Raised This Month: $51 Target: $400
 12% 

[TF2] Biohazard [0.0.3.0] [31/03/20]


Post New Thread Reply   
 
Thread Tools Display Modes
x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 04-25-2018 , 13:09   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #81

Current projects are https://github.com/x6herbius/calliper (which is on the backburner a bit right now) and https://github.com/x6herbius/afterburner, but there are a couple of other things I've been tinkering with as well. Really it's just what I feel like doing day to day outside of work.

I'd be happy to help out with questions! It has been a while since I've touched SourceMod, but I'll help out if I can. I'll PM you with details.
x6herbius is offline
Send a message via Skype™ to x6herbius
ScottieKnowz
Junior Member
Join Date: Mar 2018
Location: Wisconsin, US
Old 04-25-2018 , 13:32   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #82

Awesome! Thank you. Speak soon
ScottieKnowz is offline
dedimark
Senior Member
Join Date: Jul 2015
Location: London
Old 07-16-2018 , 17:22   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #83

anyone have map list for this mod? pl_ cp_ ctf_

Thank you
dedimark is offline
x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 07-17-2018 , 02:03   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #84

The sample maps I made for it have the prefix bh_. As far as I remember (though I'm not in a position to check right now), all you need for a compatible map is a setup timer, and for any objectives (control points etc.) to have been removed.
x6herbius is offline
Send a message via Skype™ to x6herbius
dedimark
Senior Member
Join Date: Jul 2015
Location: London
Old 07-17-2018 , 10:03   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #85

Quote:
Originally Posted by x6herbius View Post
The sample maps I made for it have the prefix bh_. As far as I remember (though I'm not in a position to check right now), all you need for a compatible map is a setup timer, and for any objectives (control points etc.) to have been removed.
so I need to remove objectives from maps yes? pl_ ctf_ cp_ etc.
dedimark is offline
x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 07-17-2018 , 17:39   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #86

If you want an example, this is the map I used for testing. You can open it up in Hammer if you like. https://github.com/x6herbius/tf2maps...ter/BHOffblast
x6herbius is offline
Send a message via Skype™ to x6herbius
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 12-09-2019 , 09:10   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #87

L 12/09/2019 - 14:08:06: Info (map "bh_lumberyard_b3") (file "errors_20191209.log")
L 12/09/2019 - 14:08:06: [SM] Exception reported: Cannot create new entity when no map is running
L 12/09/2019 - 14:08:06: [SM] Blaming: TFBiohazard.smx
L 12/09/2019 - 14:08:06: [SM] Call stack trace:
L 12/09/2019 - 14:08:06: [SM] [0] CreateEntityByName
L 12/09/2019 - 14:08:06: [SM] [1] Line 1023, C:\Users\RavensBro\Desktop\source mod and meta mod\sourcemod-1.9.0-git6256-windows-TF2-Jailbreak-Redux\addons\sourcemod\scripting\TFBiohazard. sp::RoundWin
L 12/09/2019 - 14:08:06: [SM] [2] Line 1152, C:\Users\RavensBro\Desktop\source mod and meta mod\sourcemod-1.9.0-git6256-windows-TF2-Jailbreak-Redux\addons\sourcemod\scripting\TFBiohazard. sp::Cleanup
L 12/09/2019 - 14:08:06: [SM] [3] Line 294, C:\Users\RavensBro\Desktop\source mod and meta mod\sourcemod-1.9.0-git6256-windows-TF2-Jailbreak-Redux\addons\sourcemod\scripting\TFBiohazard. sp::OnPluginEnd
L 12/09/2019 - 14:08:06: Error log file session closed.
RavensBro is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 12-09-2019 , 09:13   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #88

TFBiohazard/TFBiohazard.cfg' not present; not executing
RavensBro is offline
x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 12-09-2019 , 09:55   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #89

I'm afraid it's been ages since I've looked at this plugin, and I have too many other things going on to be able to support it right now.
x6herbius is offline
Send a message via Skype™ to x6herbius
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 12-09-2019 , 11:07   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #90

ok np
RavensBro is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:49.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode