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Guillotine few codes


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By Hazard
Member
Join Date: Jan 2016
Old 12-18-2017 , 11:51   Guillotine few codes
Reply With Quote #1

Hi friends, I want to give the gun admin at the beginning of round thanks. ( is_user_human ) (Instead of knife)

Waiting for your help. Thanks in advance


PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>

#define PLUGIN "Blood-Dripper"
#define VERSION "1.0"
#define AUTHOR "m4m3ts"

#define CSW_BDRIPPER CSW_MAC10
#define weapon_guillotine "weapon_mac10"
#define old_event "events/mac10.sc"
#define old_w_model "models/w_mac10.mdl"
#define WEAPON_SECRETCODE 1329419


#define DEFAULT_AMMO 10
#define DAMAGE 10
#define BDRIP_CLASSNAME "Blood Dripper"
#define WEAPON_ANIMEXT "knife"

#define Get_Ent_Data(%1,%2) get_pdata_int(%1,%2,4)
#define Set_Ent_Data(%1,%2,%3) set_pdata_int(%1,%2,%3,4)

const PDATA_SAFE 2
const OFFSET_LINUX_WEAPONS 4
const OFFSET_WEAPONOWNER 41
const m_flNextAttack 83
const m_szAnimExtention 492

new const v_model[] = "models/v_guillotine.mdl"
new const p_model[] = "models/p_guillotine.mdl"
new const w_model[] = "models/w_guillotine.mdl"
new const KNIFE_MODEL[] = "models/guillotine_projectile.mdl"
new const PECAH_MODEL[] = "models/gibs_guilotine.mdl"
new const hit_wall[] = "weapons/janus9_stone1.wav"
new const hit_wall2[] = "weapons/janus9_stone2.wav"
new const weapon_sound[6][] = 
{
    
"weapons/guillotine_catch2.wav",
    
"weapons/guillotine_draw.wav",
    
"weapons/guillotine_draw_empty.wav",
    
"weapons/guillotine_explode.wav",
    
"weapons/guillotine_red.wav",
    
"weapons/guillotine-1.wav"
}


new const 
WeaponResource[3][] = 
{
    
"sprites/weapon_guillotine.txt",
    
"sprites/640hud120.spr",
    
"sprites/guillotine_lost.spr"
}

enum
{
    
ANIM_IDLE 0,
    
ANIM_IDLE_EMPTY,
    
ANIM_SHOOT,
    
ANIM_DRAW,
    
ANIM_DRAW_EMPTY,
    
ANIM_IDLE_SHOOT,
    
ANIM_IDLE_SHOOT2,
    
ANIM_CATCH,
    
ANIM_LOST
}

new 
g_MsgDeathMsg

new g_had_guillotine[33], g_guillotine_ammo[33], shoot_mode[33], shoot_ent_mode[33], g_pecahheadshot_mode[33], ent_sentuh[33], ent_sentuh_balik[33]
new 
g_old_weapon[33], g_smokepuff_idm_iBlood[2], guillotine_korban[33], headshot_korban[33], gmsgScoreInfo

const PRIMARY_WEAPONS_BIT_SUM 
(
1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)

public 
plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
register_cvar("guillotine_version""m4m3ts"FCVAR_SERVER|FCVAR_SPONLY)
    
register_forward(FM_CmdStart"fw_CmdStart")
    
register_forward(FM_SetModel"fw_SetModel")
    
register_think(BDRIP_CLASSNAME"fw_Think")
    
register_touch(BDRIP_CLASSNAME"*""fw_touch")
    
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)
    
register_forward(FM_TraceLine"fw_traceline"1)
    
register_forward(FM_AddToFullPack"fm_addtofullpack_post"1)
    
RegisterHam(Ham_Weapon_WeaponIdleweapon_guillotine"fw_guillotineidleanim"1)
    
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
    
RegisterHam(Ham_Item_AddToPlayerweapon_guillotine"fw_AddToPlayer_Post"1)
    
register_event("CurWeapon""Event_CurWeapon""be""1=1")
        
    
register_clcmd("weapon_guillotine""hook_weapon")
    
register_clcmd("get_guillotine""get_guillotine"ADMIN_KICK)
    
    
g_MsgDeathMsg get_user_msgid("DeathMsg")
    
gmsgScoreInfo get_user_msgid("ScoreInfo")
}


public 
plugin_precache()
{
    
precache_model(v_model)
    
precache_model(p_model)
    
precache_model(w_model)
    
precache_model(KNIFE_MODEL)
    
g_pecah precache_model(PECAH_MODEL)
    
precache_sound(hit_wall)
    
precache_sound(hit_wall2)
    
    for(new 
0sizeof(weapon_sound); i++) 
        
precache_sound(weapon_sound[i])
    
    for(new 
1sizeof(WeaponResource); i++)
        
precache_model(WeaponResource[i])
    
    
g_smokepuff_id engfunc(EngFunc_PrecacheModelWeaponResource[2])
    
m_iBlood[0] = precache_model("sprites/blood.spr")
    
m_iBlood[1] = precache_model("sprites/bloodspray.spr")    
}

public 
fw_PlayerKilled(id)
{
    
remove_guillotine(id)
}

public 
hook_weapon(id)
{
    
engclient_cmd(idweapon_guillotine)
    return
}

public 
get_guillotine(id)
{
    if(!
is_user_alive(id))
        return
    
drop_weapons(id1)
    
g_had_guillotine[id] = 1
    g_guillotine_ammo
[id] = DEFAULT_AMMO
    
    give_item
(idweapon_guillotine)
    
update_ammo(id)
    
    static 
weapon_entweapon_ent fm_find_ent_by_owner(-1weapon_guillotineid)
    if(
pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent1)
}

public 
remove_guillotine(id)
{
    
g_had_guillotine[id] = 0
}

public 
refill_guillotine(id)
{    
    if(
g_had_guillotine[id]) g_guillotine_ammo[id] = 15
    
    
if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id]) update_ammo(id)
}
    
public 
fw_UpdateClientData_Post(idsendweaponscd_handle)
{
    if(!
is_user_alive(id) || !is_user_connected(id))
        return 
FMRES_IGNORED    
    
if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
        
set_cd(cd_handleCD_flNextAttackget_gametime() + 0.001
    
    return 
FMRES_HANDLED
}

public 
Event_CurWeapon(id)
{
    if(!
is_user_alive(id))
        return
        
    if(
get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
    {
        
set_pev(idpev_viewmodel2v_model)
        
set_pev(idpev_weaponmodel2p_model)
        
set_pdata_string(idm_szAnimExtention 4WEAPON_ANIMEXT, -20)
        if(
g_old_weapon[id] != CSW_BDRIPPER && g_guillotine_ammo[id] >= 1set_weapon_anim(idANIM_DRAW)
        if(
g_old_weapon[id] != CSW_BDRIPPER && g_guillotine_ammo[id] == 0set_weapon_anim(idANIM_DRAW_EMPTY)
        
update_ammo(id)
    }
    
    
g_old_weapon[id] = get_user_weapon(id)
}

public 
fw_guillotineidleanim(Weapon)
{
    new 
id get_pdata_cbase(Weapon414)

    if(!
is_user_alive(id) || !g_had_guillotine[id] || get_user_weapon(id) != CSW_BDRIPPER)
        return 
HAM_IGNORED;
    
    if(
shoot_mode[id] == && g_guillotine_ammo[id] >= 1
        return 
HAM_SUPERCEDE;
    
    if(
headshot_mode[id] == && shoot_mode[id] == && get_pdata_float(Weapon484) <= 0.25
    {
        
set_weapon_anim(idANIM_IDLE_SHOOT)
        
set_pdata_float(Weapon4820.04)
        return 
HAM_SUPERCEDE;
    }
    
    if(
headshot_mode[id] == && shoot_mode[id] == && get_pdata_float(Weapon484) <= 0.25
    {
        
set_weapon_anim(idANIM_IDLE_SHOOT2)
        
set_pdata_float(Weapon4820.04)
        return 
HAM_SUPERCEDE;
    }
    
    if(
g_guillotine_ammo[id] == && get_pdata_float(Weapon484) <= 0.25
    {
        
set_weapon_anim(idANIM_IDLE_EMPTY)
        
set_pdata_float(Weapon4820.04)
        return 
HAM_SUPERCEDE;
    }

    return 
HAM_IGNORED;
}

public 
fw_CmdStart(iduc_handleseed)
{
    if(!
is_user_alive(id) || !is_user_connected(id))
        return
    if(
get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
        return
    
    static 
entent fm_get_user_weapon_entity(idCSW_BDRIPPER)
    if(!
pev_valid(ent))
        return
    if(
get_pdata_float(ent46OFFSET_LINUX_WEAPONS) > 0.0 || get_pdata_float(ent47OFFSET_LINUX_WEAPONS) > 0.0
        return
    
    static 
CurButton
    CurButton 
get_uc(uc_handleUC_Buttons)
    
    if(
CurButton IN_ATTACK)
    {
        
CurButton &= ~IN_ATTACK
        set_uc
(uc_handleUC_ButtonsCurButton)
        
        if(
g_guillotine_ammo[id] == 0)
            return
        if(
shoot_mode[id] == && get_pdata_float(id835) <= 0.0)
        {
            
g_guillotine_ammo[id]--
            
update_ammo(id)
            
shoot_mode[id] = 1
            FireKnife
(id)
            
set_weapon_anim(idANIM_SHOOT)
            
emit_sound(idCHAN_WEAPONweapon_sound[5], 1.0ATTN_NORM0PITCH_NORM)
            
set_weapons_timeidle(idCSW_BDRIPPER0.7)
            
set_player_nextattackx(id0.7)
        }
    }
}

public 
FireKnife(id)
{
    static 
Float:StartOrigin[3], Float:velocity[3], Float:angles[3], Float:anglestrue[3], Float:jarak_max[3]
    
get_position(id2.00.00.0StartOrigin)
    
get_position(id700.00.00.0jarak_max)
    
    
pev(id,pev_v_angle,angles)
    static 
EntEnt engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"))
    if(!
pev_valid(Ent)) return
    
anglestrue[0] = 360.0 angles[0]
    
anglestrue[1] = angles[1]
    
anglestrue[2] = angles[2]
    
    
// Set info for ent
    
set_pev(Entpev_movetypeMOVETYPE_FLY)
    
set_pev(Entpev_ownerid)
    
set_pev(Entpev_iuser1id)
    
set_pev(Entpev_fuser1get_gametime() + 4.0)
    
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
    
    
entity_set_string(EntEV_SZ_classnameBDRIP_CLASSNAME)
    
engfunc(EngFunc_SetModelEntKNIFE_MODEL)
    
set_pev(Entpev_minsFloat:{-1.0, -1.0, -1.0})
    
set_pev(Entpev_maxsFloat:{1.01.01.0})
    
set_pev(Entpev_originStartOrigin)
    
set_pev(Entpev_anglesanglestrue)
    
set_pev(Entpev_gravity0.01)
    
set_pev(Entpev_solidSOLID_BBOX)
    
set_pev(Entpev_frame1.0)
    
set_pev(Entpev_framerate30.0)
    
set_pev(Entpev_sequence0)
    
    
velocity_by_aimid1100velocity )
    
set_pevEntpev_velocityvelocity )
    
set_pev(Entpev_vuser1velocity)
    
set_pev(Entpev_vuser2jarak_max)
    
shoot_ent_mode[id] = 0
    ent_sentuh
[id] = 1
    ent_sentuh_balik
[id] = 0
}

public 
fm_addtofullpack_post(eseuserhosthost_flagsplayerp_set)
{
    if(!
player)
        return 
FMRES_IGNORED
        
    
if(!is_user_connected(host) || !is_user_alive(user))
        return 
FMRES_IGNORED
        
    
if(headshot_korban[user] != 1)
        return 
FMRES_IGNORED
        
    
if(host == user)
        return 
FMRES_IGNORED
    
    
new Float:PlayerOrigin[3], Float:anglesss[3]
    
pev(userpev_originPlayerOrigin)
    
    
engfunc(EngFunc_GetBonePositionuser8PlayerOriginanglesss)
                        
    
engfunc(EngFunc_SetOriginguillotine_korban[user], PlayerOrigin)
    
engfunc(EngFunc_SetOriginguillotine_korban[user], PlayerOrigin)

    return 
FMRES_HANDLED
}

public 
fw_Think(Ent)
{
    if(!
pev_valid(Ent)) 
        return
    
    static 
Float:pulang[3], Float:StartOriginz[3], pemilixFloat:brangkat[3], Float:jarak_max[3], Float:origin_asli[3], korban
    pemilix 
pev(Entpev_iuser1)
    
pev(Entpev_originStartOriginz)
    
korban pev(Entpev_iuser2)
    
    if(
headshot_korban[korban] == 1)
    {
        if(
get_gametime() - 0.2 pev(Entpev_fuser3))
        {
            
Damage_guillotine(Entkorban)
            
set_pev(Entpev_fuser3get_gametime())
        }
    }
    
    if(
ent_sentuh_balik[pemilix] == && shoot_ent_mode[pemilix] == 1)
    {
        
ent_sentuh_balik[pemilix] = 1
        pev
(pemilixpev_originorigin_asli)
        
origin_asli[2] += 7.5
    
}
    
    if(
ent_sentuh[pemilix] == 1)
    {
        
ent_sentuh[pemilix] = 0
        pev
(Entpev_vuser2jarak_max)
        
pev(Entpev_vuser1brangkat)
        
get_speed_vector(StartOriginzorigin_asli1100.0pulang)
                    
        if(
shoot_ent_mode[pemilix] == 1)
        {
            
set_pev(Entpev_velocitypulang)
        }
        else 
set_pev(Entpev_velocitybrangkat)
    }
    
    if(
shoot_ent_mode[pemilix] == && get_distance_f(StartOriginzjarak_max) <= 10.0)
    {
        
shoot_ent_mode[pemilix] = 1
        ent_sentuh
[pemilix] = 1
        set_pev
(Entpev_owner0)
    }
    
    if(
shoot_ent_mode[pemilix] == && get_distance_f(StartOriginzorigin_asli) <= 10.0)
    {
        if(
is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_BDRIPPER && g_had_guillotine[pemilix]) balik(Ent)
        else 
ancur(Ent)
    }
    else if(
headshot_korban[korban] == 1set_pev(Entpev_nextthinkget_gametime() + 0.2)
    else 
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
}

public 
fw_touch(EntId)
{
    
// If ent is valid
    
if(!pev_valid(Ent))
        return
    if(
pev(Entpev_movetype) == MOVETYPE_NONE)
        return
    static 
classnameptd[32]
    
pev(Idpev_classnameclassnameptd31)
    if (
equali(classnameptd"func_breakable")) ExecuteHamBHam_TakeDamageId0080.0DMG_GENERIC )
    
    
// Get it's origin
    
new Float:originF[3], pemilix
    pemilix 
pev(Entpev_iuser1)
    
pev(Entpev_originoriginF)
    
// Alive...
    
    
if(is_user_alive(Id) && cs_get_user_team(pemilix) != cs_get_user_team(Id))
    {
        
Damage_guillotine(EntId)
        
set_pev(Entpev_ownerId)
        
ent_sentuh[pemilix] = 1
        create_blood
(originF)
        
create_blood(originF)
    }
    
    else if(
shoot_ent_mode[pemilix] == && Id == pemilix)
    {
        if(
is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_BDRIPPER && g_had_guillotine[pemilix]) balik(Ent)
        else 
ancur(Ent)
    }
    
    else if(
is_user_alive(Id) && cs_get_user_team(pemilix) == cs_get_user_team(Id))
    {
        
set_pev(Entpev_ownerId)
        
ent_sentuh[pemilix] = 1
    
}
    
    else
    {
        
set_pev(Entpev_owner0)

        if(
shoot_ent_mode[pemilix] == 0)
        {
            
shoot_ent_mode[pemilix] = 1
            engfunc
(EngFunc_EmitSoundEntCHAN_WEAPONhit_wall1.0ATTN_STATIC0PITCH_NORM)
            
ent_sentuh[pemilix] = 1
        
}
        else 
ancur(Ent)
    }
}

public 
ancur(Ent)
{
    if(!
pev_valid(Ent))
        return
    static 
Float:origin2[3], pemilixFloat:origin3[3]
    
pemilix pev(Entpev_iuser1)
    
entity_get_vector(EntEV_VEC_originorigin2)
    
pev(Entpev_originorigin3)
    
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin20)
    
write_byte(TE_BREAKMODEL)
    
engfunc(EngFunc_WriteCoordorigin2[0])
    
engfunc(EngFunc_WriteCoordorigin2[1])
    
engfunc(EngFunc_WriteCoordorigin2[2])
    
engfunc(EngFunc_WriteCoord25)
    
engfunc(EngFunc_WriteCoord25)
    
engfunc(EngFunc_WriteCoord25)
    
engfunc(EngFunc_WriteCoordrandom_num(-2525))
    
engfunc(EngFunc_WriteCoordrandom_num(-2525))
    
engfunc(EngFunc_WriteCoord5)
    
write_byte(5)
    
write_short(g_pecah)
    
write_byte(10)
    
write_byte(17)
    
write_byte(0x00)
    
message_end()
    
    
fake_smokes(origin3)
    
engfunc(EngFunc_EmitSoundEntCHAN_WEAPONhit_wall21.0ATTN_STATIC0PITCH_NORM)
    
shoot_mode[pemilix] = 0
    remove_entity
(Ent)
    
    if(!
is_user_alive(pemilix) || !is_user_connected(pemilix) || get_user_weapon(pemilix) != CSW_BDRIPPER || !g_had_guillotine[pemilix])
        return
    
    
set_weapon_anim(pemilixANIM_LOST)
    
set_weapons_timeidle(pemilixCSW_BDRIPPER2.5)
    
set_player_nextattackx(pemilix2.5)
    
set_task(1.3"reload2"pemilix)
    
set_task(1.4"reload"pemilix)
}

public 
reload(id)
{
    if(!
is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
        return
    
    
set_weapon_anim(idANIM_DRAW)
}

public 
reload2(id)
{
    if(!
is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
        return
    
    
set_weapon_anim(idANIM_IDLE_SHOOT2)
}

public 
balik(Ent)
{
    if(!
pev_valid(Ent))
        return
    static 
id
    id 
pev(Entpev_iuser1)
    
set_weapon_anim(idANIM_CATCH)
    
emit_sound(idCHAN_WEAPONweapon_sound[0], 1.0ATTN_NORM0PITCH_NORM)
    
set_weapons_timeidle(idCSW_BDRIPPER1.0)
    
set_player_nextattackx(id1.0)
    
shoot_mode[id] = 0
    g_guillotine_ammo
[id]++
    
update_ammo(id)
    
    
remove_entity(Ent)
}

public 
Damage_guillotine(EntId)
{
    static 
OwnerOwner pev(Entpev_iuser1)
    static 
Attacker
    if(!
is_user_alive(Owner)) 
    {
        
Attacker 0
        
return
    } else 
Attacker Owner
    
    
new bool:bIsHeadShot// never make that one static
    
new Float:flAdjustedDamagebool:death
        
    
switch( Get_MissileWeaponHitGroup(Ent) ) 
    {
        case 
HIT_GENERICflAdjustedDamage DAMAGE 1.0 
        
case HIT_STOMACHflAdjustedDamage DAMAGE 1.3 
        
case HIT_LEFTLEGHIT_RIGHTLEGflAdjustedDamage DAMAGE 1.1
        
case HIT_LEFTARMHIT_RIGHTARMflAdjustedDamage DAMAGE 1.2
        
case HIT_HEADHIT_CHEST:
        {
            
flAdjustedDamage DAMAGE 1.7
            bIsHeadShot 
true
            
if(headshot_mode[Owner] == 0set_task(2.0"balik_bro"Ent+1858941 )
            
headshot_mode[Owner] = 1
            headshot_korban
[Id] = 1
            guillotine_korban
[Id] = Ent
            set_pev
(Entpev_iuser2Id)
            
set_pev(Entpev_sequence1)
            
set_pev(Entpev_solidSOLID_NOT)
            
set_pev(Entpev_fuser30.0)
        }
    }
    if(
pev(Idpev_health) <= flAdjustedDamagedeath true 
    
    
if(is_user_alive(Id))
    {
        if( 
bIsHeadShot && death)
        {
            if(
task_existsEnt+1858941 )) remove_taskEnt 1858941 )
            
set_pev(Entpev_sequence0)
            
headshot_korban[pev(Entpev_iuser2)] = 0
            headshot_mode
[Owner] = 0
            shoot_ent_mode
[Owner] = 1
            ent_sentuh
[Owner] = 1
            ent_sentuh_balik
[Owner] = 0
            set_pev
(Entpev_solidSOLID_BBOX)
            
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
    
            
kill(AttackerId1)
            
            
death false            
        
}
        if(
death)
        {
            
kill(AttackerId0)
            
            
death false            
        
}
        else 
ExecuteHamB(Ham_TakeDamageIdEntAttackerflAdjustedDamageDMG_BULLET)
    }
}

public 
balik_bro(Ent)
{
    
Ent -= 1858941
    
    
if(!pev_valid(Ent))
        return
    
    static 
pemilixpemilix pev(Entpev_iuser1)
    
set_pev(Entpev_sequence0)
    
headshot_korban[pev(Entpev_iuser2)] = 0
    headshot_mode
[pemilix] = 0
    shoot_ent_mode
[pemilix] = 1
    ent_sentuh
[pemilix] = 1
    ent_sentuh_balik
[pemilix] = 0
    set_pev
(Entpev_solidSOLID_BBOX)
    
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
}

public 
fw_SetModel(entitymodel[])
{
    if(!
pev_valid(entity))
        return 
FMRES_IGNORED
    
    
static Classname[64]
    
pev(entitypev_classnameClassnamesizeof(Classname))
    
    if(!
equal(Classname"weaponbox"))
        return 
FMRES_IGNORED
    
    
static id
    id 
pev(entitypev_owner)
    
    if(
equal(modelold_w_model))
    {
        static 
weapon
        weapon 
fm_get_user_weapon_entity(entityCSW_BDRIPPER)
        
        if(!
pev_valid(weapon))
            return 
FMRES_IGNORED
        
        
if(g_had_guillotine[id])
        {
            
set_pev(weaponpev_impulseWEAPON_SECRETCODE)
            
set_pev(weaponpev_iuser4g_guillotine_ammo[id])
            
engfunc(EngFunc_SetModelentityw_model)
            
            
g_had_guillotine[id] = 0
            g_guillotine_ammo
[id] = 0
            
            
return FMRES_SUPERCEDE
        
}
    }

    return 
FMRES_IGNORED;
}

public 
fw_AddToPlayer_Post(entid)
{
    if(
pev(entpev_impulse) == WEAPON_SECRETCODE)
    {
        
g_had_guillotine[id] = 1
        g_guillotine_ammo
[id] = pev(entpev_iuser4)
        
        
set_pev(entpev_impulse0)
    }            
    
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("WeaponList"), _id)
    
write_string((g_had_guillotine[id] == "weapon_guillotine" "weapon_mac10"))
    
write_byte(6)
    
write_byte(100)
    
write_byte(-1)
    
write_byte(-1)
    
write_byte(0)
    
write_byte(13)
    
write_byte(CSW_BDRIPPER)
    
write_byte(0)
    
message_end()
}

public 
update_ammo(id)
{
    if(!
is_user_alive(id))
        return

    static 
weapon_entweapon_ent fm_get_user_weapon_entity(idCSW_BDRIPPER)
    if(!
pev_valid(weapon_ent)) return
    
    
cs_set_weapon_ammo(weapon_entg_guillotine_ammo[id])    
    
cs_set_user_bpammo(idCSW_BDRIPPERg_guillotine_ammo[id])
    
    
engfunc(EngFunc_MessageBeginMSG_ONE_UNRELIABLEget_user_msgid("CurWeapon"), {000}, id)
    
write_byte(1)
    
write_byte(CSW_BDRIPPER)
    
write_byte(-1)
    
message_end()
    
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("AmmoX"), _id)
    
write_byte(1)
    
write_byte(g_guillotine_ammo[id])
    
message_end()
}

public 
fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr)
{
    if(!
is_user_alive(id))
        return 
HAM_IGNORED    
    
if(get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
        return 
HAM_IGNORED

    
// get crosshair aim
    
static Float:aim[3];
    
get_aim(id,v1,aim);
    
    
// do another trace to this spot
    
new trace create_tr2();
    
engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace);
    
    
// copy ints
    
set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid));
    
set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid));
    
set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen));
    
set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater));
    
set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit));
    
set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));

    
// copy floats
    
get_tr2(trace,TR_flFraction,aim[0]);
    
set_tr2(ptr,TR_flFraction,aim[0]);
    
get_tr2(trace,TR_flPlaneDist,aim[0]);
    
set_tr2(ptr,TR_flPlaneDist,aim[0]);
    
    
// copy vecs
    
get_tr2(trace,TR_vecEndPos,aim);
    
set_tr2(ptr,TR_vecEndPos,aim);
    
get_tr2(trace,TR_vecPlaneNormal,aim);
    
set_tr2(ptr,TR_vecPlaneNormal,aim);

    
// get rid of new trace
    
free_tr2(trace);

    return 
FMRES_IGNORED;
}

get_aim(id,Float:source[3],Float:ret[3])
{
    static 
Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];

    
// get aiming direction from forward global based on view angle and punch angle
    
pev(id,pev_v_angle,vAngle);
    
pev(id,pev_punchangle,pAngle);
    
xs_vec_add(vAngle,pAngle,temp);
    
engfunc(EngFunc_MakeVectors,temp);
    
global_get(glb_v_forward,dir);
    
    
/* vecEnd = vecSrc + vecDir * flDistance; */
    
xs_vec_mul_scalar(dir,8192.0,temp);
    
xs_vec_add(source,temp,ret);
}

public 
fake_smokes(Float:Origin[3])
{
    static 
TE_FLAG
    
    TE_FLAG 
|= TE_EXPLFLAG_NODLIGHTS
    TE_FLAG 
|= TE_EXPLFLAG_NOSOUND
    TE_FLAG 
|= TE_EXPLFLAG_NOPARTICLES
    
    engfunc
(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYOrigin0)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordOrigin[0])
    
engfunc(EngFunc_WriteCoordOrigin[1])
    
engfunc(EngFunc_WriteCoordOrigin[2])
    
write_short(g_smokepuff_id)
    
write_byte(6)
    
write_byte(25)
    
write_byte(TE_FLAG)
    
message_end()
}

stock set_weapon_anim(idanim)
{
    if(!
is_user_alive(id))
        return
    
    
set_pev(idpev_weaponanimanim)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, {000}, id)
    
write_byte(anim)
    
write_byte(pev(idpev_body))
    
message_end()
}

stock kill(kvheadshot)
{
    
cs_set_user_money(kcs_get_user_money(k) + 500)
    
    
set_user_frags(kget_user_frags(k) + 1)
    
    
set_msg_block(g_MsgDeathMsg,BLOCK_ONCE)
    
set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
    
user_kill(v,1)
    
    new 
kteam get_user_team(k);
    new 
vteam get_user_team(v);
    
    new 
kfrags get_user_frags(k);
    new 
kdeaths get_user_deaths(k);
    
    new 
vfrags get_user_frags(v);
    new 
vdeaths get_user_deaths(v);
    
    
emessage_begin(MSG_ALLgmsgScoreInfo);
    
ewrite_byte(k);
    
ewrite_short(kfrags);
    
ewrite_short(kdeaths);
    
ewrite_short(0);
    
ewrite_short(kteam);
    
emessage_end();
    
    
emessage_begin(MSG_ALLgmsgScoreInfo);
    
ewrite_byte(v);
    
ewrite_short(vfrags);
    
ewrite_short(vdeaths);
    
ewrite_short(0);
    
ewrite_short(vteam);
    
emessage_end();
    
    
emessage_begin(MSG_BROADCASTg_MsgDeathMsg)
    
ewrite_byte(k)
    
ewrite_byte(v)
    
ewrite_byte(headshot)
    
ewrite_string("Blood Dripper")
    
emessage_end()
}


stock create_blood(const Float:origin[3])
{
    
// Show some blood :)
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY
    
write_byte(TE_BLOODSPRITE)
    
engfunc(EngFunc_WriteCoordorigin[0])
    
engfunc(EngFunc_WriteCoordorigin[1])
    
engfunc(EngFunc_WriteCoordorigin[2])
    
write_short(m_iBlood[1])
    
write_short(m_iBlood[0])
    
write_byte(75)
    
write_byte(8)
    
message_end()
}

stock drop_weapons(iddropwhat)
{
    static 
weapons[32], numiweaponid
    num 
0
    get_user_weapons
(idweaponsnum)
     
    for (
0numi++)
    {
        
weaponid weapons[i]
          
        if (
dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
        {
            static 
wname[32]
            
get_weaponname(weaponidwnamesizeof wname 1)
            
engclient_cmd(id"drop"wname)
        }
    }
}

stock Get_MissileWeaponHitGroupiEnt )
{
    new 
Float:flStart], Float:flEnd];
    
    
peviEntpev_originflStart );
    
peviEntpev_velocityflEnd );
    
xs_vec_addflStartflEndflEnd );
    
    new 
ptr create_tr2();
    
engfuncEngFunc_TraceLineflStartflEnd0iEntptr );
    
    new 
iHitGroupOwnernOheadhead
    Owner 
pev(iEntpev_iuser1)
    
nOhead get_tr2ptrTR_iHitgroup )
    
head set_tr2ptrTR_iHitgroupHIT_HEAD )
    
    
iHitGroup headshot_mode[Owner] ? head nOhead
    
    free_tr2
ptr );
    
    return 
iHitGroup;
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speedFloat:new_velocity[3])
{
    
new_velocity[0] = origin2[0] - origin1[0]
    
new_velocity[1] = origin2[1] - origin1[1]
    
new_velocity[2] = origin2[2] - origin1[2]
    static 
Float:numnum floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
    
new_velocity[0] *= num
    new_velocity
[1] *= num
    new_velocity
[2] *= num
    
    
return 1;
}

stock get_position(id,Float:forwFloat:rightFloat:upFloat:vStart[])
{
    static 
Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
    
    
pev(idpev_originvOrigin)
    
pev(idpev_view_ofsvUp//for player
    
xs_vec_add(vOriginvUpvOrigin)
    
pev(idpev_v_anglevAngle// if normal entity ,use pev_angles
    
    
angle_vector(vAngleANGLEVECTOR_FORWARDvForward//or use EngFunc_AngleVectors
    
angle_vector(vAngleANGLEVECTOR_RIGHTvRight)
    
angle_vector(vAngleANGLEVECTOR_UPvUp)
    
    
vStart[0] = vOrigin[0] + vForward[0] * forw vRight[0] * right vUp[0] * up
    vStart
[1] = vOrigin[1] + vForward[1] * forw vRight[1] * right vUp[1] * up
    vStart
[2] = vOrigin[2] + vForward[2] * forw vRight[2] * right vUp[2] * up
}

stock set_weapons_timeidle(idWeaponId ,Float:TimeIdle)
{
    if(!
is_user_alive(id))
        return
        
    static 
entwpnentwpn fm_get_user_weapon_entity(idWeaponId)
    if(!
pev_valid(entwpn)) 
        return
        
    
set_pdata_float(entwpn48TimeIdle 0.2OFFSET_LINUX_WEAPONS)
}

stock set_player_nextattackx(idFloat:nexttime)
{
    if(!
is_user_alive(id))
        return
        
    
set_pdata_float(idm_flNextAttacknexttime5)

By Hazard is offline
TheWhitesmith
Senior Member
Join Date: Oct 2017
Location: Morocco :c
Old 12-18-2017 , 12:35   Re: Guillotine few codes
Reply With Quote #2

Get HAM_Spawn then check if user is alive and add this: get_guillotine(id)
pretty simple
__________________
TheWhitesmith is offline
By Hazard
Member
Join Date: Jan 2016
Old 12-18-2017 , 12:54   Re: Guillotine few codes
Reply With Quote #3

Quote:
Originally Posted by TheWhitesmith View Post
Get HAM_Spawn then check if user is alive and add this: get_guillotine(id)
pretty simple
You do, brother, I can not. Thanks
By Hazard is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 12-18-2017 , 12:58   Re: Guillotine few codes
Reply With Quote #4

You posted in the Scripting Help section which means you are making the changes yourself. What part of what was suggested are you having trouble with?
__________________
fysiks is offline
By Hazard
Member
Join Date: Jan 2016
Old 12-18-2017 , 13:04   Re: Guillotine few codes
Reply With Quote #5

Quote:
Originally Posted by fysiks View Post
You posted in the Scripting Help section which means you are making the changes yourself. What part of what was suggested are you having trouble with?
I want to give the guillotine gun to the managers at the start of the tour and change it with a knife
By Hazard is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 12-18-2017 , 13:05   Re: Guillotine few codes
Reply With Quote #6

Quote:
Originally Posted by By Hazard View Post
I want to give the guillotine gun to the managers at the start of the tour and change it with a knife
You said that in your first post and you didn't answer my question.
__________________
fysiks is offline
Depresie
Veteran Member
Join Date: Nov 2013
Old 12-18-2017 , 13:15   Re: Guillotine few codes
Reply With Quote #7

This is gonna give the guilotine on spawn to every admin ( any user that is registered in user.ini )

Quote:
Originally Posted by By Hazard View Post
Hi friends, I want to give the gun admin at the beginning of round thanks. ( is_user_human ) (Instead of knife)

Waiting for your help. Thanks in advance


PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>

#define PLUGIN "Blood-Dripper"
#define VERSION "1.0"
#define AUTHOR "m4m3ts"

#define CSW_BDRIPPER CSW_MAC10
#define weapon_guillotine "weapon_mac10"
#define old_event "events/mac10.sc"
#define old_w_model "models/w_mac10.mdl"
#define WEAPON_SECRETCODE 1329419


#define DEFAULT_AMMO 10
#define DAMAGE 10
#define BDRIP_CLASSNAME "Blood Dripper"
#define WEAPON_ANIMEXT "knife"

#define Get_Ent_Data(%1,%2) get_pdata_int(%1,%2,4)
#define Set_Ent_Data(%1,%2,%3) set_pdata_int(%1,%2,%3,4)

const PDATA_SAFE 2
const OFFSET_LINUX_WEAPONS 4
const OFFSET_WEAPONOWNER 41
const m_flNextAttack 83
const m_szAnimExtention 492

new const v_model[] = "models/v_guillotine.mdl"
new const p_model[] = "models/p_guillotine.mdl"
new const w_model[] = "models/w_guillotine.mdl"
new const KNIFE_MODEL[] = "models/guillotine_projectile.mdl"
new const PECAH_MODEL[] = "models/gibs_guilotine.mdl"
new const hit_wall[] = "weapons/janus9_stone1.wav"
new const hit_wall2[] = "weapons/janus9_stone2.wav"
new const weapon_sound[6][] = 
{
    
"weapons/guillotine_catch2.wav",
    
"weapons/guillotine_draw.wav",
    
"weapons/guillotine_draw_empty.wav",
    
"weapons/guillotine_explode.wav",
    
"weapons/guillotine_red.wav",
    
"weapons/guillotine-1.wav"
}


new const 
WeaponResource[3][] = 
{
    
"sprites/weapon_guillotine.txt",
    
"sprites/640hud120.spr",
    
"sprites/guillotine_lost.spr"
}

enum
{
    
ANIM_IDLE 0,
    
ANIM_IDLE_EMPTY,
    
ANIM_SHOOT,
    
ANIM_DRAW,
    
ANIM_DRAW_EMPTY,
    
ANIM_IDLE_SHOOT,
    
ANIM_IDLE_SHOOT2,
    
ANIM_CATCH,
    
ANIM_LOST
}

new 
g_MsgDeathMsg

new g_had_guillotine[33], g_guillotine_ammo[33], shoot_mode[33], shoot_ent_mode[33], g_pecahheadshot_mode[33], ent_sentuh[33], ent_sentuh_balik[33]
new 
g_old_weapon[33], g_smokepuff_idm_iBlood[2], guillotine_korban[33], headshot_korban[33], gmsgScoreInfo

const PRIMARY_WEAPONS_BIT_SUM 
(
1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)

public 
plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
register_cvar("guillotine_version""m4m3ts"FCVAR_SERVER|FCVAR_SPONLY)
    
register_forward(FM_CmdStart"fw_CmdStart")
    
register_forward(FM_SetModel"fw_SetModel")
    
register_think(BDRIP_CLASSNAME"fw_Think")
    
register_touch(BDRIP_CLASSNAME"*""fw_touch")
    
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)
    
register_forward(FM_TraceLine"fw_traceline"1)
    
register_forward(FM_AddToFullPack"fm_addtofullpack_post"1)
    
RegisterHam(Ham_Spawn"player""fw_PlayerSpawn_post"1)
    
RegisterHam(Ham_Weapon_WeaponIdleweapon_guillotine"fw_guillotineidleanim"1)
    
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
    
RegisterHam(Ham_Item_AddToPlayerweapon_guillotine"fw_AddToPlayer_Post"1)
    
register_event("CurWeapon""Event_CurWeapon""be""1=1")
        
    
register_clcmd("weapon_guillotine""hook_weapon")
    
register_clcmd("get_guillotine""get_guillotine"ADMIN_KICK)
    
    
g_MsgDeathMsg get_user_msgid("DeathMsg")
    
gmsgScoreInfo get_user_msgid("ScoreInfo")
}


public 
plugin_precache()
{
    
precache_model(v_model)
    
precache_model(p_model)
    
precache_model(w_model)
    
precache_model(KNIFE_MODEL)
    
g_pecah precache_model(PECAH_MODEL)
    
precache_sound(hit_wall)
    
precache_sound(hit_wall2)
    
    for(new 
0sizeof(weapon_sound); i++) 
        
precache_sound(weapon_sound[i])
    
    for(new 
1sizeof(WeaponResource); i++)
        
precache_model(WeaponResource[i])
    
    
g_smokepuff_id engfunc(EngFunc_PrecacheModelWeaponResource[2])
    
m_iBlood[0] = precache_model("sprites/blood.spr")
    
m_iBlood[1] = precache_model("sprites/bloodspray.spr")    
}

public 
fw_PlayerSpawn_post(id)
{
    if(
is_user_admin(id))
    {
        
get_guilotine(id)
     }
}
public 
fw_PlayerKilled(id)
{
    
remove_guillotine(id)
}

public 
hook_weapon(id)
{
    
engclient_cmd(idweapon_guillotine)
    return
}

public 
get_guillotine(id)
{
    if(!
is_user_alive(id))
        return
    
drop_weapons(id1)
    
g_had_guillotine[id] = 1
    g_guillotine_ammo
[id] = DEFAULT_AMMO
    
    give_item
(idweapon_guillotine)
    
update_ammo(id)
    
    static 
weapon_entweapon_ent fm_find_ent_by_owner(-1weapon_guillotineid)
    if(
pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent1)
}

public 
remove_guillotine(id)
{
    
g_had_guillotine[id] = 0
}

public 
refill_guillotine(id)
{    
    if(
g_had_guillotine[id]) g_guillotine_ammo[id] = 15
    
    
if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id]) update_ammo(id)
}
    
public 
fw_UpdateClientData_Post(idsendweaponscd_handle)
{
    if(!
is_user_alive(id) || !is_user_connected(id))
        return 
FMRES_IGNORED    
    
if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
        
set_cd(cd_handleCD_flNextAttackget_gametime() + 0.001
    
    return 
FMRES_HANDLED
}

public 
Event_CurWeapon(id)
{
    if(!
is_user_alive(id))
        return
        
    if(
get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
    {
        
set_pev(idpev_viewmodel2v_model)
        
set_pev(idpev_weaponmodel2p_model)
        
set_pdata_string(idm_szAnimExtention 4WEAPON_ANIMEXT, -20)
        if(
g_old_weapon[id] != CSW_BDRIPPER && g_guillotine_ammo[id] >= 1set_weapon_anim(idANIM_DRAW)
        if(
g_old_weapon[id] != CSW_BDRIPPER && g_guillotine_ammo[id] == 0set_weapon_anim(idANIM_DRAW_EMPTY)
        
update_ammo(id)
    }
    
    
g_old_weapon[id] = get_user_weapon(id)
}

public 
fw_guillotineidleanim(Weapon)
{
    new 
id get_pdata_cbase(Weapon414)

    if(!
is_user_alive(id) || !g_had_guillotine[id] || get_user_weapon(id) != CSW_BDRIPPER)
        return 
HAM_IGNORED;
    
    if(
shoot_mode[id] == && g_guillotine_ammo[id] >= 1
        return 
HAM_SUPERCEDE;
    
    if(
headshot_mode[id] == && shoot_mode[id] == && get_pdata_float(Weapon484) <= 0.25
    {
        
set_weapon_anim(idANIM_IDLE_SHOOT)
        
set_pdata_float(Weapon4820.04)
        return 
HAM_SUPERCEDE;
    }
    
    if(
headshot_mode[id] == && shoot_mode[id] == && get_pdata_float(Weapon484) <= 0.25
    {
        
set_weapon_anim(idANIM_IDLE_SHOOT2)
        
set_pdata_float(Weapon4820.04)
        return 
HAM_SUPERCEDE;
    }
    
    if(
g_guillotine_ammo[id] == && get_pdata_float(Weapon484) <= 0.25
    {
        
set_weapon_anim(idANIM_IDLE_EMPTY)
        
set_pdata_float(Weapon4820.04)
        return 
HAM_SUPERCEDE;
    }

    return 
HAM_IGNORED;
}

public 
fw_CmdStart(iduc_handleseed)
{
    if(!
is_user_alive(id) || !is_user_connected(id))
        return
    if(
get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
        return
    
    static 
entent fm_get_user_weapon_entity(idCSW_BDRIPPER)
    if(!
pev_valid(ent))
        return
    if(
get_pdata_float(ent46OFFSET_LINUX_WEAPONS) > 0.0 || get_pdata_float(ent47OFFSET_LINUX_WEAPONS) > 0.0
        return
    
    static 
CurButton
    CurButton 
get_uc(uc_handleUC_Buttons)
    
    if(
CurButton IN_ATTACK)
    {
        
CurButton &= ~IN_ATTACK
        set_uc
(uc_handleUC_ButtonsCurButton)
        
        if(
g_guillotine_ammo[id] == 0)
            return
        if(
shoot_mode[id] == && get_pdata_float(id835) <= 0.0)
        {
            
g_guillotine_ammo[id]--
            
update_ammo(id)
            
shoot_mode[id] = 1
            FireKnife
(id)
            
set_weapon_anim(idANIM_SHOOT)
            
emit_sound(idCHAN_WEAPONweapon_sound[5], 1.0ATTN_NORM0PITCH_NORM)
            
set_weapons_timeidle(idCSW_BDRIPPER0.7)
            
set_player_nextattackx(id0.7)
        }
    }
}

public 
FireKnife(id)
{
    static 
Float:StartOrigin[3], Float:velocity[3], Float:angles[3], Float:anglestrue[3], Float:jarak_max[3]
    
get_position(id2.00.00.0StartOrigin)
    
get_position(id700.00.00.0jarak_max)
    
    
pev(id,pev_v_angle,angles)
    static 
EntEnt engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"))
    if(!
pev_valid(Ent)) return
    
anglestrue[0] = 360.0 angles[0]
    
anglestrue[1] = angles[1]
    
anglestrue[2] = angles[2]
    
    
// Set info for ent
    
set_pev(Entpev_movetypeMOVETYPE_FLY)
    
set_pev(Entpev_ownerid)
    
set_pev(Entpev_iuser1id)
    
set_pev(Entpev_fuser1get_gametime() + 4.0)
    
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
    
    
entity_set_string(EntEV_SZ_classnameBDRIP_CLASSNAME)
    
engfunc(EngFunc_SetModelEntKNIFE_MODEL)
    
set_pev(Entpev_minsFloat:{-1.0, -1.0, -1.0})
    
set_pev(Entpev_maxsFloat:{1.01.01.0})
    
set_pev(Entpev_originStartOrigin)
    
set_pev(Entpev_anglesanglestrue)
    
set_pev(Entpev_gravity0.01)
    
set_pev(Entpev_solidSOLID_BBOX)
    
set_pev(Entpev_frame1.0)
    
set_pev(Entpev_framerate30.0)
    
set_pev(Entpev_sequence0)
    
    
velocity_by_aimid1100velocity )
    
set_pevEntpev_velocityvelocity )
    
set_pev(Entpev_vuser1velocity)
    
set_pev(Entpev_vuser2jarak_max)
    
shoot_ent_mode[id] = 0
    ent_sentuh
[id] = 1
    ent_sentuh_balik
[id] = 0
}

public 
fm_addtofullpack_post(eseuserhosthost_flagsplayerp_set)
{
    if(!
player)
        return 
FMRES_IGNORED
        
    
if(!is_user_connected(host) || !is_user_alive(user))
        return 
FMRES_IGNORED
        
    
if(headshot_korban[user] != 1)
        return 
FMRES_IGNORED
        
    
if(host == user)
        return 
FMRES_IGNORED
    
    
new Float:PlayerOrigin[3], Float:anglesss[3]
    
pev(userpev_originPlayerOrigin)
    
    
engfunc(EngFunc_GetBonePositionuser8PlayerOriginanglesss)
                        
    
engfunc(EngFunc_SetOriginguillotine_korban[user], PlayerOrigin)
    
engfunc(EngFunc_SetOriginguillotine_korban[user], PlayerOrigin)

    return 
FMRES_HANDLED
}

public 
fw_Think(Ent)
{
    if(!
pev_valid(Ent)) 
        return
    
    static 
Float:pulang[3], Float:StartOriginz[3], pemilixFloat:brangkat[3], Float:jarak_max[3], Float:origin_asli[3], korban
    pemilix 
pev(Entpev_iuser1)
    
pev(Entpev_originStartOriginz)
    
korban pev(Entpev_iuser2)
    
    if(
headshot_korban[korban] == 1)
    {
        if(
get_gametime() - 0.2 pev(Entpev_fuser3))
        {
            
Damage_guillotine(Entkorban)
            
set_pev(Entpev_fuser3get_gametime())
        }
    }
    
    if(
ent_sentuh_balik[pemilix] == && shoot_ent_mode[pemilix] == 1)
    {
        
ent_sentuh_balik[pemilix] = 1
        pev
(pemilixpev_originorigin_asli)
        
origin_asli[2] += 7.5
    
}
    
    if(
ent_sentuh[pemilix] == 1)
    {
        
ent_sentuh[pemilix] = 0
        pev
(Entpev_vuser2jarak_max)
        
pev(Entpev_vuser1brangkat)
        
get_speed_vector(StartOriginzorigin_asli1100.0pulang)
                    
        if(
shoot_ent_mode[pemilix] == 1)
        {
            
set_pev(Entpev_velocitypulang)
        }
        else 
set_pev(Entpev_velocitybrangkat)
    }
    
    if(
shoot_ent_mode[pemilix] == && get_distance_f(StartOriginzjarak_max) <= 10.0)
    {
        
shoot_ent_mode[pemilix] = 1
        ent_sentuh
[pemilix] = 1
        set_pev
(Entpev_owner0)
    }
    
    if(
shoot_ent_mode[pemilix] == && get_distance_f(StartOriginzorigin_asli) <= 10.0)
    {
        if(
is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_BDRIPPER && g_had_guillotine[pemilix]) balik(Ent)
        else 
ancur(Ent)
    }
    else if(
headshot_korban[korban] == 1set_pev(Entpev_nextthinkget_gametime() + 0.2)
    else 
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
}

public 
fw_touch(EntId)
{
    
// If ent is valid
    
if(!pev_valid(Ent))
        return
    if(
pev(Entpev_movetype) == MOVETYPE_NONE)
        return
    static 
classnameptd[32]
    
pev(Idpev_classnameclassnameptd31)
    if (
equali(classnameptd"func_breakable")) ExecuteHamBHam_TakeDamageId0080.0DMG_GENERIC )
    
    
// Get it's origin
    
new Float:originF[3], pemilix
    pemilix 
pev(Entpev_iuser1)
    
pev(Entpev_originoriginF)
    
// Alive...
    
    
if(is_user_alive(Id) && cs_get_user_team(pemilix) != cs_get_user_team(Id))
    {
        
Damage_guillotine(EntId)
        
set_pev(Entpev_ownerId)
        
ent_sentuh[pemilix] = 1
        create_blood
(originF)
        
create_blood(originF)
    }
    
    else if(
shoot_ent_mode[pemilix] == && Id == pemilix)
    {
        if(
is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_BDRIPPER && g_had_guillotine[pemilix]) balik(Ent)
        else 
ancur(Ent)
    }
    
    else if(
is_user_alive(Id) && cs_get_user_team(pemilix) == cs_get_user_team(Id))
    {
        
set_pev(Entpev_ownerId)
        
ent_sentuh[pemilix] = 1
    
}
    
    else
    {
        
set_pev(Entpev_owner0)

        if(
shoot_ent_mode[pemilix] == 0)
        {
            
shoot_ent_mode[pemilix] = 1
            engfunc
(EngFunc_EmitSoundEntCHAN_WEAPONhit_wall1.0ATTN_STATIC0PITCH_NORM)
            
ent_sentuh[pemilix] = 1
        
}
        else 
ancur(Ent)
    }
}

public 
ancur(Ent)
{
    if(!
pev_valid(Ent))
        return
    static 
Float:origin2[3], pemilixFloat:origin3[3]
    
pemilix pev(Entpev_iuser1)
    
entity_get_vector(EntEV_VEC_originorigin2)
    
pev(Entpev_originorigin3)
    
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin20)
    
write_byte(TE_BREAKMODEL)
    
engfunc(EngFunc_WriteCoordorigin2[0])
    
engfunc(EngFunc_WriteCoordorigin2[1])
    
engfunc(EngFunc_WriteCoordorigin2[2])
    
engfunc(EngFunc_WriteCoord25)
    
engfunc(EngFunc_WriteCoord25)
    
engfunc(EngFunc_WriteCoord25)
    
engfunc(EngFunc_WriteCoordrandom_num(-2525))
    
engfunc(EngFunc_WriteCoordrandom_num(-2525))
    
engfunc(EngFunc_WriteCoord5)
    
write_byte(5)
    
write_short(g_pecah)
    
write_byte(10)
    
write_byte(17)
    
write_byte(0x00)
    
message_end()
    
    
fake_smokes(origin3)
    
engfunc(EngFunc_EmitSoundEntCHAN_WEAPONhit_wall21.0ATTN_STATIC0PITCH_NORM)
    
shoot_mode[pemilix] = 0
    remove_entity
(Ent)
    
    if(!
is_user_alive(pemilix) || !is_user_connected(pemilix) || get_user_weapon(pemilix) != CSW_BDRIPPER || !g_had_guillotine[pemilix])
        return
    
    
set_weapon_anim(pemilixANIM_LOST)
    
set_weapons_timeidle(pemilixCSW_BDRIPPER2.5)
    
set_player_nextattackx(pemilix2.5)
    
set_task(1.3"reload2"pemilix)
    
set_task(1.4"reload"pemilix)
}

public 
reload(id)
{
    if(!
is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
        return
    
    
set_weapon_anim(idANIM_DRAW)
}

public 
reload2(id)
{
    if(!
is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
        return
    
    
set_weapon_anim(idANIM_IDLE_SHOOT2)
}

public 
balik(Ent)
{
    if(!
pev_valid(Ent))
        return
    static 
id
    id 
pev(Entpev_iuser1)
    
set_weapon_anim(idANIM_CATCH)
    
emit_sound(idCHAN_WEAPONweapon_sound[0], 1.0ATTN_NORM0PITCH_NORM)
    
set_weapons_timeidle(idCSW_BDRIPPER1.0)
    
set_player_nextattackx(id1.0)
    
shoot_mode[id] = 0
    g_guillotine_ammo
[id]++
    
update_ammo(id)
    
    
remove_entity(Ent)
}

public 
Damage_guillotine(EntId)
{
    static 
OwnerOwner pev(Entpev_iuser1)
    static 
Attacker
    if(!
is_user_alive(Owner)) 
    {
        
Attacker 0
        
return
    } else 
Attacker Owner
    
    
new bool:bIsHeadShot// never make that one static
    
new Float:flAdjustedDamagebool:death
        
    
switch( Get_MissileWeaponHitGroup(Ent) ) 
    {
        case 
HIT_GENERICflAdjustedDamage DAMAGE 1.0 
        
case HIT_STOMACHflAdjustedDamage DAMAGE 1.3 
        
case HIT_LEFTLEGHIT_RIGHTLEGflAdjustedDamage DAMAGE 1.1
        
case HIT_LEFTARMHIT_RIGHTARMflAdjustedDamage DAMAGE 1.2
        
case HIT_HEADHIT_CHEST:
        {
            
flAdjustedDamage DAMAGE 1.7
            bIsHeadShot 
true
            
if(headshot_mode[Owner] == 0set_task(2.0"balik_bro"Ent+1858941 )
            
headshot_mode[Owner] = 1
            headshot_korban
[Id] = 1
            guillotine_korban
[Id] = Ent
            set_pev
(Entpev_iuser2Id)
            
set_pev(Entpev_sequence1)
            
set_pev(Entpev_solidSOLID_NOT)
            
set_pev(Entpev_fuser30.0)
        }
    }
    if(
pev(Idpev_health) <= flAdjustedDamagedeath true 
    
    
if(is_user_alive(Id))
    {
        if( 
bIsHeadShot && death)
        {
            if(
task_existsEnt+1858941 )) remove_taskEnt 1858941 )
            
set_pev(Entpev_sequence0)
            
headshot_korban[pev(Entpev_iuser2)] = 0
            headshot_mode
[Owner] = 0
            shoot_ent_mode
[Owner] = 1
            ent_sentuh
[Owner] = 1
            ent_sentuh_balik
[Owner] = 0
            set_pev
(Entpev_solidSOLID_BBOX)
            
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
    
            
kill(AttackerId1)
            
            
death false            
        
}
        if(
death)
        {
            
kill(AttackerId0)
            
            
death false            
        
}
        else 
ExecuteHamB(Ham_TakeDamageIdEntAttackerflAdjustedDamageDMG_BULLET)
    }
}

public 
balik_bro(Ent)
{
    
Ent -= 1858941
    
    
if(!pev_valid(Ent))
        return
    
    static 
pemilixpemilix pev(Entpev_iuser1)
    
set_pev(Entpev_sequence0)
    
headshot_korban[pev(Entpev_iuser2)] = 0
    headshot_mode
[pemilix] = 0
    shoot_ent_mode
[pemilix] = 1
    ent_sentuh
[pemilix] = 1
    ent_sentuh_balik
[pemilix] = 0
    set_pev
(Entpev_solidSOLID_BBOX)
    
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
}

public 
fw_SetModel(entitymodel[])
{
    if(!
pev_valid(entity))
        return 
FMRES_IGNORED
    
    
static Classname[64]
    
pev(entitypev_classnameClassnamesizeof(Classname))
    
    if(!
equal(Classname"weaponbox"))
        return 
FMRES_IGNORED
    
    
static id
    id 
pev(entitypev_owner)
    
    if(
equal(modelold_w_model))
    {
        static 
weapon
        weapon 
fm_get_user_weapon_entity(entityCSW_BDRIPPER)
        
        if(!
pev_valid(weapon))
            return 
FMRES_IGNORED
        
        
if(g_had_guillotine[id])
        {
            
set_pev(weaponpev_impulseWEAPON_SECRETCODE)
            
set_pev(weaponpev_iuser4g_guillotine_ammo[id])
            
engfunc(EngFunc_SetModelentityw_model)
            
            
g_had_guillotine[id] = 0
            g_guillotine_ammo
[id] = 0
            
            
return FMRES_SUPERCEDE
        
}
    }

    return 
FMRES_IGNORED;
}

public 
fw_AddToPlayer_Post(entid)
{
    if(
pev(entpev_impulse) == WEAPON_SECRETCODE)
    {
        
g_had_guillotine[id] = 1
        g_guillotine_ammo
[id] = pev(entpev_iuser4)
        
        
set_pev(entpev_impulse0)
    }            
    
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("WeaponList"), _id)
    
write_string((g_had_guillotine[id] == "weapon_guillotine" "weapon_mac10"))
    
write_byte(6)
    
write_byte(100)
    
write_byte(-1)
    
write_byte(-1)
    
write_byte(0)
    
write_byte(13)
    
write_byte(CSW_BDRIPPER)
    
write_byte(0)
    
message_end()
}

public 
update_ammo(id)
{
    if(!
is_user_alive(id))
        return

    static 
weapon_entweapon_ent fm_get_user_weapon_entity(idCSW_BDRIPPER)
    if(!
pev_valid(weapon_ent)) return
    
    
cs_set_weapon_ammo(weapon_entg_guillotine_ammo[id])    
    
cs_set_user_bpammo(idCSW_BDRIPPERg_guillotine_ammo[id])
    
    
engfunc(EngFunc_MessageBeginMSG_ONE_UNRELIABLEget_user_msgid("CurWeapon"), {000}, id)
    
write_byte(1)
    
write_byte(CSW_BDRIPPER)
    
write_byte(-1)
    
message_end()
    
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("AmmoX"), _id)
    
write_byte(1)
    
write_byte(g_guillotine_ammo[id])
    
message_end()
}

public 
fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr)
{
    if(!
is_user_alive(id))
        return 
HAM_IGNORED    
    
if(get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
        return 
HAM_IGNORED

    
// get crosshair aim
    
static Float:aim[3];
    
get_aim(id,v1,aim);
    
    
// do another trace to this spot
    
new trace create_tr2();
    
engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace);
    
    
// copy ints
    
set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid));
    
set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid));
    
set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen));
    
set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater));
    
set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit));
    
set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));

    
// copy floats
    
get_tr2(trace,TR_flFraction,aim[0]);
    
set_tr2(ptr,TR_flFraction,aim[0]);
    
get_tr2(trace,TR_flPlaneDist,aim[0]);
    
set_tr2(ptr,TR_flPlaneDist,aim[0]);
    
    
// copy vecs
    
get_tr2(trace,TR_vecEndPos,aim);
    
set_tr2(ptr,TR_vecEndPos,aim);
    
get_tr2(trace,TR_vecPlaneNormal,aim);
    
set_tr2(ptr,TR_vecPlaneNormal,aim);

    
// get rid of new trace
    
free_tr2(trace);

    return 
FMRES_IGNORED;
}

get_aim(id,Float:source[3],Float:ret[3])
{
    static 
Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];

    
// get aiming direction from forward global based on view angle and punch angle
    
pev(id,pev_v_angle,vAngle);
    
pev(id,pev_punchangle,pAngle);
    
xs_vec_add(vAngle,pAngle,temp);
    
engfunc(EngFunc_MakeVectors,temp);
    
global_get(glb_v_forward,dir);
    
    
/* vecEnd = vecSrc + vecDir * flDistance; */
    
xs_vec_mul_scalar(dir,8192.0,temp);
    
xs_vec_add(source,temp,ret);
}

public 
fake_smokes(Float:Origin[3])
{
    static 
TE_FLAG
    
    TE_FLAG 
|= TE_EXPLFLAG_NODLIGHTS
    TE_FLAG 
|= TE_EXPLFLAG_NOSOUND
    TE_FLAG 
|= TE_EXPLFLAG_NOPARTICLES
    
    engfunc
(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYOrigin0)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordOrigin[0])
    
engfunc(EngFunc_WriteCoordOrigin[1])
    
engfunc(EngFunc_WriteCoordOrigin[2])
    
write_short(g_smokepuff_id)
    
write_byte(6)
    
write_byte(25)
    
write_byte(TE_FLAG)
    
message_end()
}

stock set_weapon_anim(idanim)
{
    if(!
is_user_alive(id))
        return
    
    
set_pev(idpev_weaponanimanim)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, {000}, id)
    
write_byte(anim)
    
write_byte(pev(idpev_body))
    
message_end()
}

stock kill(kvheadshot)
{
    
cs_set_user_money(kcs_get_user_money(k) + 500)
    
    
set_user_frags(kget_user_frags(k) + 1)
    
    
set_msg_block(g_MsgDeathMsg,BLOCK_ONCE)
    
set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
    
user_kill(v,1)
    
    new 
kteam get_user_team(k);
    new 
vteam get_user_team(v);
    
    new 
kfrags get_user_frags(k);
    new 
kdeaths get_user_deaths(k);
    
    new 
vfrags get_user_frags(v);
    new 
vdeaths get_user_deaths(v);
    
    
emessage_begin(MSG_ALLgmsgScoreInfo);
    
ewrite_byte(k);
    
ewrite_short(kfrags);
    
ewrite_short(kdeaths);
    
ewrite_short(0);
    
ewrite_short(kteam);
    
emessage_end();
    
    
emessage_begin(MSG_ALLgmsgScoreInfo);
    
ewrite_byte(v);
    
ewrite_short(vfrags);
    
ewrite_short(vdeaths);
    
ewrite_short(0);
    
ewrite_short(vteam);
    
emessage_end();
    
    
emessage_begin(MSG_BROADCASTg_MsgDeathMsg)
    
ewrite_byte(k)
    
ewrite_byte(v)
    
ewrite_byte(headshot)
    
ewrite_string("Blood Dripper")
    
emessage_end()
}


stock create_blood(const Float:origin[3])
{
    
// Show some blood :)
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY
    
write_byte(TE_BLOODSPRITE)
    
engfunc(EngFunc_WriteCoordorigin[0])
    
engfunc(EngFunc_WriteCoordorigin[1])
    
engfunc(EngFunc_WriteCoordorigin[2])
    
write_short(m_iBlood[1])
    
write_short(m_iBlood[0])
    
write_byte(75)
    
write_byte(8)
    
message_end()
}

stock drop_weapons(iddropwhat)
{
    static 
weapons[32], numiweaponid
    num 
0
    get_user_weapons
(idweaponsnum)
     
    for (
0numi++)
    {
        
weaponid weapons[i]
          
        if (
dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
        {
            static 
wname[32]
            
get_weaponname(weaponidwnamesizeof wname 1)
            
engclient_cmd(id"drop"wname)
        }
    }
}

stock Get_MissileWeaponHitGroupiEnt )
{
    new 
Float:flStart], Float:flEnd];
    
    
peviEntpev_originflStart );
    
peviEntpev_velocityflEnd );
    
xs_vec_addflStartflEndflEnd );
    
    new 
ptr create_tr2();
    
engfuncEngFunc_TraceLineflStartflEnd0iEntptr );
    
    new 
iHitGroupOwnernOheadhead
    Owner 
pev(iEntpev_iuser1)
    
nOhead get_tr2ptrTR_iHitgroup )
    
head set_tr2ptrTR_iHitgroupHIT_HEAD )
    
    
iHitGroup headshot_mode[Owner] ? head nOhead
    
    free_tr2
ptr );
    
    return 
iHitGroup;
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speedFloat:new_velocity[3])
{
    
new_velocity[0] = origin2[0] - origin1[0]
    
new_velocity[1] = origin2[1] - origin1[1]
    
new_velocity[2] = origin2[2] - origin1[2]
    static 
Float:numnum floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
    
new_velocity[0] *= num
    new_velocity
[1] *= num
    new_velocity
[2] *= num
    
    
return 1;
}

stock get_position(id,Float:forwFloat:rightFloat:upFloat:vStart[])
{
    static 
Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
    
    
pev(idpev_originvOrigin)
    
pev(idpev_view_ofsvUp//for player
    
xs_vec_add(vOriginvUpvOrigin)
    
pev(idpev_v_anglevAngle// if normal entity ,use pev_angles
    
    
angle_vector(vAngleANGLEVECTOR_FORWARDvForward//or use EngFunc_AngleVectors
    
angle_vector(vAngleANGLEVECTOR_RIGHTvRight)
    
angle_vector(vAngleANGLEVECTOR_UPvUp)
    
    
vStart[0] = vOrigin[0] + vForward[0] * forw vRight[0] * right vUp[0] * up
    vStart
[1] = vOrigin[1] + vForward[1] * forw vRight[1] * right vUp[1] * up
    vStart
[2] = vOrigin[2] + vForward[2] * forw vRight[2] * right vUp[2] * up
}

stock set_weapons_timeidle(idWeaponId ,Float:TimeIdle)
{
    if(!
is_user_alive(id))
        return
        
    static 
entwpnentwpn fm_get_user_weapon_entity(idWeaponId)
    if(!
pev_valid(entwpn)) 
        return
        
    
set_pdata_float(entwpn48TimeIdle 0.2OFFSET_LINUX_WEAPONS)
}

stock set_player_nextattackx(idFloat:nexttime)
{
    if(!
is_user_alive(id))
        return
        
    
set_pdata_float(idm_flNextAttacknexttime5)

__________________

Last edited by Depresie; 12-18-2017 at 13:15.
Depresie is offline
By Hazard
Member
Join Date: Jan 2016
Old 12-18-2017 , 15:00   Re: Guillotine few codes
Reply With Quote #8

Quote:
Originally Posted by fysiks View Post
You said that in your first post and you didn't answer my question.
At the beginning of the round I would like to give weapons admins, instead of knives
By Hazard is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 12-18-2017 , 15:15   Re: Guillotine few codes
Reply With Quote #9

You just keep repeating yourself which is not helpful.
__________________
fysiks is offline
By Hazard
Member
Join Date: Jan 2016
Old 12-18-2017 , 15:21   Re: Guillotine few codes
Reply With Quote #10

Quote:
Originally Posted by fysiks View Post
You just keep repeating yourself which is not helpful.
My goal was not to make the job really difficult but I could not
By Hazard is offline
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