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WarriorMod


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Raptor10
Senior Member
Join Date: Nov 2008
Old 10-28-2010 , 02:27   Re: WarriorMod
Reply With Quote #111

Thanks for all clear explanations and my personal suggestion for next release is to replace the adminmenu.cfg to load the Esl cfg.. The best would be to select only one admin comand (the Warriormod comand clearly) and select anything about War by that comand and not force to use SM Admin comand (by adminmenu) to load Esl cfg and swicht to Warriormod comand to do the rest..

I'm enclosing a full Italian traslation..
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File Type: txt warriormod.phrases.txt (6.2 KB, 438 views)
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 11-06-2010 , 10:37   Re: WarriorMod
Reply With Quote #112

Nice Snake60. We are waiting for the release
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Snake60
Senior Member
Join Date: Jul 2008
Location: Russia, Pskov
Old 12-11-2010 , 08:41   WarriorMod 2.2.0
Reply With Quote #113

[IMG]http://img441.**************/img441/5803/warriorsmod.png[/IMG]

Version 2.2.0 (Mod by Snake 60)

[IMG]http://img841.**************/img841/1294/cfgp.png[/IMG] Features:
  • Admin menu integration
    ~
    Created own section for match control.
  • WarmUp rounds
    ~
    Sets cash to $16k. Runs WarmUp (WU) & start counts WU rounds.
  • Vote after WarmUp
    ~
    Continue WarmUp / Knife / Live.
  • Auto-loading configs
    ~
    Depending on how many players are connected (defaults for ESL configs), but can be sets anything you like.
  • Kicking/Banning a complete team
    ~
    Suitable for inadequate teams.
  • Auto-mapchange after war
    ~
    If war_next_map is set.
  • Setting Maxrounds/WU Maxrounds/Nextmap
    ~
    From Menu or via commands.
  • Auto-recording SourceTV demo ~ (optional)
    ~
    Demo contain all info by commands: status, sb_status, zb_players.
  • Auto-creating SourceTV demo folder ~ [.n.e.w.] ~ (optional)
    ~
    If not set demo recording in default folder: cstrike.
  • Auto-naming SourceTV demos
    ~
    Naming recorded demos according to the sets team names, map name and date/time.
  • ReadyUp system
    ~
    Asking "ready?" before the clanwar starts.
  • Restarting system
    ~
    3 restarts before Knife/Live.
  • Knife round ~ (optional)
    ~
    Weapons are stripped from all players at round start. Winner team gets the vote: Stay or leave?.
  • Live mode
    ~
    Score and Rounds are counted, Stats displayed in panel during set up time.
  • Auto-swap teams with a choice of skin ~ [.n.e.w.]
    ~
    After 1-st half teams are automatically changed. Players chose the skin and Live is restarted.
  • Auto-continue in second half
    ~
    Team score is counted again after 3 restarts.
  • Auto-end the war
    ~
    Final score is displayed in panel and in chat. Plugin resets itself.
  • Multi-language, full translation support ~ [.n.e.w.]
    ~
    English, Russian, German (need correction), Italian (need correction).
  • Team name set up ~ [.n.e.w.]
    ~
    Admins can manually set up team name.
  • Change password in game ~ [.n.e.w.]
    ~
    Admins can manually change password in game. Players can see changed password.
  • Move to spectator ~ [.n.e.w.]
    ~
    Admins can move all players to spec from menu or specific player via command.
  • Detection of recruits ~ [.n.e.w.]
    ~
    Plugin reads authorized Steam_ID from file and alerts all about recruit if it detected.
  • Storing results in MySQL DB
    ~
    If exist DB named warriormod, then use it. If not exist - default is tried. Function is disabled if there is no access to any DB.
[IMG]http://img34.**************/img34/2139/whll.png[/IMG] ConVars:
  • war_version
    Current: 2.2.0
    ~ Displays the current WarriorMod version.
  • war_rounds
    Default: 15
    ~ How many rounds to play. Can be any number you want.
  • war_rounds_wu
    Default: 5
    ~ How many rounds to play during WarmUp. The actual number of played rounds may be different from this, because players can vote to extend the WarmUp.
  • war_fadetoblack
    Default: 0
    ~ ESL configs set fadetoblack to 1. If you don't like this, set this cVar to 0, and fadetoblack will be turned off; set to 1, and it will always be turned on; set to -1 and it will be left unchanged.
  • war_pausable
    Default: 0
    ~ Same as fadetoblack, but for sv_pausable.
  • war_record
    Default: 1
    ~ If set to 1 then after start Knife/Live will auto-recording SourceTV demo. The file name will contain the names of both teams, the played map, and a time stamp.
  • war_config
    Default: "esl%s"
    ~ Specifies the config you want to be executed before clan war. %s will be replaced by e.g. 3on3 or 5on5.
  • war_config_end
    Default: ""
    ~ Config file to be executed when clan war is over or the plugin is reset. Note: %s will not be replaced here.
  • war_next_map
    Default: ""
    ~ Map to be loaded when the current war is finished. If empty, map won't be changed.
  • war_vote
    Default: 1
    ~ If set to 1, the plugin will start vote for "Ready?" before Knife/Live round.
  • war_finish
    Default: "0"
    ~ If set to 0, the clan war stops after one team reached a score of war_rounds + 1.
  • war_showmoney
    Default: 1
    ~ If set to 1, the plugin show money of your team mates in the status panel.
  • war_suddendeath
    Default: 0
    ~ If match and in draw, should a sudden death round be played?
  • war_auto_swap_delay ~ [.n.e.w.] ~
    Default: 5
    ~ Time to wait before swapping teams at half time.
  • war_t_name ~ [.n.e.w.] ~
    Default: "Team1"
    ~ Team name who start for T (Changed by admins command: '!war_t new_name')
  • war_ct_name ~ [.n.e.w.] ~
    Default: "Team2"
    ~ Team name who start for CT (Changed by admins command: '!war_ct new_name')
  • war_demo_folder ~ [.n.e.w.] ~
    Default: ""
    ~ Set folder for recorded demos, if not set - will be record in default folder 'cstrike'.
  • war_showpanel_time ~ [.n.e.w.] ~
    Default: 10
    ~ Time in seconds to show score panel for players.
[IMG]http://img30.**************/img30/231/settr.png[/IMG] Configs:
  • cfg/sourcemod/warriormod.cfg
    ~
    Main file for configuration this plugin. If it doesn't exist, it will be auto generated using the default values for the cVars.
  • cfg/server.cfg
    ~
    Main file for configuration you server. In my version contain only one string: exec warmod/on_map_load.cfg.
  • cfg/autoexec.cfg
    ~
    One of some files needed for configuration you server. In my version contain only one string: exec warmod/on_server_start.cfg.
  • cfg/warmod/server_info.cfg
    ~
    One of some files needed for configuration you server. Have this part of settings: Server name, Server & Rcon password, Source TV, Contact/Region
  • cfg/warmod/on_map_load.cfg
    ~
    One of some files needed for configuration you server. Loaded during map change. In my version contain only one string: exec warmod/ruleset_warmup.cfg.
  • cfg/warmod/on_server_start.cfg
    ~
    One of some files needed for configuration you server. Loaded during server starts. In my version contain some settings and exec string: exec warmod/server_info.cfg.
  • cfg/warmod/on_match_end.cfg
    ~
    This file executed after match end if sets: war_config_end "warmod/on_match_end.cfg". Useful if needed return some changed server parameters.
  • cfg/warmod/ruleset_warmup.cfg
    ~
    Configuration file which executed before match.
  • cfg/warmod/ruleset_global.cfg
    ~
    Configuration file with main server parameters.
  • cfg/warmod/ruleset_mr15.cfg
    ~
    This file executed before match if sets: war_config "warmod/ruleset_mr15.cfg". Useful if needed change some server settings.
  • addons/sourcemod/configs/steam_id_list.cfg
    ~
    List of trusted Steam IDs (Maximum 30 strings).
Note: Don't forget update warriormod.cfg with new cvars!

[IMG]http://img63.**************/img63/753/admn.png[/IMG] Admin Commands:
  • war_knife
    ~
    Starts a war with a knife round.
  • war_live
    ~
    Starts a war, skipping knife round.
  • war_reset
    ~
    Resets the plugin, deleting all scores, restart and finishing the demo.
  • war_maxrounds
    ~
    Sets or displays maxrounds.
  • war_nextmap
    ~
    Sets or displays nextmap.
  • war_warmup
    ~
    Starts a warmup round.
  • war_live_end/war_knife_end
    ~
    Like war_live/war_knife, but wait until round end.
  • war_pass ~ [.n.e.w.] ~
    ~
    Sets or displays password in game.
  • war_spec ~ [.n.e.w.] ~
    ~
    Move player or players to spectator. Usage: war_spec <target> (target: player_name, @T, @CT or @all)
  • war_ct ~ [.n.e.w.] ~
    ~
    Manually change team name who start for CT. Usage: war_ct <new name>
  • war_t ~ [.n.e.w.] ~
    ~
    Manually change team name who start for T. Usage: war_t <new name>
Note: Adminlevel: Custom1

[IMG]http://img51.**************/img51/9883/userpx.png[/IMG] Users Commands:
  • pass or pw ~ [.n.e.w.] ~
    ~
    Show server password to the user.
  • score
    ~
    Show score panel to the user if war started.
  • steams ~ [.n.e.w.] ~
    ~
    Run anti-recruit module and alert all about recruitment if it detected.
Note: All users commands type in chat without the public '!' or silent '/' chat triggers.

[IMG]http://img87.**************/img87/5963/chng.png[/IMG] Change log:

~ Version ~ 2.2.0 ~
  • Record demo in specific folder (auto-create folder).
  • Swap players with ability to chose the skin.
  • Customized swap delay after 1-st half.
  • Customized delay of displayed stats panel.
  • Manually change teams names.
  • Restrict "rebuy" & "autobuy" commands during Knife Round.
  • Fix (remove) bomb on radar during Knife Round.
  • Change password in game.
  • Show server password for player how type in chat "pw" or "pass".
  • Move all players or specific player to spectators.
  • Full translation: English, Russian. Need check: German, Italian.
  • Read Steam ID from file and inform all about recruitment if it is.
  • Something else that I forgot =)

[IMG]http://img190.**************/img190/9454/todof.png[/IMG] ToDo list:
  • Auto-detect Clan name.
  • Protect STV from been kicked.
  • Stop record demo when match not finished and all guys disconnect from server.
  • Add MODE_BRAKEWAR (Breaks then continue the current Live - suggestion by GrO).
  • Something else that I forgot =)

[IMG]http://img96.**************/img96/7753/inst.png[/IMG] Install:
  • Before install make backup your cfg and other files!
  • Unzip all files in to cstrike folder.
  • Overwrite files and folders if asked.

[IMG]http://img64.**************/img64/1038/dwnl.gif[/IMG] Download:
Attached Files
File Type: zip WarriorMod 2.2.0.zip (60.9 KB, 1372 views)
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ashasmod
New Member
Join Date: Jan 2010
Old 02-24-2011 , 04:46   Re: WarriorMod
Reply With Quote #114

This is very good. It is a pity that I do not use SourceMod.
Excuse me, whether this version of plugin for cstrike 1.6?
Thanks in advance!
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Raptor10
Senior Member
Join Date: Nov 2008
Old 04-20-2011 , 01:55   Re: WarriorMod
Reply With Quote #115

Hi all, I got a problem : my Css server crashes anytime the Warriormod come to the third restart game.
My server has Meta 1.8.6 Sourcemod 1.4.0 and WarriorMod 2.2.0 but after the last Steam update (14th April) no way to use anymore the WarriorMode. With both knife and start match at the third mp_restart game the server crashes..

Logs give me the following errors but I think has nothing to do with server crash:
L 04/20/2011 - 0519: [warriormod.smx] [WAR] Could not connect to database: [2003]: Can't connect to MySQL server on 'localhost' (10061)

Any suggestions ?
thanks

Last edited by Raptor10; 04-20-2011 at 01:58.
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musosoft
Senior Member
Join Date: Dec 2008
Location: Thailand
Old 04-25-2011 , 08:02   Re: WarriorMod
Reply With Quote #116

Hi, Thanks for great plugin Snake60, but I have one problem. Every time when someone die server have lag. I've looked in sourcemod\logs dir and there are no error logs. I tryied to unload all sm plugins but warriormod, but it didn't solved that problem. Thanks for help

Last edited by musosoft; 04-25-2011 at 11:02.
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Snake60
Senior Member
Join Date: Jul 2008
Location: Russia, Pskov
Old 04-25-2011 , 13:56   Re: WarriorMod
Reply With Quote #117

OK! I will look on this.
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musosoft
Senior Member
Join Date: Dec 2008
Location: Thailand
Old 04-26-2011 , 11:43   Re: WarriorMod
Reply With Quote #118

Quote:
Originally Posted by musosoft View Post
Hi, Thanks for great plugin Snake60, but I have one problem. Every time when someone die server have lag. I've looked in sourcemod\logs dir and there are no error logs. I tryied to unload all sm plugins but warriormod, but it didn't solved that problem. Thanks for help
EDIT: I had
Code:
net_splitpacket_maxrate 0
in server.cfg which caused this, (it isn't like "rate" where 0 means unlimited)

Last edited by musosoft; 04-26-2011 at 12:50.
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4165412
New Member
Join Date: May 2011
Old 05-01-2011 , 04:34   Re: WarriorMod
Reply With Quote #119

Hello! What can be the start of the game, go up against people who watch the game? As if GameTech WarMod! Thank you, my English is not good
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sight
Junior Member
Join Date: Jun 2010
Old 05-08-2011 , 05:20   Re: WarriorMod
Reply With Quote #120

I have got this text ( in console ) when any team win the round...


L 05/08/2011 - 12:03:42: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/08/2011 - 12:03:42: [SM] Displaying call stack trace for plugin "warriormod.smx":
L 05/08/2011 - 12:03:42: [SM] [0] Line 1161, warriormod.sp::ShowStatusPanelClient()
L 05/08/2011 - 12:03:42: [SM] [1] Line 833, warriormod.sp::Event_PlayerSpawn(
)
[WAR] Round x/x - Team_1::x - Team_2::x.


Then any people have got time out

How to fix this problem?

Last edited by sight; 05-08-2011 at 13:40.
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