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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 12-23-2022 , 10:37   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #161

Quote:
Originally Posted by King_OXO View Post
Guys, I'm trying to create an event in which a large model spawns, but I don't know which function makes it large, I tried with modelscale, but it only works for games with the half-life 2 ep 2 engine

does anyone know how to increase the size of the object?

the model is a tank
You will probably need something like in the tiny l4d.
https://forums.alliedmods.net/showthread.php?p=2643974

Only in large and then let the clients dl the tanks models/skin stuff.

Like here:
https://forums.alliedmods.net/showthread.php?t=318739

Think Dragokas has lots of custom models in the bloody witch server and they download while connecting.

For your tank approach it shouldn't be to hard to resize the original model, since you have them already in normal.
(not that I know how to do that anyways)

If the model should just be visible in the background you can usethe skybox and place it there but that is just visual then.
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Last edited by finishlast; 12-23-2022 at 10:42.
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 12-26-2022 , 14:06   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #162

Quote:
Originally Posted by TypicalType View Post


Hello, after almost 7 months since i shared an event i've came here today to share an another one.

I would say its one of the biggest events i've done so far, took me almost 2 weeks to complete this one.

And it's recommended that you download the Silver's lamp plugin along with my preset CFG in the zip file since when i was making this event i was checking how some places would look like but i got carried away so im not going to port everything to stripper:source, too much time consuming plus im kinda sick right now.

The event is based on some of the Fenri Neko's maps.

The third map inside the zip file is for consistency between the saferooms.

The event will be still be functional without the Silver's lamp plugin but some places where the event takes in it will look odd.

Enjoy it... or not.
https://www.youtube.com/watch?v=RGaoARXk4VU
With so many tanks, none of the survivors survive.
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TypicalType
Member
Join Date: Mar 2020
Location: Brazil
Old 12-26-2022 , 14:24   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #163

Quote:
Originally Posted by BloodyBlade View Post
With so many tanks, none of the survivors survive.
You can reduce the spawns by deleting the "tank_run_spawn"(s) on the cfg file.
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TypicalType
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Join Date: Mar 2020
Location: Brazil
Old 12-27-2022 , 00:50   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #164

Made an update on the last sequence of the c1m2 pre-mall event.

Just a few minor changes because i wasn't so satisfied about the event before.

- Reduced the absurd amount of tanks, which i instead added custom CI spawns. (bots might still struggle on this one)
- Made tweaks on the hint instruction messages.
- Added a missing damage filter in a "cutscene".
- Adjusted the washed out colors of the cars in the parking lot.

These are only the most noticeable ones, theres another small changes but it's not worth to mention here.

https://www.youtube.com/watch?v=XCoQA4od0AY
Attached Files
File Type: zip pre_mall_event_update.zip (13.6 KB, 254 views)
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TypicalType
Member
Join Date: Mar 2020
Location: Brazil
Old 12-27-2022 , 13:49   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #165

Reuploading here the Tunnel of Love event since it got deleted by me for some reason.





https://www.youtube.com/watch?v=SpH-KJnnwMQ
Attached Files
File Type: zip Tunnel of Love Event.zip (8.6 KB, 251 views)
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 12-28-2022 , 05:11   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #166

Damn, very cool event! Great work TypicalType.
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 12-28-2022 , 10:54   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #167

@TypicalType Thank you for sharing and changes
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TypicalType
Member
Join Date: Mar 2020
Location: Brazil
Old 01-21-2023 , 17:38   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #168







Hello again, I'm here to share an another event but this time i finally made the EventMod Hard Rain Water Electricity Event, it's the same idea but with a few QOL improvements.

Event Footage Preview:
https://www.youtube.com/watch?v=0A3aXJbagmk

Original event idea by Tsuey:
https://www.youtube.com/watch?v=GPryorgRhOA

Hope you enjoy it.
Attached Files
File Type: zip L4D2 EventMod Hard Rain Event Restoration - Update.zip (8.6 KB, 324 views)

Last edited by TypicalType; 02-16-2023 at 01:25.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-21-2023 , 18:16   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #169

Amazing job
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TypicalType
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Join Date: Mar 2020
Location: Brazil
Old 01-24-2023 , 16:01   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #170

Forgot to push an minor update to the Hard Rain event, check the last post.

all it adds and changes is:

- Added more missing survivor dialogues.
- Made tweaks to the instructor hints.
- Improved the impact on the car when the phonepole falls.

And some other minor changes.

Last edited by TypicalType; 01-24-2023 at 16:01.
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