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[L4D2] Ghost saferoom exploit fix


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 11-11-2020 , 20:21   [L4D2] Ghost saferoom exploit fix
Reply With Quote #1

I am tired of this exploit where infected ghosts use their speed to breach a closed checkpoint saferoom door, this is even worst when your server have not the original tickrate. I found two plugin trying to fix it on Sourcemod but the fact is thar they create more problems in the end as mentioned below. Does there is an easy way to fix it without breaking everything ?

Code:
https://forums.alliedmods.net/showthread.php?t=87317

"For example if a charger charge inside the saferoom right at the moment where survivors close the door he will be slayed. Same if a jockey jump on a survivor at the moment the door close and stay stuck between the door."
Code:
https://forums.alliedmods.net/showthread.php?t=297508

"it block spawns of the starting saferoom too. A good example is no mercy map 4, you can't spawn when you are above the saferoom just because you are running a little."

Last edited by JLmelenchon; 12-13-2020 at 15:23.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-12-2020 , 01:09   Re: [L4D2] Ghost saferoom exploit fix
Reply With Quote #2

try this one
https://forums.alliedmods.net/showpo...7&postcount=14
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 11-14-2020 , 02:57   Re: [L4D2] Ghost saferoom exploit fix
Reply With Quote #3

I already tried this modified version, in my memory it did not help.
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 12-13-2020 , 15:23   Re: [L4D2] Ghost saferoom exploit fix
Reply With Quote #4

Fixed it enjoy: https://forums.alliedmods.net/showpo...3&postcount=23
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