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Quake Sounds


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J@y-R
Senior Member
Join Date: Jan 2007
Location: Hamburg (Germany)
Old 08-08-2007 , 11:01   Re: SM Quake Sounds
Reply With Quote #101

if I in the HLSW console sm plugin list write then come
25 <Error> “QuakeSounds” (1.4.1) by AMP
however with version 1.3/1.3.1 is go however not there plugin completely normally



[SM] Plugin encountered error 15: Array index is out of bounds
[SM] Debug mode is not enabled for "quakesounds.smx"
[SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 26 on

i have debugmode on for this plug-in
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dalto
Veteran Member
Join Date: Jul 2007
Old 08-08-2007 , 11:06   Re: SM Quake Sounds
Reply With Quote #102

Did you update you addons/sourcemod/translations/plugins.quakesounds.txt and addons/sourcemod/config/quakesoundlist.cfg to the ones that were packaged with the 1.4.1 distribution?
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J@y-R
Senior Member
Join Date: Jan 2007
Location: Hamburg (Germany)
Old 08-08-2007 , 11:08   Re: SM Quake Sounds
Reply With Quote #103

i have restart my server and now going fine ^^lol^^

and I have nothing changed simply only times actively much-calibrates a server error


mfg JaY

Last edited by J@y-R; 08-08-2007 at 11:14.
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dalto
Veteran Member
Join Date: Jul 2007
Old 08-08-2007 , 11:15   Re: SM Quake Sounds
Reply With Quote #104

Quote:
Originally Posted by J@y-R View Post
yes i have all cfg's.txt's all datas updatet

i will have back version 1.3 or 1.3.1 pls this is working
ok, here is a copy of 1.3.1

Last edited by asherkin; 06-06-2012 at 07:29. Reason: Removed binary, no source code.
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stubu
Junior Member
Join Date: Jun 2007
Location: Germany
Old 08-08-2007 , 11:43   Re: SM Quake Sounds
Reply With Quote #105

Hi.

I have had the same error but in ver 1.3. But only once time in 3days.

Quote:
Plugin encountered error 15: Array index is out of bounds
So i think it is not a problem with the ver 1.4

CU

Stubu
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-08-2007 , 11:51   Re: SM Quake Sounds
Reply With Quote #106

Just so you know you have typos in phrase file
Code:
    "double combo"
    {
        "#format"    "{1:s}"
        "en"        "{1} just pulled off a Double Kill"
    }
    "triple combo"
    {
        "#format"    "{1:s}"
        "en"        "{1} just pulled off a Triple Kill"
    }
    "quad combo"
    {
        "#format"    "{1:s}"
        "en"        "{1} just pulled off a Quadruple Combo"
    }
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dalto
Veteran Member
Join Date: Jul 2007
Old 08-08-2007 , 12:08   Re: SM Quake Sounds
Reply With Quote #107

Quote:
Originally Posted by Tekniqal View Post
Just so you know you have typos in phrase file
Code:
    "double combo"
    {
        "#format"    "{1:s}"
        "en"        "{1} just pulled off a Double Kill"
    }
    "triple combo"
    {
        "#format"    "{1:s}"
        "en"        "{1} just pulled off a Triple Kill"
    }
    "quad combo"
    {
        "#format"    "{1:s}"
        "en"        "{1} just pulled off a Quadruple Combo"
    }
Sadly, even after you posting the relevant portion, I still don't see the typos.
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dalto
Veteran Member
Join Date: Jul 2007
Old 08-08-2007 , 12:15   Re: SM Quake Sounds
Reply With Quote #108

Quote:
Originally Posted by stubu View Post
Hi.

I have had the same error but in ver 1.3. But only once time in 3days.



So i think it is not a problem with the ver 1.4

CU

Stubu
Version 1.0-1.3 have bugs that will cause array out of bounds errors.

They were fixed in 1.3.1.

However, none of those would stop the plugin from loading like J@y-R is seeing. It is almost definitely a problem in the quakesoundlist.cfg file. If we can figure out what it is, I can add some better error handling for the condition.

Tonight I will try to run 1.4.2 against a 1.3 configuration file and see what kind of errors I receive.
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-08-2007 , 12:35   Re: SM Quake Sounds
Reply With Quote #109

Quote:
Originally Posted by dalto View Post
Sadly, even after you posting the relevant portion, I still don't see the typos.
LOL sorry i fixed them, was hoping someone would open up their file and compare. The off's were of's missing f's haha.
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-08-2007 , 12:37   Re: SM Quake Sounds
Reply With Quote #110

On a side note have you noticed that when you join the server it makes you download the sounds every time? Not sure why yet... We DO use sv_pure and we have the quake directory set to allow_from_disk
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