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Zombie Plague Mod 5.0


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marcosvsrossi
Junior Member
Join Date: Jul 2008
Old 07-14-2008 , 15:46   Re: Zombie Plague Mod 3.60
#521

yo no uso zbots. yo utilizo podbot pero no salen los bots..si quito el mp.dll de la carpeta cstrike-dlls-mp.dll entoces me funciona el modo zombies pero los bots no salen. Cuando pongo el mp.dll en la carpeta cstrike-dlls entoces si me funciona los bots pero no el modo zombies. no lo entiendo me ayudan?


I do not use zbots. I use podbot but the bots do not go out .. if I remove the mp.dll of the folder cstrike-dlls-mp.dll entoces me the way works zombies but the bots do not go out. When I put the mp.dll in the folder cstrike-dlls if me it works the bots but not the way zombies. I do not understand it they help me?
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Rexy PHATsac 420
Member
Join Date: Aug 2007
Location: South Carolina
Old 07-14-2008 , 17:08   Re: Zombie Plague Mod 3.60
#522

can those zp resources such as sounds be used for another version of zombemod such as biohazard?
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 07-14-2008 , 17:14   Re: Zombie Plague Mod 3.60
#523

Quote:
Originally Posted by MeRcyLeZZ View Post
For all of you gettin those "invalid event spechealth2" or "invalid hudsync message -1" errors, just a little advice: don't use ZBOTS!!
Do You mean cracked version of CZERO bots used illegally with CS1.6 or You mean CZERO bots in CZERO game?
Anyway that confirms one thing - Podbot mm is the only bot fully supporting Zombie Mods.
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The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.

Last edited by KWo; 07-14-2008 at 17:17.
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Rexy PHATsac 420
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Join Date: Aug 2007
Location: South Carolina
Old 07-14-2008 , 17:16   Re: Zombie Plague Mod 3.60
#524

can anyone answer my previous question please?
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 07-14-2008 , 17:20   Re: Zombie Plague Mod 3.60
#525

ANy resources can be used for any plugin, you just have to code them in... Your not limited to anything except knowledge.
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Rexy PHATsac 420
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Join Date: Aug 2007
Location: South Carolina
Old 07-14-2008 , 17:22   Re: Zombie Plague Mod 3.60
#526

ok well how would i code those in?

just an example would be nice thanks
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Fawkes37
Senior Member
Join Date: Jul 2008
Old 07-14-2008 , 17:30   Re: Zombie Plague Mod 3.60
#527

Quote:
Originally Posted by Rexy PHATsac 420 View Post
ok well how would i code those in?

just an example would be nice thanks
think every1 is too lazy to tell it since its too easy lal

just take a look in the sma and u will have a clue
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Rexy PHATsac 420
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Join Date: Aug 2007
Location: South Carolina
Old 07-14-2008 , 17:51   Re: Zombie Plague Mod 3.60
#528

lol i have looked at sma's and guess what still really dont have a clue how or where to add the sounds i want please help if you can
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Join Date: Feb 2008
Old 07-14-2008 , 18:31   Re: Zombie Plague Mod 3.60
#529

Mercy, sería posible lanzar una bomba nuclear similar a la del hero UncleSam (SuperHeroMod) para la proxima versión, cuando termina la ronda y reemplazar el mensaje No one won por el Misil Umbrella se ha Lanzado, o algo parecido?.
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Patrick1987
Junior Member
Join Date: May 2008
Old 07-15-2008 , 04:15   Re: Zombie Plague Mod 3.60
#530

H1 i have a question how to disable that when the ppl shoot on zombie zombie can t move fast its not the knoback what is the name of this and how i can disable that ?
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