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AntiSpeedhack questions


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jackliu92
Senior Member
Join Date: Aug 2006
Old 01-16-2013 , 22:42   AntiSpeedhack questions
Reply With Quote #1

First of all, I am sorry that I did not found the speed hack mod topic, so I decided to post a new one here...

According to log:
Code:
L 01/15/2013 - 18:16:19: [smac_speedhack.smx] GutsAndGlory! (ID: BOT | IP: 127.0.0.1) is suspected of using speedhack.
L 01/15/2013 - 18:17:14: [smac_speedhack.smx] GutsAndGlory! (ID: BOT | IP: 127.0.0.1) is suspected of using speedhack.
BOTs are not ignored? I am using original bot from TF2, and no other bot plugin installed, somehow one of the bots got suspected... thats weird... All other bots were fine... Should the plugin ignore the bots instead?


Question 2
Code:
L 01/15/2013 - 21:25:38: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:26:08: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:26:56: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:27:33: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:28:03: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:28:37: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:29:19: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:29:50: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:30:20: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:30:50: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:31:21: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:31:51: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:32:30: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:33:11: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:33:41: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
L 01/15/2013 - 21:34:11: [smac_speedhack.smx] FoShizzle Ice Pirate Gipsy Lor (ID: STEAM_0:0:44867625 | IP: IP ADDRESS) is suspected of using speedhack.
Is it possible to limit the same log so my log file will not be overwhelmed? Maybe only show up once for each new connection? Or maybe when the target player disconnected from the server, print a total count of detection on the log instead.
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Last edited by jackliu92; 01-16-2013 at 22:48.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 01-17-2013 , 01:38   Re: AntiSpeedhack questions
Reply With Quote #2

Quote:
Originally Posted by jackliu92 View Post
BOTs are not ignored? I am using original bot from TF2, and no other bot plugin installed, somehow one of the bots got suspected... thats weird... All other bots were fine... Should the plugin ignore the bots instead?
Yes it should ignore bots. The reason only one bot was detected is because a previous speedhacker left the server, and that data was carried over to the bot that replaced them.

Quote:
Originally Posted by jackliu92 View Post
Is it possible to limit the same log so my log file will not be overwhelmed? Maybe only show up once for each new connection? Or maybe when the target player disconnected from the server, print a total count of detection on the log instead.
Yea we'll think of something. Right now it only logs once every 30 seconds, but I suppose if that player stays on your server then the log will fill up quickly.

These should both be fixed in the next release, thanks.
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ppalex
Senior Member
Join Date: Nov 2012
Location: Russia, near the Moscow
Old 01-17-2013 , 14:14   Re: AntiSpeedhack questions
Reply With Quote #3

Quote:
Originally Posted by GoD-Tony View Post
Yes it should ignore bots.
Could you explain this (from errors log)?
All plugins last version.
Code:
L 01/17/2013 - 12:18:16: [SM] Native "GetClientAvgLatency" reported: Client 8 is a bot
L 01/17/2013 - 12:18:16: [SM] Displaying call stack trace for plugin "smac.smx":
L 01/17/2013 - 12:18:16: [SM]   [0]  Line 280, smac.sp::Native_LogAction()
L 01/17/2013 - 12:18:16: [SM] Native "SMAC_LogAction" reported: Error encountered while processing a dynamic native
L 01/17/2013 - 12:18:16: [SM] Displaying call stack trace for plugin "smac_speedhack.smx":
L 01/17/2013 - 12:18:16: [SM]   [0]  Line 83, smac_speedhack.sp::Timer_AddTicks()
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 01-17-2013 , 14:23   Re: AntiSpeedhack questions
Reply With Quote #4

You have verbose logging enabled. A bot does not have latency, so it errored.

These issues should be fixed in the next release.
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Last edited by SystematicMania; 01-17-2013 at 14:24.
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-21-2013 , 02:49   Re: AntiSpeedhack questions
Reply With Quote #5

I've noticed since these updates I've been getting more warnings popping up about players, should I assume this is SMAC working or SMAC not working?

I know it's hard to tell without observing, but if anti-speedhack works there shouldn't be anything to observe anyway. Can the plugin be unloaded with instant effect to catch potential speedhackers?
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 01-21-2013 , 02:59   Re: AntiSpeedhack questions
Reply With Quote #6

Quote:
Originally Posted by Jargon View Post
I know it's hard to tell without observing, but if anti-speedhack works there shouldn't be anything to observe anyway. Can the plugin be unloaded with instant effect to catch potential speedhackers?
That should work assuming they hadn't toggled off by then.
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Last edited by SystematicMania; 01-21-2013 at 03:01.
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-21-2013 , 03:24   Re: AntiSpeedhack questions
Reply With Quote #7

Excellent, worth a shot then I'd say! Thanks for the clarification.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 01-22-2013 , 15:34   Re: AntiSpeedhack questions
Reply With Quote #8

The last antispeedhack do too many false detections. Too many lagger detected like speedhacker.
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 01-22-2013 , 16:34   Re: AntiSpeedhack questions
Reply With Quote #9

Quote:
Originally Posted by pubhero View Post
The last antispeedhack do too many false detections. Too many lagger detected like speedhacker.
I'll look into a way to filter laggers from notifications. There's really no way to avoid them entirely though.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 01-23-2013 , 11:49   Re: AntiSpeedhack questions
Reply With Quote #10

Quote:
Originally Posted by pubhero View Post
The last antispeedhack do too many false detections. Too many lagger detected like speedhacker.
They aren't exactly false detections, as the message says that a player is suspected of speedhacking. It's known that severely lagging clients can trigger this message, and it's why the module doesn't take any action on its own.

The message is there to help, but if it's considered the opposite then it can be removed in a future update.
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