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[CS] Halloween Mod (ReAPI Support)


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drivemaster
Junior Member
Join Date: Jun 2013
Location: RU, Saint-Petersbug
Old 11-04-2017 , 10:12   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #161

Great news! Thanks for the mod!
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DoPe
Member
Join Date: Feb 2017
Old 01-23-2018 , 09:42   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #162

Hey, great mod. But i have the following problem:
L 01/23/2018 - 096:42: [AMXX] Displaying debug trace (plugin "entity_hwn_bucket.amxx", version "3.1.0")

L 01/23/2018 - 096:42: [AMXX] Run time error 10: native error (native "Hwn_Collector_GetTeamPoints")
L 01/23/2018 - 096:42: [AMXX] [0] entity_hwn_bucket.sma::OnTakeDamage (line 135)
And the plugin can't run smoothly, when i collect pumpking and i try to put them in the candy collector, it doesn't work.
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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 01-24-2018 , 04:53   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #163

DoPe,
Thanks for your report.

Please, provide some information about your server:
  • Do you use ReAPI or RoundControl?
  • What version of AMXModX are you using?
  • What plugins are installed on your server?
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[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.


Last edited by Hedgehog95; 01-24-2018 at 04:59.
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marcelowzd
Member
Join Date: Feb 2011
Location: São Paulo, Brazil
Old 02-10-2018 , 12:29   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #164

Just installed on my local server (SteamCMD) to test and got some errors (no changes and no extra plugins)

AMX Mod X 1.8.3-dev+5151
Metamod v1.21p37

AMXX Modules
[ 1] FakeMeta 1.8.3-dev+ AMX Mod X Dev Team running
[ 2] Ham Sandwich 1.8.3-dev+ AMX Mod X Dev Team running
[ 3] CSX 1.8.3-dev+ AMX Mod X Dev Team running
[ 4] Engine 1.8.3-dev+ AMX Mod X Dev Team running
[ 5] nVault 1.8.3-dev+ AMX Mod X Dev Team running
[ 6] Fun 1.8.3-dev+ AMX Mod X Dev Team running
[ 7] RoundControl 2.2 s1lent running
[ 8] CStrike 1.8.3-dev+ AMX Mod X Dev Team running

L 02/10/2018 - 15:20:57: [CSTRIKE] Invalid weapon id 19
L 02/10/2018 - 15:20:57: [AMXX] Run time error 10 (plugin "hwn_player_equipment.amxx") (native "cs_set_user_bpammo") - debug not enabled!

L 02/10/2018 - 15:20:57: Unhandled dynamic native error
L 02/10/2018 - 15:20:57: [AMXX] Run time error 10 (plugin "hwn_gamemode.amxx") (native "pev") - debug not enabled!

I'm going to enable debug to get more info.
After debug
L 02/10/2018 - 15:41:47: [AMXX] [0] hwn_player_equipment.sma::Equip (line 115)
L 02/10/2018 - 15:41:47: [AMXX] [1] hwn_player_equipment.sma::Native_Equip (line 76)

L 02/10/2018 - 15:41:47: [AMXX] Run time error 10: native error (native "pev")
L 02/10/2018 - 15:41:47: [AMXX] [0] hwn_gamemode.sma::OnPlayerSpawn (line 337)

Despite the errors, looks very good.

Last edited by marcelowzd; 02-10-2018 at 12:44.
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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 02-13-2018 , 03:01   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #165

marcelowzd,
Looks like a module bug. The weapon with index 19 is CSW_MP5NAVY (MP5).
Try to use an older version of AMXModX. Also I don't see the pev call on line 337 in the hwn_gamemode.sma script.
I'll try to check this out on the weekend. Thanks.
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[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.

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marcelowzd
Member
Join Date: Feb 2011
Location: São Paulo, Brazil
Old 02-13-2018 , 15:22   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #166

Tested with AMXX 1.8.2 and it worked perfectly

Also, i decided to compile everything again and test and for some reason i didn't get a single error this time.

Just to be sure, i took a look at everything again and it was everything right.

Metamod v1.21.1-am and AMXX 1.8.2
Metamod v1.21p37 and AMXX 1.8.3-dev+5151

(I also didn't find "pev" anywhere, so i have no idea how the log was saying that LOL)

And finally (can be better, probably)
PHP Code:
[bp]
HWN_GIFT_SPAWN Um presente misterioso de Halloween^napareceu misteriosamente em algum lugar,^napenas para voceEncontre!
HWN_GIFT_DISAPPEARED O presente misterioso de halloween desapareceu!
HWN_GIFT_FOUND = %s encontrou o presente misterioso de halloween!
HWN_PLAYER_POINTS Pontos: %
HWN_SPELL 
Magia: %s
HWN_DEFEAT_BOSS 
= %s derrotou o boss!
HWN_BOSS_REWARD Boss foi derrotado!^nUma recompensa misteriosa esta te esperando no seu invetario.
HWN_SPELLBOOK_PICKUP Voce pegou uma magia!^nUse a lanterna ('f' por padraopara usar.
HWN_MENU_HELP = Use o botao de trocar de time ('m' por padraopara abrir o menu do mod.
HWN_MENU_TITLE Menu do mod de Halloween
HWN_EQUIPMENT_MENU_TITLE 
Equipamento
HWN_COSMETIC_MENU_TITLE 
Inventario cosmetico
HWN_COSMETIC_MENU_EMPTY 
Voce nao tem itens cosmeticos 

Last edited by marcelowzd; 02-13-2018 at 15:27. Reason: Added PT-BR translation
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Clauu
Senior Member
Join Date: Feb 2008
Location: RO
Old 02-22-2018 , 16:42   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #167

Hi there and good job Hedgehog95, nice plugin and nice project, well coded. As i can see you're by your own on this, so if you need any help i will gladly help you with code/fixes.
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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 02-28-2018 , 10:50   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #168

marcelowzd
Thanks for the report and translation, I will add this in the next update.
I hope you are no longer had any issues.

Clauu
Thanks. I'm always open to new suggestions. If you have some ideas or implemented improvements you can send it to the halloween-mod repository on GitHub.




I'm glad to see support and I hope that the mod will get its own community.
Mod needs new Maps, Models, NPC, Spells, Cosmetic Items, Gamemodes etc. So if somebody has free time and desire to help - it would be great.

At first mod needs a maps, because there is only one map.
Also, I think that some Objective ESP for a new players who don't know what to do in the collector gamemode will be nice.

I also plan implement Achievement API and make some funny achievement for the mod.

What help do I need now?
  • Maps. Maps are really important part of the mod.
  • Objective Mark API. I need API plugin to create some marks for a specific player. Marks should be visible through the walls. It means that the sprite, which is always close to the player should change its scale depending on the distance to the objective. Unfortunately, I have not been able to make a good implementation yet. As a result, I would like to get a API to create mark for the player by passing the player ID, mark origin, sprite and scale (start scale factor of the sprite).
  • Any improvments of NPC algorithm. I will be grateful if anyone can help me to implement smooth turning, improve target validation etc.
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[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.


Last edited by Hedgehog95; 03-01-2018 at 09:16.
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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 03-16-2018 , 09:37   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #169

I'm working on objective marks and I need the mark sprites for mod objectives:
  • "Defend" objective-pumpkin
  • "Attack/Collect Here" objective-pumpkin
Can someone help me please?
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[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.

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