Author
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SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
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Plugin ID:
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2823
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Plugin Version:
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1.10
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Plugin Category:
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Gameplay
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Plugin Game:
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Left 4 Dead
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Plugin Dependencies:
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Servers with this Plugin:
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Plugin Description:
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Spawns various Lamps.
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02-28-2012
, 01:16
[L4D & L4D2] Lamps (1.10) [21-Dec-2022]
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#1
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( Menu)
( 1, 2, 3, 4)
( 1, 2, 3, 4, 5)
( 1, 2, 2, 4, 5, 6, 7, 8)
(Images thanks to disawar1: 1, 2, 3, 4, 5)
About:- Selection of 39 lamps to spawn (few less in L4D1).
- Save up to 32 lamps for auto-spawning (config saved to l4d_lamp.cfg in your servers \addons\sourcemod\data\ folder.).
Thanks:- alexip121093
- disawar1
- xioSlayer
- Mr. Man
- Recon-1
- [Resistance] Yoshi
- kaos
- ilyaadminman
- Herbie_06
Known Bugs:- On occasion lamps cannot be broken. This seems to be a problem with entity outputs.
- A maximum of 32 light_dynamic entities can light up the map at one time.
- Plugins and maps which use light_dynamic entities, affect how many Lamps actually light up the map.
- Lamps are FPS intensive. I would highly recommend that you do not exceed 20 Lamps per map, for this and the above reasons.
Admin Commands: (requires "z" flag)
PHP Code:
sm_lamp // Opens the menu to spawn a temporary lamp. Optional arg spawns a temporary Lamp at your crosshair: sm_lamp [index]
sm_lampset // Will save temp lamps to the map. 0 args = save origin/angles/color/brightness. 2 args = sm_lampset <break|bright|beam|glow|halo|length|width|speed> <value>. 3 args = sm_set <R> <G> <B> (color255)
sm_lampdel // Removes the Lamp you are pointing at and deletes from the config if saved.
sm_lampclear // Removes all lamps from the current map.
sm_lampwipe // Removes all lamps from the current map and deletes them from the config.
sm_lamprefresh // Removes all lamps from the current map and reloads the maps config.
// Examples of sm_lampset with 2 arguements:
sm_lampset glow 0.2 // (Only works on types which have Beams, eg: Dropped, Floodlight, Generators, Spin, Police etc.)
sm_lampset halo 50 // (Beam types) changes the halo around the source.
sm_lampset beam 100 // (Beam types) affects the beam opacity.
sm_lampset length 300 // (Beam types) length of the beam.
sm_lampset width 40 // (Beam types) width of the beam.
sm_lampset speed 100 // (Spin types, eg: Spin, Police.)
sm_lampset bright 300 // (All types except TV, Generator3 and Emergency.)
sm_lampset break 1 // (All types) 1 to allow breaking, 0 to disallow.
// Examples of sm_lampset with 3 arguements:
sm_lampset 255 0 0 // Sets the color to red. Changes may not be visible unless saved and refreshed.
sm_lampset 255 100 10 // Another color...
CVars:
Saved to l4d_lamp.cfg in your servers \cfg\sourcemod\ folder.
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d_lamp_allow "1"
// 0=No. 1=Yes. Lights can break when damaged.
l4d_lamp_break "1"
// Brightness of new lamps.
l4d_lamp_bright "150.0"
// The beam color. RGB (red, green, blue) values (0-255).
l4d_lamp_color "250 250 200"
// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_lamp_modes ""
// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_lamp_modes_off ""
// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_lamp_modes_tog ""
// Prevent pre-caching models on these maps, separate by commas (no spaces). Enabling plugin on these maps will crash the server.
l4d_lamp_precache ""
// -1=All, 0=Off, other value randomly spawns that many from the config.
l4d_lamp_random "-1"
// Lamps plugin version.
l4d_lamp_version
Changes:
Code:
1.10 (21-Dec-2022)
- Changed command "sm_lamp" to spawn a temporary lamp by index. Requested by "replay_84".
1.9 (11-Dec-2022)
- Changes to fix compile warnings on SourceMod 1.11.
1.8 (30-Sep-2020)
- Changed "l4d_lamp_precache" cvar default value to blank.
- Fixed compile errors on SM 1.11.
1.7 (10-May-2020)
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
- Increased "l4d_lamp_precache" cvar length, max usable length 490 (due to game limitations).
- Various changes to tidy up code.
- Various optimizations and fixes.
1.6 (01-Apr-2020)
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
1.5 (24-Oct-2019)
- Added cvar "l4d_lamp_precache" to prevent pre-caching models on specified maps.
1.4 (24-Oct-2019)
- Added support for L4D1.
1.3.1 (28-Jun-2019)
- Changed PrecacheParticle method.
1.3 (05-May-2018)
- Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
1.2 (21-Jul-2013)
- Removed Sort_Random work-around. This was fixed in SourceMod 1.4.7, all should update or spawning issues will occur.
1.1 (10-May-2012)
- Added cvar "l4d2_lamp_modes_off" to control which game modes the plugin works in.
- Added cvar "l4d2_lamp_modes_tog" same as above.
1.0 (28-Feb-2012)
- Initial release.
Installation:- Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
Updating from 1.4:- New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.
__________________
Last edited by Silvers; 12-21-2022 at 08:22.
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