Description- add normal beamring and thirdstrike beamring to survivors. please experience it in the game
Cvars
PHP Code:
// 1 = enable normal beamring, 2 = enable thirdstrike beamring. add numbers together
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "3.000000"
survivor_beamring_enable "3"
// amplitude of normal beamring
// -
// Default: "0.0"
// Minimum: "0.000000"
survivor_beamring_normal_amplitude "0.0"
// attachment of position to show normal beamring. leave empty to use client abs origin
// -
// Default: "spine"
survivor_beamring_normal_attachment "spine"
// color and alpha of normal beamring, split up with space
// -
// Default: "0 255 0 255"
survivor_beamring_normal_color "0 255 0 255"
// end radius of normal beamring
// -
// Default: "30.0"
// Minimum: "0.000000"
survivor_beamring_normal_end_radius "30.0"
// interval to show normal beamring again
// -
// Default: "1.0"
// Minimum: "0.100000"
survivor_beamring_normal_interval "1.0"
// life of normal beamring
// -
// Default: "0.06"
// Minimum: "0.060000"
survivor_beamring_normal_life "0.06"
// model of normal beamring
// -
// Default: "materials/sprites/laserbeam.vmt"
survivor_beamring_normal_model "materials/sprites/laserbeam.vmt"
// start radius of normal beamring
// -
// Default: "0.0"
// Minimum: "0.000000"
survivor_beamring_normal_start_radius "0.0"
// width of normal beamring
// -
// Default: "1.0"
// Minimum: "0.000000"
survivor_beamring_normal_width "1.0"
// height add to z axis of normal beamring
// -
// Default: "0.0"
survivor_beamring_normal_z_axis "0.0"
// amplitude of thirdstrike beamring
// -
// Default: "0.0"
// Minimum: "0.000000"
survivor_beamring_thirdstrike_amplitude "0.0"
// attachment of position to show thirdstrike beamring. leave empty to use client abs origin
// -
// Default: "spine"
survivor_beamring_thirdstrike_attachment "spine"
// color and alpha of thirdstrike beamring, split up with space
// -
// Default: "0 0 0 255"
survivor_beamring_thirdstrike_color "0 0 0 255"
// end radius of thirdstrike beamring
// -
// Default: "30.0"
// Minimum: "0.000000"
survivor_beamring_thirdstrike_end_radius "30.0"
// interval to show thirdstrike beamring again
// -
// Default: "0.6"
// Minimum: "0.100000"
survivor_beamring_thirdstrike_interval "0.6"
// life of thirdstrike beamring
// -
// Default: "0.06"
// Minimum: "0.060000"
survivor_beamring_thirdstrike_life "0.06"
// model of thirdstrike beamring
// -
// Default: "materials/vgui/black.vmt"
survivor_beamring_thirdstrike_model "materials/vgui/black.vmt"
// start radius of thirdstrike beamring
// -
// Default: "0.0"
// Minimum: "0.000000"
survivor_beamring_thirdstrike_start_radius "0.0"
// width of thirdstrike beamring
// -
// Default: "1.5"
// Minimum: "0.000000"
survivor_beamring_thirdstrike_width "1.5"
// height add to z axis of thirdstrike beamring
// -
// Default: "0.0"
survivor_beamring_thirdstrike_z_axis "0.0"
Change log