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[TF2] Pumpkins


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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 11-09-2009 , 06:30   Re: [TF2] Pumpkins
Reply With Quote #21

yes, hook death event to spawn at point of player death.

BTW.

Added the feature so an admin with SLAY can make a player stuck with a pumkpin on there head.

sm_pumpkin @me //Spawns a pumpkin at your aim.
sm_buypumpkin @me //was this becuase I edited it for someone who uses the shop mod.

Find it here ->
http://forums.alliedmods.net/showpos...0&postcount=15
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Last edited by TheSpyHunter; 11-09-2009 at 09:46.
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tmek
Junior Member
Join Date: Apr 2008
Old 11-11-2009 , 16:28   Re: [TF2] Pumpkins
Reply With Quote #22

valve seems to have taken the candy crit pumpkins drops out as of november 9th or 10th-ish. I'd like to add those back in. anyone know if they left the entity/model in for that or how difficult it would be to put back?
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 11-11-2009 , 20:38   Re: [TF2] Pumpkins
Reply With Quote #23

Quote:
Originally Posted by tmek View Post
valve seems to have taken the candy crit pumpkins drops out as of november 9th or 10th-ish. I'd like to add those back in. anyone know if they left the entity/model in for that or how difficult it would be to put back?
Model's still there, but you can't spawn the entity. Apparently it's just a modified ammopack.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 11-12-2009 , 00:19   Re: [TF2] Pumpkins
Reply With Quote #24

Quote:
Originally Posted by tmek View Post
valve seems to have taken the candy crit pumpkins drops out as of november 9th or 10th-ish. I'd like to add those back in. anyone know if they left the entity/model in for that or how difficult it would be to put back?
Before it drops, the game checks to see if its Halloween and that the map is on koth_event_harvest. Then it spawns a sort of modified ammo pack. You won't be able to create one without an extension.

I updated the plugin to be able to spawn indestructible pumpkins. You use: sm_ipumpkin Then when you want to shoot them, just run the command: sm_toggle
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 11-13-2009 , 13:24   Re: [TF2] Pumpkins
Reply With Quote #25

PHP Code:
public Action:Event_RestartRound(Handle:event, const String:name[], bool:dontBroadcast)
{
    
PrintToServer("ASDFASDF");
    
    ... 
???
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Chris-_-
SourceMod Donor
Join Date: Oct 2008
Old 11-13-2009 , 13:25   Re: [TF2] Pumpkins
Reply With Quote #26

i'm assuming epic debug line xD
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 11-13-2009 , 15:14   Re: [TF2] Pumpkins
Reply With Quote #27

lol That it is, just making sure the event fired.
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tmek
Junior Member
Join Date: Apr 2008
Old 02-23-2010 , 18:50   Re: [TF2] Pumpkins
Reply With Quote #28

Quote:
Originally Posted by noodleboy347 View Post
Model's still there, but you can't spawn the entity. Apparently it's just a modified ammopack.
Hi, do you know what the model name/path is? I may try to play around with it. Maybe it would be possible to do something with it.

Getting a bucket full of candy when you kill someone is pure joy and must be added back in i say! ;)


-tmek
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 03-01-2010 , 07:44   Re: [TF2] Pumpkins
Reply With Quote #29

I'll be having alot of fun with this. I love it already
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abrefax
Junior Member
Join Date: Mar 2010
Old 03-22-2010 , 22:12   Re: [TF2] Pumpkins
Reply With Quote #30

+Karma
hahahah
funny
thx
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if dont like me ..dont play with me
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