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Getting Client's Max Health


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Riotline
AlliedModders Donor
Join Date: Oct 2015
Location: Half Life 3
Old 05-16-2017 , 05:10   Getting Client's Max Health
Reply With Quote #1

Is it possible to detect a client's maximum health, not their current health so I can compare if the client was hurt by something or not.

Edit:

Could I get it to work using m_iMaxHealth and GetEntProp?
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Last edited by Riotline; 05-16-2017 at 05:21.
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Pruppet
Junior Member
Join Date: Dec 2016
Old 05-16-2017 , 09:48   Re: Getting Client's Max Health
Reply With Quote #2

Code:
bool g_bIsPlayerDamaged[MAXPLAYERS + 1];

if (GetClientHealth(client) < GetEntProp(client, Prop_Data, "m_iMaxHealth"))
{
	g_bIsPlayerDamaged[client] = true;
	
	// Do code.
}

if (g_bIsPlayerDamaged[client])
{
	// Do code.
}
Untested, but should work
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-16-2017 , 21:57   Re: Getting Client's Max Health
Reply With Quote #3

Quote:
Originally Posted by Pruppet View Post
[...]
+1, but change it to Prop_Send if it spams errors with Prop_Data.
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nosoop
Veteran Member
Join Date: Aug 2014
Old 05-17-2017 , 00:05   Re: Getting Client's Max Health
Reply With Quote #4

From experience, TF2 handles maximum health differently and you might not get the values you expect from the client's m_iMaxHealth property. The player resource entity should have the correct value:

Code:
stock int TF2_GetPlayerMaxHealth(int client) {
	return GetEntProp(GetPlayerResourceEntity(), Prop_Send, "m_iMaxHealth", _, client);
}
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xSquared
Junior Member
Join Date: Jan 2019
Old 09-10-2019 , 05:04   Re: Getting Client's Max Health
Reply With Quote #5

This is very helpful.
thanks you
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