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[TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]


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Mitchell
~lick~
Join Date: Mar 2010
Old 12-31-2014 , 09:30   Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Reply With Quote #31

Quote:
Originally Posted by klausenbusk View Post
Why? I can see you have adding many check, to add support for like CSS and other mods..
You could remove the failstate and it would work on any game, as this doesnt use any tf2 stocks.
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klausenbusk
AlliedModders Donor
Join Date: Jan 2011
Old 12-31-2014 , 09:47   Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Reply With Quote #32

Quote:
Originally Posted by Mitchell View Post
You could remove the failstate and it would work on any game, as this doesnt use any tf2 stocks.
There isn't any failstate.. I'm just wondering, why he only want to support "TF2", when the plugin support many many more games..
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Mitchell
~lick~
Join Date: Mar 2010
Old 12-31-2014 , 10:22   Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Reply With Quote #33

Quote:
Originally Posted by klausenbusk View Post
There isn't any failstate.. I'm just wondering, why he only want to support "TF2", when the plugin support many many more games..
Well i was talking about:
lines 84-87:
PHP Code:
    if (GetEngineVersion() != Engine_TF2)
    {
        
SetFailState("This plugin does not support any game besides TF2");
    } 
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klausenbusk
AlliedModders Donor
Join Date: Jan 2011
Old 12-31-2014 , 12:33   Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Reply With Quote #34

Quote:
Originally Posted by Mitchell View Post
Well i was talking about:
lines 84-87:
PHP Code:
    if (GetEngineVersion() != Engine_TF2)
    {
        
SetFailState("This plugin does not support any game besides TF2");
    } 
I was looking at the wrong plugin source, sorry!
klausenbusk is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 12-31-2014 , 14:22   Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Reply With Quote #35

Quote:
Originally Posted by klausenbusk View Post
I was looking at the wrong plugin source, sorry!
Im sure he would add support for more games if you verify it working most devs don't have the time to setup a new srcds for every game. It would be a cool thing to have a difference wiki or something, i've ran into that issue with Super Targeting.
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ERRORNAME
New Member
Join Date: Jan 2015
Location: The Pacific Ocean
Old 01-01-2015 , 11:02   Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Reply With Quote #36

Works great! Solves the problem of using
Code:
+forward;+right
in the console!
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kolya2142
Member
Join Date: Jun 2012
Old 04-24-2015 , 10:36   Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Reply With Quote #37

sm_sheoafk_free_slots_before_kick not work for me. I put a value of 2, but when one person on the server, him kicked from server.
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sheo
SourceMod Donor
Join Date: Jul 2013
Location: Russia, Moscow
Old 04-26-2015 , 05:48   Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Reply With Quote #38

Quote:
Originally Posted by kolya2142 View Post
sm_sheoafk_free_slots_before_kick not work for me. I put a value of 2, but when one person on the server, him kicked from server.
What is your sv_visiblemaxplayers value?
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kolya2142
Member
Join Date: Jun 2012
Old 04-28-2015 , 08:42   Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Reply With Quote #39

Quote:
Originally Posted by sheo View Post
What is your sv_visiblemaxplayers value?
Thank you! Its work!

Last edited by kolya2142; 04-28-2015 at 11:06.
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SCV
New Member
Join Date: Dec 2013
Old 05-19-2015 , 01:58   Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Reply With Quote #40

i love you <3 thank you for this plugin
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