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HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]


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madwolf2009
New Member
Join Date: Nov 2007
Old 11-19-2007 , 18:30   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #61

hi

i have tried to setup HGR:Source (Hook + Grab + Rope)
but when i go to use ] +hook i am getting the error
[HGR:Source] You don't have permission to use hook

is this a a mist configuracion in the admins_simple.ini

the line i am using in my admins_simple.ini is

Quote:
"*******" "abc" ""
*= the steam id
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sacto
Junior Member
Join Date: May 2007
Old 11-23-2007 , 01:57   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #62

I think B and Z permissions are needed. I had to stop using this one as it kept crashing so test it well before you leave it running unattended.
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sumguy14
Senior Member
Join Date: Apr 2006
Old 11-24-2007 , 13:20   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #63

Hm try no quotes (not sure if they really matter though), and give yourself the z flag.

The crash problem was with grab, and it seems to be some weird source problem .. so just disable that if it crashes for you.
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faluco
Developer
Join Date: Mar 2005
Location: Valencia, Spain
Old 12-05-2007 , 13:52   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #64

I tried your plugin to test the bug report about traces and i kept getting this RTEs
L 12/05/2007 - 199:17: Invalid timer handle 700066 (error 3) on plugin hgrsource.smx during timer end
L 12/05/2007 - 19:52:19: [SM] Native "PrintCenterText" reported: Client 1 is not in game
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Last edited by faluco; 12-05-2007 at 13:59.
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sumguy14
Senior Member
Join Date: Apr 2006
Old 12-05-2007 , 20:43   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #65

Been really busy lately guys, sorry for the long absence, I will be busy a lot, but I should be more free around Christmas time.

When I get a chance I'll try to fix those errors, I never got any of those though, did they happen when you hooked, grabbed, or roped?
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faluco
Developer
Join Date: Mar 2005
Location: Valencia, Spain
Old 12-06-2007 , 07:36   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #66

On any of the 3, however grab would crash the server.
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Fatal Cleric
Junior Member
Join Date: Dec 2007
Location: Somerset
Old 12-14-2007 , 12:48   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #67

still massive bug on linux TF2 servers where by the rope fires at a specific location only, I read in the bug report that it could be traceline and the plugin is disabled on my server for the time being, is there any way to fix this so it works on linux servers ?, I can re-enable the plugin upon request for those whom wish to see the bug in action
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xaznikuhx
Junior Member
Join Date: Dec 2005
Old 01-10-2008 , 17:11   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #68

If you could code the ability to climb up/slide down ropes then that would be magnificent. Once that coding is implemented it'll just be like the good ol' 1.6/1.5 days
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xaznikuhx
Junior Member
Join Date: Dec 2005
Old 01-10-2008 , 20:13   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #69

actually i took a look at the coding, if there's a way you can detect player inputs for +duck and +jump i think you could easily add the climbing and sliding down of ropes EASILY. when a person holds jump just add to the length of the rope, and crouch decreases from length from rope

pseudo code
Code:
while(commanduse[client?] == +jump)
{
 //subtract 5 of the distance from the startrope to endrope after each loop
 gRopeDist[client]=GetDistanceBetween(clientloc,gRopeEndloc[client])-5;
}

while(commanduse[client?] == +duck)
{
  //add 5 of the distance from the startrope to endrope after each loop
 gRopeDist[client]=GetDistanceBetween(clientloc,gRopeEndloc[client])+5;
}
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-10-2008 , 20:20   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #70

no way to capture +jump/+duck I don't believe :/
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