Raised This Month: $51 Target: $400
 12% 

FF2 Freak Fortress 2 1.10.14 Released


Post New Thread Reply   
 
Thread Tools Display Modes
Wliu
Veteran Member
Join Date: Apr 2013
Old 02-28-2014 , 15:24   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #221

Quote:
Originally Posted by WildCard65 View Post
Can you possibly expose more api for freak fortress 2 to allow for more advanced abilities?
Soon™
__________________
~Wliu
Wliu is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 02-28-2014 , 16:32   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #222

Ok, so I can confirm that it wasn't fixed. Odd, since the map changes fine if nobody's on it, but once somebody's on it, it'll crash.

And yes, the crash has something to do with SDKHooking OnProjectileSpawned.
__________________
~Wliu

Last edited by Wliu; 02-28-2014 at 16:32.
Wliu is offline
hamza47sohail
Senior Member
Join Date: Jan 2014
Old 02-28-2014 , 16:49   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #223

Quote:
Originally Posted by Wliu View Post
Ok, so I can confirm that it wasn't fixed. Odd, since the map changes fine if nobody's on it, but once somebody's on it, it'll crash.

And yes, the crash has something to do with SDKHooking OnProjectileSpawned.
For the love of god, remove Easter Abilities = Problem Solved!
To many updates that are still unstable and crash. Just remove it its one boss that most people dont even like!
Also what code fixes the botkiller thing I want to implement it.
__________________
The Server Is In CANADA GameTracker Is Being Weird
hamza47sohail is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 02-28-2014 , 17:39   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #224

Quote:
Originally Posted by hamza47sohail View Post
For the love of god, remove Easter Abilities = Problem Solved!
To many updates that are still unstable and crash. Just remove it its one boss that most people dont even like!
Also what code fixes the botkiller thing I want to implement it.
freak_fortress_2.inc. Look near the bottom. Not sure if it works since I don't have a botkiller.

And more news-I can easily stop Easter Abilities from crashing if only DisableSubPlugins() worked when called by OnMapEnd()...

The thing is, unless I force-disable Easter Abilities, people will be complaining that it's crashing their server if they installed it before.
__________________
~Wliu
Wliu is offline
hamza47sohail
Senior Member
Join Date: Jan 2014
Old 02-28-2014 , 22:15   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #225

Quote:
Originally Posted by Wliu View Post
freak_fortress_2.inc. Look near the bottom. Not sure if it works since I don't have a botkiller.

And more news-I can easily stop Easter Abilities from crashing if only DisableSubPlugins() worked when called by OnMapEnd()...

The thing is, unless I force-disable Easter Abilities, people will be complaining that it's crashing their server if they installed it before.
Can a cvar be added to enable/disable easter stuff?
Like why do we even have that god damn thing anyway. Just remove it for Christs sake. and release 1.9.6 or something with easter completely removed.
__________________
The Server Is In CANADA GameTracker Is Being Weird
hamza47sohail is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 02-28-2014 , 22:28   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #226

no need. just don't have the easter abilities in the freaks folder and don't have any config calling on that feature if you don't want to have anything to do with it. Wliu is working on it and making progress.. he by default will do what is best and knows his options

Last edited by BBG_Theory; 02-28-2014 at 22:29.
BBG_Theory is offline
xerox_i_
Member
Join Date: Mar 2013
Old 03-02-2014 , 12:28   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #227

sir Wliu this version of ff2 is working on Debian?

EDIT: one last thing can you attach the attribute to no crit boost? to ff2 weapons? i use tauntcrits here and bosses get crits on pre-round
__________________
~SirXeroX

-BPC Gaming!

Last edited by xerox_i_; 03-02-2014 at 12:40.
xerox_i_ is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 03-02-2014 , 14:48   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #228

It should. I'm pretty sure the test server runs on Ubuntu.

What do you mean, "attach"?
__________________
~Wliu
Wliu is offline
hamza47sohail
Senior Member
Join Date: Jan 2014
Old 03-02-2014 , 22:19   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #229

The botkiller thing still exists after the latest patch.
__________________
The Server Is In CANADA GameTracker Is Being Weird
hamza47sohail is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 03-02-2014 , 23:03   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #230

the botkiller chain showing is not a FF2 bug, you can get this from anything running tf2items
BBG_Theory is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:45.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode