Senior Member
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06-17-2023
, 03:09
Players get no crosshair when changing teams
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#1
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I have one of the match/captain plugin where two captains are selected, they duel it out, select teams and then select players. But when the players selected from the spectator, some of them lose their crosshair and have to reconnect.
Can anyone help me fix this please? Its a real nuisance to players.
LetsSecondChoosePlayers() is similar to LetsFirstChoosePlayers()
Code:
// transferring all players to spectator
public Spec()
{
new iPlayers[32], iPlayersNum, iPlayer
get_players(iPlayers, iPlayersNum)
for(new i;i < iPlayersNum;i++)
{
iPlayer = iPlayers[i]
if(is_user_alive(iPlayer))
{
user_silentkill(iPlayer)
}
if(cs_get_user_team(iPlayer) < CS_TEAM_SPECTATOR)
{
cs_set_user_team(iPlayer, CS_TEAM_SPECTATOR)
}
}
}
// MENU TO CHOOSE PLAYERS FOR FIRST CAPTAIN !!!
public LetsFirstChoosePlayers(id){
new players[32], count;
get_players(players, count,"eh","SPECTATOR");
if(count > 0){
new iChoosePlayers = LetsFirstChoosePlayersMenu( id, "Choose A player.", "LetsFirstChoosePlayersHandler" );
menu_setprop( iChoosePlayers, MPROP_NUMBER_COLOR, "\y" );
menu_display( id, iChoosePlayers );
return PLUGIN_HANDLED;
}
else{
set_cvar_string("amx_warname","Teams Are Set!")
set_dhudmessage(0,255, 0, -1.0, -1.0, 0, 2.0, 6.0, 0.8, 0.8)
show_dhudmessage(0,"Teams are SET ! ^n ^n First Half will start Now.......")
// Set Tasks
set_task(0.1,"SetMatchCap");
set_task(1.0,"LiveInThree");
set_task(1.2, "SV_Restart", .flags="a", .repeat=3);
set_task(3.0,"StartMatch");
return PLUGIN_HANDLED;
}
}
LetsFirstChoosePlayersMenu(id, const szMenuTitle[], const szMenuHandler[]){
new iChoosePlayers = menu_create( szMenuTitle, szMenuHandler );
new iPlayers[32], iNum, iPlayer, szPlayerName[32], szUserId[32];
get_players( iPlayers, iNum, "h" );
new PlayerWithPoints[128]
for(new i = 0 ;i<iNum;i++){
iPlayer = iPlayers[i];
//Add user in the menu if - CONNECTED and TEAM IS T.
if(get_user_team(iPlayer) == 3 ){
get_user_name( iPlayer, szPlayerName, charsmax( szPlayerName ) );
formatex(PlayerWithPoints,127,"%s",szPlayerName)
formatex( szUserId, charsmax( szUserId ), "%d", get_user_userid( iPlayer ) );
menu_additem( iChoosePlayers, PlayerWithPoints, szUserId, 0 );
}
}
return iChoosePlayers;
}
public LetsFirstChoosePlayersHandler( id, iChoosePlayers, iItem ){
if ( iItem == MENU_EXIT ){
new iChoosePlayers = LetsFirstChoosePlayersMenu( id, "Choose A player.", "LetsFirstChoosePlayersHandler" );
menu_setprop( iChoosePlayers, MPROP_NUMBER_COLOR, "\y" );
menu_display( id, iChoosePlayers );
return PLUGIN_HANDLED;
}
new szUserId[32], szPlayerName[32], iPlayer, iCallback;
menu_item_getinfo( iChoosePlayers, iItem, iCallback, szUserId, charsmax( szUserId ), szPlayerName, charsmax( szPlayerName ), iCallback );
if ( ( iPlayer = find_player( "k", str_to_num( szUserId ) ) ) ){
new ChoosenPlayer[32]
get_user_name(iPlayer, ChoosenPlayer, charsmax(ChoosenPlayer))
CromChat(0," &x04Captain &x03%s &x04chose &x01Player &x04%s ",g_Captain1,ChoosenPlayer);
if(!is_user_connected(iPlayer)){
new iChoosePlayers = LetsFirstChoosePlayersMenu( id, "Choose A player.", "LetsFirstChoosePlayersHandler" );
menu_setprop( iChoosePlayers, MPROP_NUMBER_COLOR, "\y" );
menu_display( id, iChoosePlayers );
return PLUGIN_HANDLED;
}
else{
CaptainChoosenID = id
WhoChoseThePlayer = 1
cs_set_user_team(iPlayer, cs_get_user_team(id))
LetsSecondChoosePlayers(ShowMenuSecond)
return PLUGIN_HANDLED;
}
}
return PLUGIN_HANDLED;
}
Last edited by WhiteFang1319; 06-17-2023 at 03:10.
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