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Player Models API


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11922911
Senior Member
Join Date: Dec 2011
Location: Yuen Long Country
Old 11-07-2012 , 07:59   Re: Player Models API
Reply With Quote #51

no SVC_BAD?
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 11-07-2012 , 09:07   Re: Player Models API
Reply With Quote #52

Quote:
Originally Posted by 11922911 View Post
no SVC_BAD?
Test yourself, but for me i didn't get any SVC_BAD yet, i use this on ZP main plugin, replaced the original method on ZP.
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Old 07-14-2013, 06:55
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ironskillz1
AlliedModders Donor
Join Date: Jul 2012
Location: Sweden
Old 01-26-2014 , 11:46   Re: Player Models API
Reply With Quote #53

I dont understand.

fm_set_user_model(index, model[], [ bSetModelIndex ])

Wtf is [ bSetModelIndex ]

Code:
fm_set_user_model(player, "minecraft")
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 01-26-2014 , 12:05   Re: Player Models API
Reply With Quote #54

If the custom model has not the same size or same hitboxes than default model, set this param to true so hitboxes can be adjusted.
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chaves
Senior Member
Join Date: Oct 2011
Old 12-03-2015 , 07:52   Re: Player Models API
Reply With Quote #55

I wonder as I do with this plugin, need to replace the original models T and CT, will put 1 and 2 for all players, if that does not make someone tells me one?
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vitality5
Junior Member
Join Date: Dec 2016
Location: Turkey
Old 12-24-2016 , 17:34   Re: Player Models API
Reply With Quote #56

why use fm_set_user_model(index, model[], [ bSetModelIndex ])

which true? = fm_set_user_model(id, "mymodel", true) or fm_set_user_model(id, "mymodel", "mymodel")
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 12-25-2016 , 07:37   Re: Player Models API
Reply With Quote #57

Can you read two post above yours?
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