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[L4D2] Points System v1.6.9 Beta R1


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Crazygamer34894
Senior Member
Join Date: Feb 2013
Location: Cape Town Western Cape
Old 03-11-2015 , 11:44   Re: [L4D2] Points System v1.1.1
Reply With Quote #411

Quote:
Originally Posted by McFlurry View Post
If you're playing versus or realism versus no the points don't carry over they're determined by this cvar l4d2_points_reset_mapchange "versus,teamversus" leave that empty if you want points to carry over.

Last edited by Crazygamer34894; 03-11-2015 at 11:51.
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Crazygamer34894
Senior Member
Join Date: Feb 2013
Location: Cape Town Western Cape
Old 03-16-2015 , 22:08   Re: [L4D2] Points System v1.1.1
Reply With Quote #412

listen Everyone i HATE TO BE One to tell you all This ....... But Plugins compiled with SourceMod 1.5 or SourceMod 1.6 ALL BEFORE 1.7's FULL RELEASE...... it Basically INCOMPATIBLE when compiled with previous source mod Versions ;(

im NOT joking... I used SourceMod 1.54 with perkmod Archive from a German Tutorial on youtube {http://www.youtube.com/watch?v=6S23n_ab8kM} please some one compile This plugin for me......
i Thought THIS HONESTLy Could be compiled in any SOURCEMOD Release or Snapshot.

PLEASE guys im Being Serioues including Superversus Reloaded 1.5.4 Plugin

SERIOUS SERIOUS 100% COMPLETELY INCOMPATIBLE
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 05-23-2015 , 14:24   Re: [L4D2] Points System v1.1.1
Reply With Quote #413

Quote:
Originally Posted by Crazygamer34894 View Post
i Thought THIS HONESTLy Could be compiled in any SOURCEMOD Release or Snapshot.
You mean when you try to compile this plugin using SM 1.7.1 it doesn't let you?
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 05-23-2015 , 14:27   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #414

Does anybody have this issue of getting stuck at certain timing when you bought a infected while waiting to be respawn?

Some of my players complaint that their timer just stuck at the time when they bought the infected.
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Natan
Member
Join Date: Aug 2015
Location: Behind you
Old 08-01-2015 , 16:36   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #415

1 question...


is there a way to use "send points" with this plugin???

Thanks.
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evilmaniac
SourceMod Donor
Join Date: May 2012
Old 01-31-2016 , 14:47   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #416

I have done a large re-write to this plugin which incorporates several fixes.
You can find the updated version & it's support thread here.

Last edited by evilmaniac; 02-02-2016 at 07:34.
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kotecome
Junior Member
Join Date: Jul 2016
Old 07-11-2016 , 22:00   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #417

May I know if it's possible to add extra item into the buy list? For example, if I want to add a custom plugin into the list of weapon. That would be more diverse and will make this plugin funnier.
Not sure if Mcflurry is still concerning this thread lol
I will be very grateful if you would not mind providing some suggestions on this issue
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eziosid
Senior Member
Join Date: Sep 2017
Old 01-27-2018 , 09:57   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #418

hi all i need to know how to dicrease spitter damage becoz i have this in my 13 vs 13 and spiter get so many points so i need help tnx
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eyal282
Veteran Member
Join Date: Aug 2011
Old 01-27-2018 , 10:05   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #419

Quote:
Originally Posted by eziosid View Post
hi all i need to know how to dicrease spitter damage becoz i have this in my 13 vs 13 and spiter get so many points so i need help tnx
Use CTRL + F to search the SP file, there isn't a cvar.

Code:
		if( (type == 263168 || type == 265216) && hurtcount[attacker] >= 8 )
		{
			if(GetConVarBool(Notifications)) PrintToChat(attacker, "%s %T", MSGTAG, "Spit Damage", LANG_SERVER, GetConVarInt(IHurt));
			points[attacker] += GetConVarInt(IHurt);
			hurtcount[attacker] -= 8;
		}
------------->

Code:
		if( (type == 263168 || type == 265216) && hurtcount[attacker] >= 69420 )
		{
			if(GetConVarBool(Notifications)) PrintToChat(attacker, "%s %T", MSGTAG, "Spit Damage", LANG_SERVER, GetConVarInt(IHurt));
			points[attacker] += GetConVarInt(IHurt);
			hurtcount[attacker] -= 69420;
		}
The change I made will require 69420 times of spit damage for getting spit damage points once ( a.k.a never ), the one you claim is too much is 8 times of spit damage.
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eziosid
Senior Member
Join Date: Sep 2017
Old 01-29-2018 , 01:44   Re: [L4D2] Points System v1.6.9 Beta R1
Reply With Quote #420

Quote:
Originally Posted by eyal282 View Post
......
thanks its work u r great ...!
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