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[TF2] Freak Fortress 2


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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 04-27-2012 , 11:59   Re: [TF2] Freak Fortress 2
#501

Hmm, I was hoping someone (MaloModo?) who has an active FF2 install would test out the special_noanims files I posted yesterday: Attachment 102769.

I completely forgot to test it yesterday. I may have gotten sidetracked yesterday after work (darn you TF2, darn you Fez).
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Last edited by Powerlord; 04-27-2012 at 12:00.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 04-27-2012 , 13:52   Re: [TF2] Freak Fortress 2
#502

What does this code do? Is it safe if i remove it?...
PHP Code:
#pragma semicolon 1 
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MaloModo
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Join Date: Aug 2008
Old 04-27-2012 , 14:10   Re: [TF2] Freak Fortress 2
#503

Quote:
Originally Posted by Powerlord View Post
Hmm, I was hoping someone (MaloModo?) who has an active FF2 install would test out the special_noanims files I posted yesterday: Attachment 102769.

I completely forgot to test it yesterday. I may have gotten sidetracked yesterday after work (darn you TF2, darn you Fez).
I tested it on windows at home and on linux...I almost fell off my chair (). It honored the 6 ammo limit with primary shotgun (9) on both. Gave zero ammo to flaregun with both assigned to primary and 2nd slot in rage_new_weapon. So primary looks like it may be good. Cheers mate!
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11530
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Location: Underworld
Old 04-27-2012 , 14:47   Re: [TF2] Freak Fortress 2
#504

Quote:
Originally Posted by Otokiru View Post
What does this code do? Is it safe if i remove it?...
PHP Code:
#pragma semicolon 1 
This forces the complier to ensure lines are terminated by a semicolon. Whilst code will compile without semicolons if #pragma semicolon 1 is left out, some people just prefer this style of coding.
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Powerlord
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Join Date: Jun 2008
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Old 04-27-2012 , 21:35   Re: [TF2] Freak Fortress 2
#505

I just did some testing with the weapon slot numbers. The Item Definition Index page now lists the slot number after the name of the loadout slot for weapons.

I was wrong. Despite being named Secondary in game, the Spy guns are slot 0 (primary). The Spy's other slots are:
  1. Sapper
  2. Melee
  3. Disguise Kit
  4. Watch

I'll fix the Revolver slot in the FemSpy set when I update it this weekend.
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Last edited by Powerlord; 04-27-2012 at 21:40.
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Dugger
Member
Join Date: Jul 2010
Old 04-27-2012 , 22:40   Re: [TF2] Freak Fortress 2
#506

I have been having a few problems with this plugin. When players join the server that is on a vsh map it says waiting for more players and i have 10 players in the server. The only way for me to fix this is to type a command in console via rcon that cancels the whole waiting for players. Is there a way to fix this like put that command in the server.cfg or the arena config? or is it a bug?
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Diviara27
Senior Member
Join Date: Feb 2010
Old 04-27-2012 , 23:03   Re: [TF2] Freak Fortress 2
#507

Guys, is it possible to make a boss model but with materials folder only?
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-27-2012 , 23:04   Re: [TF2] Freak Fortress 2
#508

Quote:
Originally Posted by Dugger View Post
I have been having a few problems with this plugin. When players join the server that is on a vsh map it says waiting for more players and i have 10 players in the server. The only way for me to fix this is to type a command in console via rcon that cancels the whole waiting for players. Is there a way to fix this like put that command in the server.cfg or the arena config? or is it a bug?
mp_waitingforplayers_cancel 1

Quote:
Originally Posted by Diviara27 View Post
Guys, is it possible to make a boss model but with materials folder only?
No.
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Dugger
Member
Join Date: Jul 2010
Old 04-27-2012 , 23:40   Re: [TF2] Freak Fortress 2
#509

Quote:
Originally Posted by MasterOfTheXP View Post
mp_waitingforplayers_cancel 1



No.
i tried that in both my server.cfg and the arena cfg and neither fixed the infinite waiting for players bug i am experiencing. Below is the whole copy and paste of my server.cfg which is the exact same as my arena config file
// this is your server name as shown in the server list
hostname "FPSNetwork.org 24/7 Saxton Hale/FF2 Server |FastDL|"

sv_password ""
// your server password. a pair of double quotes means it is not set and anyone can join

// start rcon settings
mp_waitingforplayers_cancel 1
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned

// end rcon settings

// start cvars for balancing un-even teams

mp_autoteambalance 0
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 24
// Teams are unbalanced when one team has this many more players than the other (0 disables)

// end cvars for balancing un-even teams

// start cvars for round and game times

mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_restartround 20
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 120
// Timelimit (in seconds) of the stalemate round
mp_timelimit 30
// game time per map in minutes

// end cvars for round and game times

// start cvars for win conditions

mp_maxrounds 0
// Max number of rounds to play before server changes maps
mp_winlimit 0
// Max number of rounds one team can win before a server changes maps

// end cvars for win conditions

// start client specific cvars

mp_forcecamera 0
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_friendlyfire 0
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
sv_maxspeed 320
// the maximun speed a client can move at
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed

// end client specific cvars

// start cvars for communication

sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 1
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over

// end cvars for communication

// start download cvars

sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 15
// Max download file size. Default is 15
sv_downloadurl "http://fpsnetwork.org/fastdl/tf/"
//redirect download location

// end download cvars

// start bandwidth rates/settings

sv_minrate 20000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 66
sv_mincmdrate 66
sv_maxcmdrate 100

// end bandwidth rates/settings

// start server logging

log on
// enable or disable server logging. on is on off is off
sv_logbans 1
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 1
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file

// end server logging

// start cvars for general operation

sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 3
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact [email protected]
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 0
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 1
// kicks clients that do not have content that matches what is on the server

// end cvars for general operation

// start execute ban files

exec banned_user.cfg
exec banned_ip.cfg
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-27-2012 , 23:45   Re: [TF2] Freak Fortress 2
#510

Quote:
Originally Posted by Dugger View Post
i tried that in both my server.cfg and the arena cfg and neither fixed the infinite waiting for players bug i am experiencing.
What about in autoexec.cfg or config.cfg?
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