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DoD:S Hide & Seek (Alpha)


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INsane_dod
Member
Join Date: Mar 2008
Old 08-16-2008 , 01:42   Re: DoD:S Hide & Seek (Alpha)
Reply With Quote #11

Still crashing for me, was a little more stable.
Was still... MetaMod:Source v1.6.2.703V, SourceMod v1.1.0.2431. Windows.

I will update my sourcemod directory to latest and see what happens.
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INsane_dod
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Join Date: Mar 2008
Old 08-16-2008 , 03:31   Re: DoD:S Hide & Seek (Alpha)
Reply With Quote #12

Ok tried it again with the latest snapshot.... and removed all other plugins.
Still crashes hard, one thing that happens is it is when an allied player is killed or class swap.

MetaMod:Source v1.6.2.703V, SourceMod v1.1.0.2462. Windows

Sorry I can't be of more help
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INsane_dod
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Join Date: Mar 2008
Old 08-22-2008 , 02:34   Re: DoD:S Hide & Seek (Alpha)
Reply With Quote #13

I have rolled back SourceMod and a lot of other stuff is now working.
What I did notice was that I cam play as long as I like with Bots on the server...
"sv_cheats 1" then "bot" three times. The mod is rock solid.

But, the first time I had a person join... as soon as he killed me the server crashed, the last stroke of his shovel... bang... hard crash. I was the last allied player, the three bots were dead.

Using MetaMod:Source v1.6.2.703V, SourceMod v1.1.$PREVISION.2339 Windows server.

Tried again, 3 bots and I allied, another player joined, he slayed me ok (the bots were still alive) , I got put on to the axis side, while in spawn, myself and the other player got this message...
http://www.dodbits.com/downloads/posts/hands_error.JPG

The server stayed up, but every time myself and the other player went to the server, as soon as we seleted a team we crashed our client PCs with that message and the server remained up... no one could join it until I changed the map via HLSW.

Hope this helps.

Last edited by INsane_dod; 08-22-2008 at 03:20.
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 08-22-2008 , 09:48   Re: DoD:S Hide & Seek (Alpha)
Reply With Quote #14

That would explain why it's working better for me, I do most of my testing with bots (although Mosalar is helping me out with getting it tested with real players). I'm having trouble finding the time to work on this or Zombie Mod at the moment, but will try to get on it ASAP.
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INsane_dod
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Join Date: Mar 2008
Old 08-23-2008 , 00:58   Re: DoD:S Hide & Seek (Alpha)
Reply With Quote #15

Thank you, it is hard to get people to test, I understand completely. I have a few willing clan members I can always rely on
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CoB Pitbull
Junior Member
Join Date: Jul 2008
Old 09-21-2008 , 11:05   Re: DoD:S Hide & Seek (Alpha)
Reply With Quote #16

Hello first really well on sourcemod to coden So for me, everything really well except for the 3rd player ViewPicture fixxiert be WAS I do not understand the dog bonus round is also fixated how does it then it is so different?

LG
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DJ Tsunami
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Join Date: Feb 2008
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Old 09-21-2008 , 14:08   Re: DoD:S Hide & Seek (Alpha)
Reply With Quote #17

This runs all the time, not just in the bonus round (after one of the teams wins).
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sofwmrebiteme
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Join Date: Jan 2007
Old 10-06-2008 , 12:30   Re: DoD:S Hide & Seek (Alpha)
Reply With Quote #18

Tsunami, did anyone ever find any answers to the crashing issue.
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DJ Tsunami
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Join Date: Feb 2008
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Old 10-06-2008 , 18:30   Re: DoD:S Hide & Seek (Alpha)
Reply With Quote #19

The difficult part, apart from finding time, is being able to test it with real people. I just don't know any people that would bother to test with me for a couple of hours straight, and have a server that I could have access to.
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monkman
Senior Member
Join Date: Jul 2007
Location: Killadelphia
Old 10-07-2008 , 16:22   Re: DoD:S Hide & Seek (Alpha)
Reply With Quote #20

hey dj tsunami, if you need testing time with real people i can help you out. i have a server and members willing to test this out on. pm me or email me [email protected]
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