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Errors when compiling, please help fast.


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B.A.N.G.E.R.S
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Join Date: Sep 2007
Old 11-21-2007 , 06:18   Errors when compiling, please help fast.
Reply With Quote #1

Code:
 
/*
Human Dreadnought - Become a dreadnought and get a whole new arsenal of mighty weapons.
//Human Dreadnought

THANKS TO
Rolnaaba - For an awesome guide.
*/
#include <amxmodx>
#include <superheromod>
#include <cstrike>
#include <vexd_utilities>
new g_ak47_p_model
new g_m249_model
new g_awp_model
new g_ak47_model
new g_m4a1_model
new g_player_model
new gHeroName[]="Human Dreadnought"
new bool:gHasHumanDreadPower[SH_MAXSLOTS+1]
new humandread_set_model
//--------------------------------------------------------------------------------------------------
public plugin_init() {
    register_plugin("SUPERHERO Human Dreadnought", "1.0", "B.A.N.G.E.R.S");
   
    register_cvar("humandread_level", "10"); //level required to select hero
    register_cvar("humandread_health", "150");
    register_cvar("humandread_armor", "750");
    register_cvar("humandread_mult", "1.5");
    
    shCreateHero(gHeroName, "Weapon System", "Get a big arsenal of mighty weapons", false, "humandread_level"); //superheromod.inc: stock shCreateHero(heroName[], heroPower[], heroHelp[], bool:requiresKeyEvents, heroLevel[])
    shSetMaxHealth(gHeroName, "humandread_health");
    shSetMaxArmor(gHeroName, "humandread_armor");
    
    register_event("Damage", "humandread_damage(id)","b");
    
    register_srvcmd("Humandread_init", "Humandread_init"); //register your hero's init function with server
    
    shRegHeroInit(gHeroName, "Humandread_init"); //register your hero's init with superheromod
}
//--------------------------------------------------------------------------------------------------
public plugin_precache() {
 
 g_m4a1_model = precache_model("models/shero/humandread_v_m4a1");
 g_awp_model = precache_model("models/shero/humandread_v_awp");
 g_ak47_model = precache_model("models/shero/humandread_v_ak47");
 g_ak47_p_model = precache_model("models/shero/humandread_p_ak47");
 g_m249_model = precache_model("models/shero/humandread_v_m249");
 g_player_model = precache_model("models/player/humandread/humandread");
}
//--------------------------------------------------------------------------------------------------
public Humandread_init() {
    new temp[6]; //declare a temperary varriable
    read_argv(1,temp,5); //reading the first argument will give you the id of the person who selected your hero
    new id = str_to_num(temp); //transfer the string returned into a number and store it as the id
    read_argv(2,temp,5); //second argument is whether they have the power or not
    new hasPowers = str_to_num(temp);
    gHasHumanDreadPower[id] = (hasPowers != 0); switch(hasPowers)
 {
  case true:
  {
   gHasHumanDreadPower[id] = true
   if ( is_user_alive(id) )
   {
    humandread_weapons(id)
    humandread_set_model(id)
    humandread_tasks(id)
   }
  }
  case false:
  {
   // Check is needed since this gets run on clearpowers even if user didn't have this hero
   if ( is_user_alive(id) && gHasHumanDreadPower[id] )
   {
    // This gets run if they had the power but don't anymore
    engclient_cmd(id, "drop", "weapon_m4a1")
    engclient_cmd(id, "drop", "weapon_ak47")
    engclient_cmd(id, "drop", "weapon_m249")
    engclient_cmd(id, "drop", "weapon_awp")
    shRemHealthPower(id)
    shRemArmorPower(id)
    shRemGravityPower(id)
    shRemSpeedPower(id)
   }
   gHasHumanDreadPower[id] = false
  }
 }
}
//--------------------------------------------------------------------------------------------------
humandread_tasks(id)
{
 set_task(1.0, "humandread_set_model", id)
}
//--------------------------------------------------------------------------------------------------
public humandread_weapons(id)
{
 if ( !shModActive() || !is_user_alive(id) || !gHasHumanDreadPower[id] )
  return
 shGiveWeapon(id, "weapon_m4a1")
 shGiveWeapon(id, "weapon_m249")
 shGiveWeapon(id, "weapon_awp")
 shGiveWeapon(id, "weapon_ak47")
}
//--------------------------------------------------------------------------------------------------
public humandread_damage(id) {
    if (!shModActive() || !is_user_alive(id)) return PLUGIN_CONTINUE;
    new damage = read_data(2); //this is covered in my events tut. (in helpful links)
    new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart) //store what weapon used, bodypart hit, and attacker
    new headshot = bodypart == 1 ? 1 : 0 //this is just short for:
    if(attacker <= 0 || attacker > SH_MAXSLOTS ) return PLUGIN_CONTINUE; //checks ifs it was world that did the damage, and if so just end function.
    if(gHasHumanDreadPower[attacker] && weapon == CSW_M4A1 && is_user_alive(id)) { //if alive and have power
    if(gHasHumanDreadPower[attacker] && weapon == CSW_AWP && is_user_alive(id)) {
    if(gHasHumanDreadPower[attacker] && weapon == CSW_M249 && is_user_alive(id)) {
    if(gHasHumanDreadPower[attacker] && weapon == CSW_AK47 && is_user_alive(id)) {
        
     new extraDamage = floatround(damage * get_cvar_float("humandread_mult") - damage); //calculate extra damage ([damage done x multiplier] - damage done = extra damage)
    
        if (extraDamage > 0) shExtraDamage( id, attacker, extraDamage, "m4a1", headshot )
        if (extraDamage > 0) shExtraDamage( id, attacker, extraDamage, "awp", headshot )
        if (extraDamage > 0) shExtraDamage( id, attacker, extraDamage, "ak47", headshot )
        if (extraDamage > 0) shExtraDamage( id, attacker, extraDamage, "m249", headshot )
         
     }
    }
}
//--------------------------------------------------------------------------------------------------
public humandread_set_model(id) {
    if (!shModActive() || !is_user_alive(id) || !gHasHumanDreadPower[id]) return PLUGIN_CONTINUE; //if shmod if off, or they are dead, or the dont have the power end function
    new clip, ammo, wpnid = get_user_weapon(id,clip,ammo);
    
    if(wpnid == CSW_M4A1)
    {
        set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, g_m4a1_model));//view model
    }
    if(wpnid == CSW_M249)
    {
        set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, g_m249_model));//view model
    }
    if(wpnid == CSW_AK47)
    {
        set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, g_ak47_model));//view model
        set_pev(id, pev_weaponmodel, engfunc(EngFunc_AllocString, g_ak47_p_model));//player model
    }
    if(wpnid == CSW_AWP)
    {
        set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, g_awp_model));//view model
    }
    cs_set_user_model(id, g_player_model); //set player model
    return PLUGIN_CONTINUE;
}
//--------------------------------------------------------------------------------------------------
That is the script, here comes the errors.

Code:
 
Error: Invalid function call, not a valid address on line 72
Warning: Expression has no effect on line 72
Error: Expected token: ";", but found ")" on line 72
Error: Invalid expression, assumed zero on line 72
Error: Too many error messages on one line on line 72
 
Compilation aborted.

4 Errors.
B.A.N.G.E.R.S is offline
B.A.N.G.E.R.S
Member
Join Date: Sep 2007
Old 11-22-2007 , 09:45   Re: Errors when compiling, please help fast.
Reply With Quote #2

somebody must know this one

you could at least just try and say what is wrong instead of just view

nothing can harm my hero if it doesnt work i just delete what i have changed

Last edited by B.A.N.G.E.R.S; 11-29-2007 at 02:22.
B.A.N.G.E.R.S is offline
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