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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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skyyy
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Join Date: Mar 2018
Old 03-14-2018 , 07:14   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1511

Quote:
Originally Posted by versatile_bfg View Post
For the prac cfg just edit the csgo/cfg/warmod/prac.cfg file

For the veto maps it should be under csgo/cfg/warmod/veto_maps_list.txt



on_map_load.cfg --- When the map is loaded this should be executed
on_match_end.cfg --- When a match is finished this will be executed
practice.cfg --- This is executed when /prac is called
ruleset_default.cfg --- This is executed on match start if this is the match config set to run
ruleset_global.cfg --- This is executed on every match start
ruleset_knife.cfg --- This is executed on knife round start
ruleset_overtime.cfg --- This is executed on match start if this is the match config set to run
ruleset_playout.cfg --- This is executed on match start if this is the match config set to run
ruleset_warmup.cfg -- When the map is loaded or is put into warmup mode [via warmod]
What if I have literally no cfgs in my csgo/cfg/warmod folder? I don't have the warmod folder at all.... Eventhough the warmod works fine on the server. How do I get the cfgs to appear in the folder so I can edit them?

Edit: I did some testing and it seems like all the files that should be created on server start by your plugin do not get created... any idea on how to fix this?
Edit2: Server provider just told me that the configs do in fact get created, but not stored permanently so they don't show on FTP either. I would have to manually upload them to the FTP. Is it possible to download the cfgs and upload them seperately?

Last edited by skyyy; 03-14-2018 at 14:14.
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Mask
AlliedModders Donor
Join Date: Oct 2010
Old 03-14-2018 , 07:23   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1512

Has anyone working web part for showing matches and players statistics?There was a few links in this thread but none of them seems to be working anymore.
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TheFlyingApple
Member
Join Date: Aug 2016
Old 03-28-2018 , 15:05   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1513

Hey!

My server is not uploading the data to my mysql data.. Instead i get this error in my error.log

Quote:
[SM] Blaming: warmod.smx
[SM] Call stack trace:
[SM] [0] SQL_TQuery
[SM] [1] Line 10165, warmod.sp::MySQL_UploadResultsRound
[SM] [2] Line 4137, warmod.sp::AddScore
[SM] [3] Line 3205, warmod.sp::Event_Round_End
Any one who have an idea on how to fix it?
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 04-02-2018 , 02:19   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1514

Quote:
Originally Posted by TheFlyingApple View Post
Hey!

My server is not uploading the data to my mysql data.. Instead i get this error in my error.log



Any one who have an idea on how to fix it?
Should be a few lines before that in the error log. please post them as well.
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ffx2
New Member
Join Date: Apr 2018
Old 04-10-2018 , 14:47   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1515

Hello everyone

Have a issue with warmod showing damage after the person has died (cant have this on the server if we play comps on it sadly) i have set wm_damageprint_enabled "0" but the pop up Damage still shows for some reason . I did check the servers cfg as well
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 04-11-2018 , 13:20   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1516

Quote:
Originally Posted by ffx2 View Post
Hello everyone

Have a issue with warmod showing damage after the person has died (cant have this on the server if we play comps on it sadly) i have set wm_damageprint_enabled "0" but the pop up Damage still shows for some reason . I did check the servers cfg as well
Disable this also in the server.cfg, command sv_damage_print_enable "0"

Last edited by paulo_crash; 04-11-2018 at 13:21.
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ffx2
New Member
Join Date: Apr 2018
Old 04-15-2018 , 08:57   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1517

Quote:
Originally Posted by paulo_crash View Post
Disable this also in the server.cfg, command sv_damage_print_enable "0"
i have done that problem still there


So i copy and pasted sv_damage_print_enable "0" every where and got it to work

Last edited by ffx2; 04-15-2018 at 14:50.
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goodBEan
Senior Member
Join Date: Jul 2010
Location: St. Louis Mo USA
Old 04-24-2018 , 19:35   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1518

Had a weird glitch showed up on a weekend event. The message "All players have connected. Match will start in 60 Seconds". Was spammed constantly right after knife round was over. I couldn't figure out what was going on or what caused it. It caused one players system to crash. I got a log file of from our test script attached.



Here are the versions of what I got.
"[BFG] WarMod" (17.08.12.1053) by Versatile_BFG
SourceMod Version: 1.9.0.6148
SourcePawn Engine: 1.9.0.6148, jit-x86 (build 1.9.0.614
SourcePawn API: v1 = 4, v2 = 12
Compiled on: Aug 23 2017 06:53:42
Metamod:Source version 1.11.0-dev+1097
Plugin interface version: 16:14
SourceHook version: 5:5
Attached Files
File Type: txt ll-harvey [ 2018-04-24.182214 ].txt (44.4 KB, 154 views)
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rogeraabbccdd
Veteran Member
Join Date: Jun 2015
Location: de_dust2
Old 04-24-2018 , 22:55   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1519

Try add these cvars in your warmup.cfg
PHP Code:
mp_warmuptime_all_players_connected 0 
mp_warmup_pausetimer 1 
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 04-28-2018 , 15:05   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1520

Doubt, would WarMod have any command that when the 10 players connect to the server instead of all give! Ready the server would change from heating to live mode in X seconds?

It would be these commands:
Quote:
Originally Posted by rogeraabbccdd View Post
Try add these cvars in your warmup.cfg
PHP Code:
mp_warmuptime_all_players_connected 0 
mp_warmup_pausetimer 1 
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