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[ L4D2 ] Fortspawn 2 v2.0.7


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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
Old 03-23-2013 , 19:26   Re: [ L4D2 ] Fortspawn 2 v2.0.6
Reply With Quote #11

What you're seeing is fortspawn2 attempting to load before ready up because loading appears to be in alphabetical order. However, sourcemod reloads any plugins that didn't load due to dependency requirements. After ready up loads, fortspawn2 loads, so map changes aren't necessary.

The error you are having is because you didn't follow the directions.
A database is also required; "fortspawn2" is the prefix you must use.
Sourcemod Databases
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Join Date: Mar 2013
Old 03-23-2013 , 19:36   Re: [ L4D2 ] Fortspawn 2 v2.0.6
Reply With Quote #12

Quote:
Originally Posted by Skyy View Post
What you're seeing is fortspawn2 attempting to load before ready up because loading appears to be in alphabetical order. However, sourcemod reloads any plugins that didn't load due to dependency requirements. After ready up loads, fortspawn2 loads, so map changes aren't necessary.

The error you are having is because you didn't follow the directions.
A database is also required; "fortspawn2" is the prefix you must use.
Sourcemod Databases


Thanks you, I did not use the wiki to install SM. I still think it would be benifical to add some instructions/link on a complete install of this mod. There are probably quite a few as new as I to l4d2 servers. This is the only mod I wanted, I played l4d2 when they had a free weekend a long time ago and just recently got the game. I remembered the !build menu and went on the hunt. Thanks for providing what you have on it.
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Join Date: Mar 2013
Old 03-24-2013 , 18:06   Re: [ L4D2 ] Fortspawn 2 v2.0.6
Reply With Quote #13

Hi again lol, uhg. I have made the sql database and I still have the same problem. I think I am filling out the wrong fields or not renaming a file...really...I dont know lol. I have changed to a paid server and ive set up the sql per this tut: http://www.youtube.com/watch?v=_GYWJAAhnQQ Although I have set everything up, im still at the same place I was before. I have changed my database.cfg to read like this:

"Databases"
{
"driver_default" "mysql"

// When specifying "host", you may use an IP address, a hostname, or a socket file path

"default"
{
"driver" "default"
"host" "127.0.0.1"
"database" "da9c42f78_cp"
"user" "da9c42f78_dbuser"
"pass" "de896fd25"
//"timeout" "0"
//"port" "0"
}

"storage-local"
{
"driver" "sqlite"
"database" "sourcemod-local"
}

"clientprefs"
{
"driver" "sqlite"
"host" "localhost"
"database" "clientprefs-sqlite"
"user" "root"
"pass" ""
//"timeout" "0"
//"port" "0"
}
}

my errors are the same as before.
can you explain about the "prefix" i feel like this is something simple im overlooking....hopefully. Thanks for any help.
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Skyy
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Location: Toronto, Canada
Old 03-24-2013 , 19:27   Re: [ L4D2 ] Fortspawn 2 v2.0.6
Reply With Quote #14

In the compressed folders, there's a file located in /configs/databases.cfg that shows how to add it to your databases.cfg

Last edited by Skyy; 03-24-2013 at 19:27.
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Old 03-24-2013 , 19:42   Re: [ L4D2 ] Fortspawn 2 v2.0.6
Reply With Quote #15

Quote:
Originally Posted by Skyy View Post
In the compressed folders, there's a file located in /configs/databases.cfg that shows how to add it to your databases.cfg
the file in question is the one I just posted to you, showing what its named and how its edited. It would be helpfull if you could say something like....your settings are wrong/right, you need to change this, or that is not even the file. As far as I can tell the databases.cfg contains no directions at all, its a cfg file and contains no directions, nor does it say anywhere on the submission of this mod the said "directions" im supposed to be reading.
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Skyy
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Old 03-24-2013 , 19:56   Re: [ L4D2 ] Fortspawn 2 v2.0.6
Reply With Quote #16

You must set up a database that sourcemod will connect to via the databases.cfg
The main page says to add the "fortspawn2" prefix to your databases.cfg.
See the spoiler below.

Fortspawn2
Spoiler
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Old 03-24-2013 , 20:02   Re: [ L4D2 ] Fortspawn 2 v2.0.6
Reply With Quote #17

Quote:
Originally Posted by Skyy View Post
You must set up a database that sourcemod will connect to via the databases.cfg
The main page says to add the "fortspawn2" prefix to your databases.cfg.
See the spoiler below.

Fortspawn2
Spoiler
Thanks, This is the most direct answer I recieved to my very direct questions, even though I asked about the prefix a few posts ago. I will try what you wrote and let you know if it worked.
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Skyy
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Old 03-24-2013 , 20:12   Re: [ L4D2 ] Fortspawn 2 v2.0.6
Reply With Quote #18

You have to make sure you have a database set up for it, otherwise nothing will happen.
The only reason the plugin requires a database is because I built a mild leveling system into the plugin, so owners can reward players who spend an amount of time playing on the server.
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Old 03-24-2013 , 21:00   Re: [ L4D2 ] Fortspawn 2 v2.0.6
Reply With Quote #19

still not working.....here is my database.cfg:

// When specifying "host", you may use an IP address, a hostname, or a socket file path

"default"
{
"driver" "default"
"host" "127.0.0.1"
"database" "da9c42f78_cp"
"user" "da9c42f78_dbuser"
"pass" "---"
//"timeout" "0"
//"port" ""
}

"storage-local"
{
"driver" "sqlite"
"database" "sourcemod-local"
}

"clientprefs"
{
"driver" "sqlite"
"host" "localhost"
"database" "clientprefs-sqlite"
"user" "root"
"pass" ""
//"timeout" "0"
//"port" "0"
}
}
"fortspawn2"
{
"driver" "default"
"host" ""
"database" ""
"user" ""
"pass" ""
"port" "3306"
}
}
}

I have also tried this:
"Databases"
{
"driver_default" "mysql"

// When specifying "host", you may use an IP address, a hostname, or a socket file path

"default"
{
"driver" "default"
"host" "127.0.0.1"
"database" "da9c42f78_cp"
"user" "da9c42f78_dbuser"
"pass" "---"
//"timeout" "0"
//"port" ""
}

"storage-local"
{
"driver" "sqlite"
"database" "sourcemod-local"
}

"clientprefs"
{
"driver" "sqlite"
"host" "localhost"
"database" "clientprefs-sqlite"
"user" "root"
"pass" ""
//"timeout" "0"
//"port" "0"
}
}
"fortspawn2"
{
"driver" "default"
"host" "127.0.0.1"
"database" "da9c42f78_cp"
"user" "da9c42f78_dbuser"
"pass" "---"
"port" "3306"
}
}
}


Is there a older version of this, I have been able to use all other versions I found, but they dont have the !build option. I really like the availabilty for clients to just type !build in chat instead of doing keybinds.

Last edited by thetwistedpanda; 03-24-2013 at 21:47.
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thetwistedpanda
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Join Date: Sep 2008
Old 03-24-2013 , 21:48   Re: [ L4D2 ] Fortspawn 2 v2.0.6
Reply With Quote #20

I've snipped the passwords out of your post; do take care of what you post online.
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