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[CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)


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NotHappy
Member
Join Date: Dec 2014
Old 04-19-2015 , 14:23   Re: [CS:GO] Multi-1v1 (v1.0.0, 2015-2-4)
Reply With Quote #661

Quote:
Originally Posted by 7kt.swe View Post
Really love your plugin!
But only got 1 problem with it.
It's the p2000 feature.
I've managed to solve the problem that you get USP if you have that choosen in loadout.

"weapon_usp_silencer"
{
"name" "USP"
"team" "CT"
}
"weapon_hkp2000"
{
"name" "P2000"
"team" "T"

with this setting all players are can choose between USP and P2000 no matter what they have in loadout.
The problem is that it's given to player "Terrorist" and the skinfunction wont work.
You only get default-skin.
Is there a fix for this?
Use this : https://forums.alliedmods.net/showthread.php?t=236199
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 04-19-2015 , 15:41   Re: [CS:GO] Multi-1v1 (v1.0.0, 2015-2-4)
Reply With Quote #662

Quote:
Originally Posted by Headline22 View Post
Also, how do I get zeus rounds and !challenge like splewis has in his?
Using the provided forwards and natives: https://github.com/splewis/csgo-mult...e/multi1v1.inc

Quote:
Originally Posted by 7kt.swe View Post
Really love your plugin!
But only got 1 problem with it.
It's the p2000 feature.
I've managed to solve the problem that you get USP if you have that choosen in loadout.

"weapon_usp_silencer"
{
"name" "USP"
"team" "CT"
}
"weapon_hkp2000"
{
"name" "P2000"
"team" "T"

with this setting all players are can choose between USP and P2000 no matter what they have in loadout.
The problem is that it's given to player "Terrorist" and the skinfunction wont work.
You only get default-skin.
Is there a fix for this?
It's been a known issue in the first post for a while:
"- fixing the p2k/usp being forced into 1 slot based on the player's in-game inventory selection"
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 04-19-2015 , 17:39   Re: [CS:GO] Multi-1v1 (v1.0.0, 2015-2-4)
Reply With Quote #663

Okay splewis, I'm extremely new to coding and everything so I'll go to the introduction to SourcePawn and report back
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7kt.swe
Member
Join Date: Mar 2015
Location: Sweden
Old 04-19-2015 , 19:41   Re: [CS:GO] Multi-1v1 (v1.0.0, 2015-2-4)
Reply With Quote #664

Quote:
Originally Posted by NotHappy View Post
That diddn't help.
Get all my other skins, even if T or CT.. got them before too..
But not my P2000
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 04-19-2015 , 21:33   Re: [CS:GO] Multi-1v1 (v1.0.0, 2015-2-4)
Reply With Quote #665

Quote:
Originally Posted by splewis View Post
Using the provided forwards and natives: https://github.com/splewis/csgo-mult...e/multi1v1.inc
"
Okay, I have a question though. If I use
Code:
#include <sourcemod>
#include <smlib>
#include "include/multi1v1.inc"
#include "multi1v1/version.sp"

#pragma semicolon 1

public Plugin:myinfo = {
    name = "CS:GO Multi1v1: Zeus Round Addon",
    author = "Splewis",
    description = "Adds an ranked zeus round-type",
    version = PLUGIN_VERSION,
    url = "https://github.com/splewis/csgo-multi-1v1"
};

public void Multi1v1_OnRoundTypesAdded() {
    Multi1v1_AddRoundType("Zeus", "weapon_taser", taserHandler, Multi1v1_NullChoiceMenu, true, true, "taserRating");
}

public void taserHandler(int client) {
    Client_RemoveAllWeapons(client, "", true);
    Client_SetArmor(client, 0);
    GivePlayerItem(client, "weapon_taser");
}

How can I make it so the Zeus can be refilled 2 times? So players have 2 chances of using it.
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 04-19-2015 , 21:34   Re: [CS:GO] Multi-1v1 (v1.0.0, 2015-2-4)
Reply With Quote #666

Quote:
Originally Posted by Neuro Toxin View Post
Try removing "Knife Upgrade" (2.5.2) by Klexen for a few days.
Worked perfectly, no I have no more crashes! Thanks so much
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VasqueS
Member
Join Date: Jan 2015
Old 04-22-2015 , 14:16   Re: [CS:GO] Multi-1v1 (v1.0.0, 2015-2-4)
Reply With Quote #667

Quote:
Originally Posted by Headline22 View Post
Worked perfectly, no I have no more crashes! Thanks so much
i was having a crash too i think is the same plugin, is the any other knife plugin that doesnt crash?
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virusking
AlliedModders Donor
Join Date: Jul 2014
Location: Helsinki
Old 04-23-2015 , 09:47   Re: [CS:GO] Multi-1v1 (v1.0.0, 2015-2-4)
Reply With Quote #668

Quote:
Originally Posted by VasqueS View Post
i was having a crash too i think is the same plugin, is the any other knife plugin that doesnt crash?
There are a lot, at least on other forums, not sure about alliedmods. And knife plugin is not that hard to code, you can try and learn yourself with the help of others if you want.
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BrUn3S
Member
Join Date: Jan 2012
Location: Slovakia
Old 05-02-2015 , 17:04   Re: [CS:GO] Multi-1v1 (v1.0.0, 2015-2-4)
Reply With Quote #669

I have a problem with crashing server. When is on the servers about 20 players, CPU will growing on 100% and server crash without error or warning.

Can somebody help me?
Thanks.
BrUn3S is offline
parthi
Senior Member
Join Date: Mar 2015
Old 05-03-2015 , 16:25   Re: [CS:GO] Multi-1v1 (v1.0.0, 2015-2-4)
Reply With Quote #670

can you compil the plugin for sourcemod-1.6.4-git4624-linux please..
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