Raised This Month: $51 Target: $400
 12% 

[TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)


Post New Thread Reply   
 
Thread Tools Display Modes
xteaopia
Junior Member
Join Date: Feb 2010
Old 03-03-2010 , 10:55   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #31

There is a little too much code for my liking, could you not condense this at all?
xteaopia is offline
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 03-17-2010 , 20:47   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #32

any updates on this? i'd like to install some custom shit. :]
Drixevel is offline
MoggieX
Veteran Member
Join Date: Aug 2007
Location: n00bville
Old 04-02-2010 , 16:42   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #33

All we're getting is no hats and :

DataTable warning: player: Out-of-rane value (359.00000) in sendPropFlat 'm_angEyeAngles[0];, Clamping.

SM V1.4

Matt
__________________
MoggieX is offline
Send a message via Skype™ to MoggieX
Thrawn2
Veteran Member
Join Date: Apr 2009
Old 04-05-2010 , 08:13   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #34

how is this coming along?
i'd like to interface this with tLevelmod.
if you are interested send me a pm.
Thrawn2 is offline
lionheart1066
Senior Member
Join Date: Aug 2009
Old 04-05-2010 , 09:56   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #35

This is good, putting it on my first server now.
lionheart1066 is offline
alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 04-15-2010 , 19:07   Suggestion
Reply With Quote #36

Could you add a "model_player_per_class"? like how Valve as there hat system?
Code:
            "model_player_per_class"    
            {
                "scout"        "models/player/items/scout/scout_ttg_max.mdl"
                "sniper"       "models/player/items/sniper/sniper_ttg_max.mdl"
                "soldier"      "models/player/items/soldier/soldier_ttg_max.mdl"
                "demoman"      "models/player/items/demo/demo_ttg_max.mdl"
                "medic"        "models/player/items/medic/medic_ttg_max.mdl"
                "heavy"        "models/player/items/heavy/heavy_ttg_max.mdl"
                "spy"          "models/player/items/spy/spy_ttg_max.mdl"
                "engineer"     "models/player/items/engineer/engineer_ttg_max.mdl"
                "pyro"         "models/player/items/pyro/pyro_ttg_max.mdl"
            }
Would help a lot, so you don't have to too make a new item string for each class, so when you choose like when you choose the new hat "TTG Max Hat" It will automatically know what mdl to use.

instead of making:
PHP Code:
"item"
{
    
// - Basics ----------------------------------
    
"string:name"                "maxhat"
    "string:long-name"            "TTG Max Hat"
    "string:model"                "models/player/items/soldier/soldier_ttg_max.mdl"
    "integer:index"                "162"
    "integer:quality"            "3"
    "integer:level"                "100"
    "integer:slot"                "0"
    "integer:bodygroups"        "0"
    
    
// - Manager ---------------------------------
    
"string:class-restrictions"    "soldier"
    "string:team-restrictions"    "all"
    "string:bodygroups-table"    "scout_hat, scout_headphones, sniper_hat, soldier_helmet, engineer_helmet"
}

"item"
{
    
// - Basics ----------------------------------
    
"string:name"                "maxhat"
    "string:long-name"            "TTG Max Hat"
    "string:model"                 "models/player/items/medic/medic_ttg_max.mdl"
    "integer:index"                "162"
    "integer:quality"            "3"
    "integer:level"                "100"
    "integer:slot"                "0"
    "integer:bodygroups"        "0"
    
    
// - Manager ---------------------------------
    
"string:class-restrictions"    "Medic"
    "string:team-restrictions"    "all"
    "string:bodygroups-table"    "scout_hat, scout_headphones,  sniper_hat, soldier_helmet, engineer_helmet"
}

"item"
{
etc..
}

"item"
{
etc...

You could just do one Item string like this maybe?
PHP Code:
"item"
 
{
     
// - Basics ----------------------------------
     
"string:name"                "maxhat"
     "string:long-name"           "TTG Max Hat"
     "integer:index"              "162"
     "integer:quality"            "3"
     "integer:level"              "100"
     "integer:slot"               "0"
     "integer:bodygroups"         "0"

     
// - Model ----------------------------------
     
"string:scout"                "models/player/items/scout/scout_ttg_max.mdl"
     "string:sniper"               "models/player/items/sniper/sniper_ttg_max.mdl"
     "string:soldier"              "models/player/items/soldier/soldier_ttg_max.mdl"
     "string:demoman"              "models/player/items/demo/demo_ttg_max.mdl"
     "string:medic"                "models/player/items/medic/medic_ttg_max.mdl"
     "string:heavy"                "models/player/items/heavy/heavy_ttg_max.mdl"
     "string:spy"                  "models/player/items/spy/spy_ttg_max.mdl"
     "string:engineer"             "models/player/items/engineer/engineer_ttg_max.mdl"
     "string:pyro"                 "models/player/items/pyro/pyro_ttg_max.mdl"
     
     
// - Manager ---------------------------------
     
"string:class-restrictions"  "all"
     "string:team-restrictions"   "all"
     "string:bodygroups-table"    "scout_hat, scout_headphones,  sniper_hat, soldier_helmet, engineer_helmet"
 

Would make things a lot easier.
__________________

Last edited by alinayg; 04-16-2010 at 01:10.
alinayg is offline
Thrawn2
Veteran Member
Join Date: Apr 2009
Old 05-20-2010 , 02:52   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #37

this (no more valve hats) is btw the chance to fix and improve this framework rather than the equipment manager plugin =D
I'd love to see this thing become usable by other plugins.
Thrawn2 is offline
Damizean
SourceMod Donor
Join Date: Mar 2009
Old 05-23-2010 , 07:10   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #38

Yeah, once voogru's extension for Linux is released I'll focus on fixing and improving this one.
__________________
Dat annoying guy
Damizean is offline
Send a message via AIM to Damizean Send a message via MSN to Damizean
Thrawn2
Veteran Member
Join Date: Apr 2009
Old 05-23-2010 , 08:16   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #39

looking forward to it.
thank you.
__________________
einmal mit profis arbeiten. einmal.
Thrawn2 is offline
ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 05-24-2010 , 16:07   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #40

the linux build is already released for voogrus extension.... i no becuz im using it lol
__________________
ScubaSteve3465 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:19.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode