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[L4D2] Standardized Revamp Structure (srsmod)


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Author
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Plugin ID:
1709
Plugin Version:
1.9
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 06-02-2010 , 17:40   [L4D2] Standardized Revamp Structure (srsmod)
    Reply With Quote #1

    Standardized Revamp Structure 1.9


    Features:


    • Tanks will spawn on every map! That includes the new-old No Mercy
    • Tank Spawn is checked for unreachability and delayed if so
    • Common zombies will despawn if rushed past by survivors (and be respawned in front)
    • Tank temporary immunity after spawn
      • AI tank will be frozen, will not throw rocks, and will have godmode
      • Player tank will have fire immunity and godmode for 2 seconds
      • No more prelights or getting rushed by melee cause tank was rock throwing!
    • Fully customizable Item Remover/Replacer
      • by adding your own entities to the configuration file you can manipulate any item or weapon
      • allows percentage settings or complete removal
      • new: allows absolute item limits
      • saferoom only settings
      • finale only settings
      • allows spawning more items than before aswell
      • allows removal of late spawned items (on SI or whatever)
      • allows creating convars to manipulate items more dynamically than the Keyvalue file
      • read the config file for examples on how to use it
    • Fully customizable Scoring System
      • Allows any Item the Survivors might be carrying to be taken into account
      • Allows Infected Damage to be scored for its Team, reducing Tank Physics [Cars, Trashbins] Damage while at it
      • Extensive Scoring Display, explaining in detail how a Round Score was calculated
    • Water Brake to match Coop Slowdown
    • Normalized Minimum Spawn Range on Finales to default level


    CVARs

    Naturally for people interested in using this modification outside of the standardized competitive environment, we are providing CVARs to tweak every single feature to your heart's desire (listed at the URL).


    INSTALLATION


    CREDITS (srsteam members)
    original Developers:
    • Downtown1
    • Frustian
    • AtomicStryker

    Currently, only I have interest and spare time to put into this ;)



    Feel free to visit our Google Code Homepage for bleeding edge needs and a changelog.



    Other Plugins that might be valuable additions

    God Frames be Gone - so standing up or being smoked does not make Survivors invulnerable
    Infected Ghost Leap - so Infected Ghosts can get into attack position much faster
    Mighty Stomp Foot - so downed Infected you walk on die instead of blocking your movement
    Single Tier 2 Gun Pickup - anything from hunting rifle upwards can only be picked up once
    Melee Weapon Limiter - allow only a limited number of melee weapons to be carried at once
    Inaudible Ghosts - Survivors dont hear Infected Ghosts jumping around anymore



    The only difference between _stable version and normal srsmod is the late Item Remover, which some people claim causes crashes on their servers. Since i couldn't reproduce those crashes on a linux server i had access to, im ignoring them.




    There is also a version for L4D1 i basically provide no support for.
    Look here
    Attached Files
    File Type: zip srsmod_stable.zip (98.3 KB, 1805 views)
    File Type: zip srsmod.zip (101.9 KB, 1302 views)

    Last edited by AtomicStryker; 01-02-2014 at 15:44.
    AtomicStryker is offline
    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 06-02-2010 , 18:29   Re: [L4D2] Standardized Revamp Structure (srsmod)
    Reply With Quote #2

    when can we expect the new item remover you mentioned?

    no rush just asking ;)


    glad you finally made a new thread.
    GanjaStar is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 06-03-2010 , 04:27   Re: [L4D2] Standardized Revamp Structure (srsmod)
    Reply With Quote #3

    Its already in this version, didnt you read the description?
    AtomicStryker is offline
    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 06-03-2010 , 04:29   Re: [L4D2] Standardized Revamp Structure (srsmod)
    Reply With Quote #4

    ah it was 3 am when i was reading this

    Last edited by GanjaStar; 06-03-2010 at 04:47.
    GanjaStar is offline
    ellis
    Senior Member
    Join Date: Apr 2010
    Old 06-03-2010 , 04:44   Re: [L4D2] Standardized Revamp Structure (srsmod)
    Reply With Quote #5

    finally I test this new version since some days ( i have crapped me the files from the google page ) and found many bugs.

    First:Score System is bugged dunno why but i became scores from:

    this:
    http://img514.**************/f/c5m3cemetery0003.jpg/

    or this:
    http://img514.**************/f/c5m3cemetery0003.jpg/

    i think it lies on the new physics damage, particularly when the tank hit a survivor with a car, see second screenshot -173669235329.

    Second:
    Most time Item Removal works good but serveral matches, i have found medikits although i have set in the srsmod.cfg map
    "edikits outside saferoom" replaced 1.00 with pills.
    the other items was inconspicuous.
    otherwise it works good
    you have forget too remove the laser in the srsmod.cfg

    can you make a convar where can i set the finale medikits?
    ( Map Medikits, Finale Stage )
    Map Medikit Convar removed the finale medikits and only one medikit / pill is on the table but for the finale I would like to make 4 Medikits or 4 Pills.

    Keep up good work
    ellis is offline
    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 06-03-2010 , 04:47   Re: [L4D2] Standardized Revamp Structure (srsmod)
    Reply With Quote #6

    do all the cvars go into the srsmod.cfg or is that just for items? just asking is it safe to remove the item cvars fromt he server.cfg?

    Quote:
    "Grenadelaunchers"
    {
    "classname" "weapon_grenade_launcher_spawn"
    "removal_factor" "0.8"
    "convarremove" "srs_remove_grenlaunchers_factor"

    "replace_factor" "1.0"
    "convarreplace" "srs_replace_grenlaunchers_factor"
    "replace_classname" "weapon_rifle_m60_spawn"
    trying to understand the cfg, would this replace 20% of launchers with m60's?

    Last edited by GanjaStar; 06-03-2010 at 04:53.
    GanjaStar is offline
    ellis
    Senior Member
    Join Date: Apr 2010
    Old 06-03-2010 , 05:02   Re: [L4D2] Standardized Revamp Structure (srsmod)
    Reply With Quote #7

    no, it removes 80% of the grenadelaunchers on the map.
    removal factor 0.8 ( 80% )
    it would remove all grenadelaunchers on the map than it gives only one one on every level i think.

    better:

    Code:
    "Grenadelaunchers"
    {
    "classname" "weapon_grenade_launcher_spawn"
    "removal_factor" "0.0"
    "convarremove" "srs_remove_grenlaunchers_factor"
    
    "replace_factor" "0.5"
    "convarreplace" "srs_replace_grenlaunchers_factor"
    "replace_classname" "weapon_rifle_m60_spawn"
    }
    now you have a chance to become 50% a genadelauncher or a m60 on a map
    ellis is offline
    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 06-03-2010 , 05:26   Re: [L4D2] Standardized Revamp Structure (srsmod)
    Reply With Quote #8

    i want to replace 20% of grenade lauchers on all maps, with m60's

    i am sucha failiure at code lol

    but i guess since theres only one usually on each map, iwould have to go for a full replacement.
    GanjaStar is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 06-03-2010 , 05:32   Re: [L4D2] Standardized Revamp Structure (srsmod)
    Reply With Quote #9

    Its percentages, not chances. A single item will ALWAYS be handled the same way. Also, youd better not try replacing 'forbidden' items such as the M60, golf club, or melee weapons not found on all maps.

    Why? Because youll crash with a model not precached error. Or the M60 will be there, but deal no damage.


    @ellis

    Set srs_debug 1 and give me logs

    I have virtually zero time to play myself (or find players that is) so if you want bugs fixed you have to point me to them.
    AtomicStryker is offline
    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 06-03-2010 , 05:40   Re: [L4D2] Standardized Revamp Structure (srsmod)
    Reply With Quote #10

    Quote:
    Originally Posted by AtomicStryker View Post
    Why? Because youll crash with a model not precached error. Or the M60 will be there, but deal no damage.


    I have virtually zero time to play myself (or find players that is) so if you want bugs fixed you have to point me to them.
    that sucks, i guess no m60 on other maps then :\

    gonna go test a few rounds with this in versus realism. ill put debug on for today. however i dont use the scoring module,so its won't be a full debug.

    atomicstryker, you should start an srs mod steam group, im sure people will fight to play with ya

    and your always welcome to play with me

    "Drowning witch" is my steam id.
    GanjaStar is offline
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