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[TF2] Noise Maker Player


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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 03-06-2013 , 18:17   Re: [TF2] Noise Maker Player
Reply With Quote #101

Quote:
Originally Posted by Mr. Man View Post
Soon^TM

fix it yourself Man.. I did back when this was brought up and solved it - very easy fix.
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jouva
Senior Member
Join Date: Jan 2010
Old 03-06-2013 , 18:17   Re: [TF2] Noise Maker Player
Reply With Quote #102

Quote:
Originally Posted by Antlions View Post
i personally dont like this plugin because i actually have the full set of halloween noisemakers from the first halloween. if you used up your noisemakers you used them up thats it. your fault you used them so quick and went oh they arent for sale this year thats too bad.
http://www.youtube.com/watch?v=FhXz60f0HLU

Quote:
Originally Posted by Mr. Man View Post
Soon^TM
Yeah sorry lots of things been going on. I've actually got my server back up so I can do this tonight... infact I'll work on it now!
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jouva
Senior Member
Join Date: Jan 2010
Old 03-06-2013 , 18:28   Re: [TF2] Noise Maker Player
Reply With Quote #103

Version 2.3.1 Released!
  • Fixed bug causing array out of bounds when using sm_noisemaker 16 or 17
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 03-11-2013 , 01:10   Re: [TF2] Noise Maker Player
Reply With Quote #104

Quote:
Originally Posted by Antlions View Post
i personally dont like this plugin because i actually have the full set of halloween noisemakers from the first halloween. if you used up your noisemakers you used them up thats it. your fault you used them so quick and went oh they arent for sale this year thats too bad.
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Inexgrav
Junior Member
Join Date: Nov 2013
Old 12-02-2013 , 23:42   Re: [TF2] Noise Maker Player
Reply With Quote #105

Is there any way I can disable "Halloween Note" particle effect on a player?

I found that this plugin is the perfect replacement for "Say sounds" in Prophunt, but particle thing kinda ruins that.
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Nighty
Member
Join Date: Nov 2012
Old 07-30-2015 , 05:00   Re: [TF2] Noise Maker Player
Reply With Quote #106

this plugin was used to crash my servers, make sure you dont put the delay to 0!
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Ketteii
New Member
Join Date: Jul 2019
Old 07-28-2019 , 02:20   Re: [TF2] Noise Maker Player
Reply With Quote #107

Any known way to restrict this to a flag?

I'd like for this to be used for my donators.

Any help would be much appreciated. <3
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jouva
Senior Member
Join Date: Jan 2010
Old 07-28-2019 , 11:03   Re: [TF2] Noise Maker Player
Reply With Quote #108

Quote:
Originally Posted by Ketteii View Post
Any known way to restrict this to a flag?

I'd like for this to be used for my donators.

Any help would be much appreciated. <3
There's ways built-in to SourceMod to restrict who can use commands. Check out the Overriding Command Access page of the Wiki. Just make sure your admins also have this flag or they won't be able to use it. And that adding more flags to the restriction prevents anybody that doesn't have BOTH flags from using it; it's not a list of "this flag or that flag", it's "all of these flags means you can use it"
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Ketteii
New Member
Join Date: Jul 2019
Old 07-30-2019 , 17:29   Re: [TF2] Noise Maker Player
Reply With Quote #109

Quote:
Originally Posted by jouva View Post
There's ways built-in to SourceMod to restrict who can use commands. Check out the Overriding Command Access page of the Wiki. Just make sure your admins also have this flag or they won't be able to use it. And that adding more flags to the restriction prevents anybody that doesn't have BOTH flags from using it; it's not a list of "this flag or that flag", it's "all of these flags means you can use it"
I tried using the overrides, they didn't work for some reason - all users were still able to use them. Apologies, I didn't say that in the first comment.

Last edited by Ketteii; 07-30-2019 at 17:30.
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jouva
Senior Member
Join Date: Jan 2010
Old 07-30-2019 , 20:20   Re: [TF2] Noise Maker Player
Reply With Quote #110

Quote:
Originally Posted by Ketteii View Post
I tried using the overrides, they didn't work for some reason - all users were still able to use them. Apologies, I didn't say that in the first comment.
It should work.

Just to be sure that we're on the same page, it works like this:

addons/sourcemod/configs/admin_overrides.cfg
Code:
Overrides
{
    "sm_noisemaker"    "m"     // assuming m is the flag your members have
    "sm_noisemaker_halloween"    "m"
    "sm_noisemaker_samurai"    "m"
    "sm_noisemaker_japan"    "m"
    "sm_noisemaker_fireworks"    "m"
    "sm_noisemaker_birthday"    "m"
    "sm_noisemaker_vuvuzela"    "m"
    "sm_noisemaker_winter"    "m"
}
Then you must execute sm_reloadadmins for these changes to get loaded.

Make sure the config is in the configs directory of sourcemod (not the cfg folder of tf2), that you override all of the commands (or the other commands will be available), and that you execute the reload admins command above to actually load the changes

Last edited by jouva; 07-30-2019 at 20:21.
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