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[L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】


  
 
 
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Author
little_froy
Senior Member
Join Date: May 2021
Plugin ID:
8633
Plugin Version:
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 01-31-2024 , 05:32   [L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】
    Reply With Quote #1

    Description
    • add normal beamring and thirdstrike beamring to survivors. please experience it in the game

    Cvars
    PHP Code:
    // 1 = enable normal beamring, 2 = enable thirdstrike beamring. add numbers together
    // -
    // Default: "3"
    // Minimum: "0.000000"
    // Maximum: "3.000000"
    survivor_beamring_enable "3"

    // amplitude of normal beamring
    // -
    // Default: "0.0"
    // Minimum: "0.000000"
    survivor_beamring_normal_amplitude "0.0"

    // attachment of position to show normal beamring. leave empty to use client abs origin
    // -
    // Default: "spine"
    survivor_beamring_normal_attachment "spine"

    // color and alpha of normal beamring, split up with space
    // -
    // Default: "0 255 0 255"
    survivor_beamring_normal_color "0 255 0 255"

    // end radius of normal beamring
    // -
    // Default: "30.0"
    // Minimum: "0.000000"
    survivor_beamring_normal_end_radius "30.0"

    // interval to show normal beamring again
    // -
    // Default: "1.0"
    // Minimum: "0.100000"
    survivor_beamring_normal_interval "1.0"

    // life of normal beamring
    // -
    // Default: "0.06"
    // Minimum: "0.060000"
    survivor_beamring_normal_life "0.06"

    // model of normal beamring
    // -
    // Default: "materials/sprites/laserbeam.vmt"
    survivor_beamring_normal_model "materials/sprites/laserbeam.vmt"

    // start radius of normal beamring
    // -
    // Default: "0.0"
    // Minimum: "0.000000"
    survivor_beamring_normal_start_radius "0.0"

    // width of normal beamring
    // -
    // Default: "1.0"
    // Minimum: "0.000000"
    survivor_beamring_normal_width "1.0"

    // height add to z axis of normal beamring
    // -
    // Default: "0.0"
    survivor_beamring_normal_z_axis "0.0"

    // amplitude of thirdstrike beamring
    // -
    // Default: "0.0"
    // Minimum: "0.000000"
    survivor_beamring_thirdstrike_amplitude "0.0"

    // attachment of position to show thirdstrike beamring. leave empty to use client abs origin
    // -
    // Default: "spine"
    survivor_beamring_thirdstrike_attachment "spine"

    // color and alpha of thirdstrike beamring, split up with space
    // -
    // Default: "0 0 0 255"
    survivor_beamring_thirdstrike_color "0 0 0 255"

    // end radius of thirdstrike beamring
    // -
    // Default: "30.0"
    // Minimum: "0.000000"
    survivor_beamring_thirdstrike_end_radius "30.0"

    // interval to show thirdstrike beamring again
    // -
    // Default: "0.6"
    // Minimum: "0.100000"
    survivor_beamring_thirdstrike_interval "0.6"

    // life of thirdstrike beamring
    // -
    // Default: "0.06"
    // Minimum: "0.060000"
    survivor_beamring_thirdstrike_life "0.06"

    // model of thirdstrike beamring
    // -
    // Default: "materials/vgui/black.vmt"
    survivor_beamring_thirdstrike_model "materials/vgui/black.vmt"

    // start radius of thirdstrike beamring
    // -
    // Default: "0.0"
    // Minimum: "0.000000"
    survivor_beamring_thirdstrike_start_radius "0.0"

    // width of thirdstrike beamring
    // -
    // Default: "1.5"
    // Minimum: "0.000000"
    survivor_beamring_thirdstrike_width "1.5"

    // height add to z axis of thirdstrike beamring
    // -
    // Default: "0.0"
    survivor_beamring_thirdstrike_z_axis "0.0" 
    Change log
    Spoiler
    Attached Files
    File Type: sp Get Plugin or Get Source (survivor_beamring.sp - 84 views - 12.5 KB)

    Last edited by little_froy; 02-05-2024 at 04:05.
    little_froy is offline
     



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