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Back Weapons v1.87


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Asim0
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Join Date: Aug 2010
Old 07-23-2016 , 12:16   Re: Back Weapons v1.87
Reply With Quote #581

Quote:
Originally Posted by z0mb1el0v3r View Post
If your server allow zombies to take guns, why not just allow it to show?
It doesn't allow them/ The bug is when first person, intended to be a first zombie equip weapons, then swithces to knife, and becomes first zm, the weapon is not removed from the back. also I fixed this myself here. Here is the plugin for biohazard:
Attached Files
File Type: sma Get Plugin or Get Source (backweapons.sma - 1040 views - 5.7 KB)
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gui1porpis
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Join Date: Jan 2009
Location: Brodowski, SP, Brazil
Old 01-31-2017 , 09:17   Re: Back Weapons v1.87
Reply With Quote #582

Can someone confirm me if the plugin is working properly? That's what I put on my server, but the gun does not appear on the coast, I even tried the backweapon3.amxx that has here in the posts more anyway it will not. How to proceed?
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eduardolucioac
Member
Join Date: Jan 2016
Old 08-20-2019 , 13:37   Re: Back Weapons v1.87
Reply With Quote #583

Hi friends!

I look for a plugin that allows you to put on the back of the player the same backpack model that is displayed on the floor as this image...



NOTE: I know the player model backpack is part of the player model itself. My idea is to use something that works like Back Weapons plugin...



https://forums.alliedmods.net/showthread.php?p=359356

QUESTION: Is there any way to adapt Back Weapons to work this way? Or is there any other plugin that already does this?

Thanks! =D

Last edited by eduardolucioac; 08-20-2019 at 13:37.
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eduardolucioac
Member
Join Date: Jan 2016
Old 08-20-2019 , 14:01   Re: Back Weapons v1.87
Reply With Quote #584

Here is the thread I opened to deal specifically with the subject just above...

https://forums.alliedmods.net/showthread.php?t=318067

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eduardolucioac
Member
Join Date: Jan 2016
Old 10-25-2019 , 12:28   Re: Back Weapons v1.87
Reply With Quote #585

This another REQUEST opened by @Costin83 is closely related to the thread here too...

https://forums.alliedmods.net/showthread.php?t=93382



Thanks!
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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 06-02-2021 , 14:44   Re: Back Weapons v1.87
Reply With Quote #586

The CZ bots don't have their gun on their back, I saw comments from more people outside the forum asking for help as well.
Apparently it only happens with the CZ Bots
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Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)


Last edited by SoulWeaver16; 09-01-2022 at 18:17. Reason: I replied to the entire message instead of a normal reply.
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Old 01-14-2024, 06:21
flaviusnecoara
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Old 01-14-2024, 07:31
flaviusnecoara
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flaviusnecoara
New Member
Join Date: Jan 2024
Old 01-19-2024 , 09:05   Re: v0.0.6
Reply With Quote #587

Quote:
Originally Posted by ConnorMcLeod View Post
New version, should support m4 without silencer, model set by .ini file.

Config file :

bw_model : model to use, "models/backweapons2.mdl" by default

bw_nosil : 0/1, use nosil or not, only models backweapons2_ns.mdl and backweapons2_css_ns.mdl supported

bw_maxweapons : max weapons you can see in a player's back (in case your server allow multiple weapons, 1 by default.


Would be usefull if someone could make condition-zero models.


19 feb 2013 : updated to v0.0.5, fixed a bug preventing plugin from working.
g_iMaxPlayers was set under the TEST_3RD define scope.
In Cs 1.6, it seems like it works perfectly as intended, if you go into the backweapons config file and:

1) change bw_nosil to 1
2) at bw_model, the file path should point to backweapons2_ns.mdl

Last edited by flaviusnecoara; 01-19-2024 at 09:05.
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