (not players)
* @remarks zombieClass: 1=Smoker, 2=Boomer, 3=Hunter, 4=Spitter, 5=Jockey, 6=Charger
*
* @param zombieClass Zombie class that will be spawned
* @param vecPos Vector coordinate where special will be spawned
* @param vecAng QAngle where special will be facing
*
* @return Plugin_Handled to block special from spawning,
* Plugin_Changed to change the zombie class type to spawn, Plugin_Continue otherwise.
*/
forward Action L4D_OnSpawnSpecial(int &zombieClass, const float vecPos[3], const float vecAng[3]);
and change the zombieClass, then you dont have to kick new zombie
, for upload file, if you name file to .sp, the .smx file will automatically compile by forum, so you dont have to upload .smx yourself
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