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[CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013)


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teamafia88
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Join Date: Jul 2010
Old 04-19-2011 , 07:23   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #101

Quote:
Originally Posted by CenT View Post
Il est déja en français... la seule chose qui est pas en français c'est le nom des classes, mais ça reste des noms y'a rien de compliquer sur la compréhension je trouve ^^
oui , je sais car j'ai déjà un mode conquest sur l'un de mes serveur le mode conquest n'été pas encore ici sur allied modders que je l'avait déjà sa fait plus de 2 mois qu'il est place sur mon serveur, mais celui proposer ici à des options que je n'ai pas sur le miens , et j'aimerais avoir avoir le même menu d'arme a moins que je change le nom dans le fichier cfg ou conquest amoins que je mette mon fichier
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bzz0
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Join Date: Oct 2005
Location: Latvia, Riga
Old 04-19-2011 , 07:43   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #102

Guys plz, this is this English only forum. Thank you!

Quote:
Originally Posted by Peace-Maker View Post
Not completely flashing, but only fading to a touch of red or blue. Players will still be able to see everything ofc;)

Now that's an pretty old plugin using custom SDKCalls. You may want to switch to different one using sdktools calls. I would assume the CS_SwitchTeam just calls the SwitchTeam function either, but it looks like Dalto's version doesn't fire the player_team event.
Ok, I got it. So nothing to do with it. Sad...
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 04-19-2011 , 08:56   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #103

Quote:
Originally Posted by teamafia88 View Post
oui , je sais car j'ai déjà un mode conquest sur l'un de mes serveur le mode conquest n'été pas encore ici sur allied modders que je l'avait déjà sa fait plus de 2 mois qu'il est place sur mon serveur, mais celui proposer ici à des options que je n'ai pas sur le miens , et j'aimerais avoir avoir le même menu d'arme a moins que je change le nom dans le fichier cfg ou conquest amoins que je mette mon fichier
Pourquoi pas essayer de modifier le fichier de configuration "smconquest_classes.cfg" dedans tu peu modifier les classes ainsi que leurs nom, modifier les pack d'armes de chaque classes et les limites de classes par team.

Last edited by CenT; 04-19-2011 at 09:02.
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corrado
Junior Member
Join Date: Jan 2010
Old 04-19-2011 , 09:18   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #104

Hi
My server crash regularly since the installation of your plugin
Here are the errors which I have was able to find in my logs :

Quote:
C:\Users\Jannik\Desktop\Plugins2\conquest\smc onquest\addons\sourcemod\scripting\smconquest .sp::Hook_OnWeaponDrop()
Would have you an idea?
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dan0ne
Member
Join Date: Sep 2009
Location: Moscow, Russia
Old 04-19-2011 , 12:17   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #105

This from my crash log:
Quote:
L 04/19/2011 - 19:59:46: [SM] [0] Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\ sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/19/2011 - 19:59:46: [SM] [1] Line 677, C:\Users\Jannik\Desktop\Plugins2\conquest\smc onquest\addons\sourcemod\scripting\smconquest .sp::Hook_OnWeaponSwitch()
L 04/19/2011 - 19:59:46: [SM] Native "GetPlayerWeaponSlot" reported: Client 4 is not in game
L 04/19/2011 - 19:59:46: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/19/2011 - 19:59:46: [SM] [0] Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\ sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/19/2011 - 19:59:46: [SM] [1] Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smc onquest\addons\sourcemod\scripting\smconquest .sp::Hook_OnWeaponDrop()
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rediem
SourceMod Donor
Join Date: Jul 2010
Old 04-19-2011 , 14:42   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #106

Keep up the good work

Last edited by rediem; 04-19-2011 at 15:13.
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asd3344
Junior Member
Join Date: May 2010
Old 04-19-2011 , 17:33   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #107

My problem is :

i'm use mapcfg when i change map ( to another mod )
the round didn't finish when all team players dead .. ( ex. T players in deathrun maps )

how can fix it ?
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 04-19-2011 , 17:38   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #108

Ah, put
Code:
mp_ignore_round_win_conditions 0
in rcon.
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lcsgbilly
Junior Member
Join Date: Apr 2010
Old 04-19-2011 , 17:58   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #109

es se que le plugin fonctionne t il encore ?

voici les log d erreur
Attached Files
File Type: log errors_20110419.log (3.1 KB, 135 views)
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 04-19-2011 , 18:32   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.1 Updated 20.04.2011)
Reply With Quote #110

Update version 1.1 released

This version addresses the reported errors in the logs and adds the discussed features except for the !help menu.

I don't know what is causing that crashes, but maybe it's fixed with some of these changes? Let's see.

Download attached to first post.

Changelog:
Quote:
(20.04.2011): Version 1.1
-----------------------
01. * Added sounds when a flag starts getting conquered. (Different for each team)
02. * Added "item_kevlar" and "item_assaultsuit" handling to buymenu and classes
03. * Added "health" and "speed" setting support to classes
04. * Added client settings to !settings clientpref menu. (flag status HUDs and screen fading enable/disable)
05. * Added sm_conquest_showonradar to show enemies on the radar, if they're near to a flag controlled by my team
06. * Player earn money when conquering a flag (sm_conquest_capturemoney)
07. * Added sm_conquest_removedroppedweapons to set the interval at which dropped weapons are removed in seconds
08. * Added sm_conquest_fadeonconquer to fade all players screens shortly in the color of the flag on conquer
09. * Added dutch translation by Groger
10. + Apply the selected class directly when choosing the first time
11. + Showing the progress bar for spectators spectating a player who's conquering a flag
12. ! Fixed bad timer handle closing
13. ! Fixed trying to get weapons of disconnected players
14. ! Fixed not giving any flashbangs, when setting the amount to a value higher than 1
15. ! Fixed wrong array indexes on flag conquer
16. ! Fixed not removing old ammopacks on new round
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