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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 06-01-2015 , 03:46   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1481

Quote:
Originally Posted by L33TGaming View Post
does mp_randomspawn need to be 1 when using dm_randomspawn_internal 1?
Yes and no:
- mp_randomspawn enables random spawn points (DM spawn points)
- dm_randomspawn_internal enables spawn point selection by the plugin (that superseeds CS:GO), only if mp_randomspawn is 1

Thus if mp_randomspaw is 0, dm_randomspawn_internal has no effect (but dm_normalspawn_internal has)

Quote:
Originally Posted by L33TGaming View Post
Also, players are complaining about aimpunch even though the server is set to give armour and kevlar. When shot, the player will be aimpunch as if there's no armour. This doesn't happen on any other servers other than DM.
Plugin does not handle aimpunch.
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 06-03-2015 , 18:00   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1482

How to fix these errors?

Quote:
L 06/03/2015 - 00:24:20: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 06/03/2015 - 00:24:20: [SM] [0] Line 1308, deathmatch/spawns.sp::spawns_ComputeValidSpawns()
L 06/03/2015 - 00:24:20: [SM] [1] Line 1383, deathmatch/spawns.sp::spawns_SelectSpawnPoint()
L 06/03/2015 - 00:24:20: [SM] [2] Line 76, deathmatch/dhook.sp::dhook_EntSelectSpawnPoint()
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h3bus
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Join Date: Nov 2013
Old 06-04-2015 , 03:32   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1483

Could you please give me the actual error which is logged just before the call stack?
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 06-04-2015 , 04:15   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1484

[SM] Native "SDKCall" reported: Entity 128 is not valid
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 06-04-2015 , 05:53   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1485

Could you give me your plugin and exts lists?
On which map does this happen?

Could you send me you spawn points files for this map?
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Sw33T3R
AlliedModders Donor
Join Date: Mar 2014
Old 06-05-2015 , 12:17   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1486

It's possible to add HP per Kill?
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h3bus
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Join Date: Nov 2013
Old 06-05-2015 , 12:45   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1487

Quote:
Code:
dm_hp_kill                        5         HP per kill.
dm_hp_hs                          10        HP per headshot kill.
dm_hp_knife                       25        HP per knife kill.
dm_hp_nade                        25        HP per nade kill.

Last edited by h3bus; 06-05-2015 at 12:46.
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binderjeep
Member
Join Date: Jan 2015
Old 06-06-2015 , 09:19   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1488

I can't compile the plugin on my machine, i added all the extra's "dhooks, base64, rankme, " this is my error


deathmatch/smc_reader.sp(120) : error 076: syntax error in the expression, or invalid function call
deathmatch/user_messages.sp(83) : error 130: cannot coerce functions to values
deathmatch/user_messages.sp(209) : error 163: indeterminate array size in "sizeof" expression (symbol "message")
deathmatch/config_messages.sp(50) : error 163: indeterminate array size in "sizeof" expression (symbol "text")
deathmatch/config_messages.sp(84) : error 163: indeterminate array size in "sizeof" expression (symbol "text")
deathmatch/config_messages.sp(140) : error 163: indeterminate array size in "sizeof" expression (symbol "text")
deathmatch/config_messages.sp(151) : error 163: indeterminate array size in "sizeof" expression (symbol "text")
deathmatch/admin_menu.sp(220) : error 163: indeterminate array size in "sizeof" expression (symbol "name")
deathmatch.sp(85) : error 017: undefined symbol "Updater_AddPlugin"
deathmatch.sp(152) : error 017: undefined symbol "Updater_AddPlugin"
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h3bus
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Join Date: Nov 2013
Old 06-06-2015 , 12:31   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1489

You need an 1.6 compiler, and also the updater include.

Last edited by h3bus; 06-06-2015 at 12:32.
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philn
New Member
Join Date: Jun 2015
Old 06-08-2015 , 14:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1490

I am trying to set up a headshot only deathmatch server.
Your plugin runs well but I can not get the random spawns to work.

I just want default random spawns just like in deathmatch. What are the required settings?
gamemode? gametype?

Anything in your plugin?

Also, how to set it up that teammates can be killed as well?

Last edited by philn; 06-08-2015 at 14:41.
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