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Module: Orpheu (v2.6.3)


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visar1
Member
Join Date: Nov 2009
Old 09-04-2011 , 07:21   Re: Module: Orpheu2.3a
Reply With Quote #781

not effect :S tell me Anti HLBrute v1.1 secure Half Life servers or Cstrike servers and its for windows or linux because has included orpheu module
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.:cs.stambeto:.
Senior Member
Join Date: Feb 2010
Location: Bulgaria
Old 09-06-2011 , 05:42   Re: Module: Orpheu2.3a
Reply With Quote #782

Someone tell me how to remove this notice from the server where it shows or if I can write a plugin that can block these entries.

Code:
Orpheu functions search started.

    Parsing functions started.
        Parsing file "CheckMapConditions" started
                Function is updated
        Parsing file "CheckMapConditions" ended
        Parsing folder "CHalfLifeMultiplay" started
            Parsing file "CheckWinConditions" started
                Function is updated
            Parsing file "CheckWinConditions" ended
            Parsing file "CheckMapConditions" started
                Function is updated
            Parsing file "CheckMapConditions" ended
            Parsing file "HasRoundTimeExpired" started
                Function is updated
            Parsing file "HasRoundTimeExpired" ended
        Parsing folder "CHalfLifeMultiplay" ended
    Parsing functions ended.

Orpheu functions search ended.

Orpheu virtual functions search started.

    Parsing virtual functions started.
    Parsing virtual functions ended.

Orpheu virtual functions search ended.

Orpheu memory structures search started.

    Parsing memory structures started.
        Parsing memory file "patchRemoveRoundTimeCheck"
            File "patchRemoveRoundTimeCheck" is updated
    Parsing memory structures ended.

Orpheu memory structures search ended.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-06-2011 , 05:46   Re: Module: Orpheu2.3a
Reply With Quote #783

Why you want to block that ? It's useful log which tells you the state of each signature. It doesn't make sense to remove it.
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NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 09-08-2011 , 15:57   Re: Module: Orpheu2.3a
Reply With Quote #784

I am kinda confused how to hook DeathSound emitted by player? I were creating a signature and got stuck by one moment:
Code:
void CBasePlayer :: DeathSound( void )
This function has no arguments.So what should I write in my signature? Or I can ignore passing an argument.

This is my current singature(I am newbie in using Orpheu )

PHP Code:
{
     
"name" "DeathSound",
     
"class" "CBasePlayer",
     
"library" "mod",
     
"arguments" 
     [
                 
// what should be passed here ? oO
     
]

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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-08-2011 , 16:27   Re: Module: Orpheu2.3a
Reply With Quote #785

If no arguments, you put simply nothing. So you can remove "arguments" section.
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lazarev
Veteran Member
Join Date: Sep 2008
Old 09-09-2011 , 06:29   Re: Module: Orpheu2.3a
Reply With Quote #786

Could someone upload a version of this wonderful module without console messages please? (linux version)
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-09-2011 , 06:32   Re: Module: Orpheu2.3a
Reply With Quote #787

Without these messages, you won't be able to see what's wrong if there is a problem. Also, I don't see what is the advantages of removing something print only in the console.
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lazarev
Veteran Member
Join Date: Sep 2008
Old 09-09-2011 , 06:39   Re: Module: Orpheu2.3a
Reply With Quote #788

Quote:
Originally Posted by Arkshine View Post
Without these messages, you won't be able to see what's wrong if there is a problem. Also, I don't see what is the advantages of removing something print only in the console.
I'm going to use a couple of fuctions on my server, so there's no need in those messages
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-09-2011 , 06:47   Re: Module: Orpheu2.3a
Reply With Quote #789

You still don't answer/explain why you need absolutely to remove these messages. It happens only at map start/change. so ?
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NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 09-10-2011 , 15:55   Re: Module: Orpheu2.3a
Reply With Quote #790

God damn it.What is wrong? :/
Quote:
Originally Posted by Server
L 09/10/2011 - 22:48:25: [ORPHEU] Function "CBasePlayer:eathSound" not found
L 09/10/2011 - 22:48:25: [AMXX] Displaying debug trace (plugin "test.amxx")
L 09/10/2011 - 22:48:25: [AMXX] Run time error 10: native error (native "OrpheuGetFunction")
L 09/10/2011 - 22:48:25: [AMXX] [0] test.sma::plugin_init (line 6)
This is what I have.I still don't get it.

Code:
#include < amxmodx >
#include < orpheu >

public plugin_init( )
{
    OrpheuRegisterHook( OrpheuGetFunction( "DeathSound", "CBasePlayer" ), "DeathSound" )
}

public DeathSound( Player )
{
    //new Player = OrpheuGetParamStructMember( 1, "player_index" ) + 1;
    
    client_print( Player, print_chat, "DeathSound is playing for ya" );
    
    static sName[ 32 ];
    get_user_name( Player, sName, charsmax( sName ) );
    
    client_print( 0, print_chat, "DeathSound is being emitted by %s", sName );
}
sig
Code:
{
    "name"         : "DeathSound",
    "class"     : "CBasePlayer",
    "library"     : "mod"
}
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