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Admin glow


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cozmicshredder
AlliedModders Donor
Join Date: Apr 2004
Location: MI, USA.
Old 04-30-2004 , 17:05   Thanks for reply
Reply With Quote #11

The file size does change the question I wanted answered is do I change something in the source to make publicglow work?

It said in the readme read define...

Define says two things that mean the same thing..

0=publicglow 1=publicglow so I am new at this and I am very confused about it.

If thats the case what exactly do I change?

Also is there something I need to put in server.cfg to enable publicglow mode?

I f you are using this mod in your SvenCoop server with PubliGlow enabled please explain to me how to enable it.

Thanks...
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 04-30-2004 , 18:40  
Reply With Quote #12

@cozmicshredder
I have 2 versions of the plugin in the first post now. Download the one you want ( with public glow enabled).
Make sure you have the fun module running, and make sure Svencoop supports glow ( If the text shows "EKS made himself glow in red" but nothing happens, then Sveencoop does not support glow.)


Update:
  • Changelog:
    1.3.0 ( 30.04.2004 )
    - Added: say /unglow ( Used by the public for making themself stopping to glow.
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QwertyAccess
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Join Date: Feb 2004
Location: Enjiru Layer
Old 04-30-2004 , 20:23  
Reply With Quote #13

kRenderFxNone = 0,
kRenderFxPulseSlow,
kRenderFxPulseFast,
kRenderFxPulseSlowWide,
kRenderFxPulseFastWide,
kRenderFxFadeSlow,
kRenderFxFadeFast,
kRenderFxSolidSlow,
kRenderFxSolidFast,
kRenderFxStrobeSlow,
kRenderFxStrobeFast,
kRenderFxStrobeFaster,
kRenderFxFlickerSlow,
kRenderFxFlickerFast,
kRenderFxNoDissipation,
kRenderFxDistort, // Distort/scale/translate flicker
kRenderFxHologram, // kRenderFxDistort + distance fade
kRenderFxDeadPlayer, // kRenderAmt is the player index
kRenderFxExplode, // Scale up really big!
kRenderFxGlowShell, // Glowing Shell
kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!)

kRenderFxHologram
RenderFX Hologram is cool because if your far away from the player you cant see him because, well you cant see holograms far away go figure. and you flash in and out and its a pretty cool rendering mode.

hope that helps.

dont forget say glow rainbow ^.^
amx_disco :O i havent seen an amx mod version of the adminmod disco
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FeuerSturm
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Join Date: Apr 2004
Old 04-30-2004 , 22:00  
Reply With Quote #14

i'm getting this error:

Code:
admin_glow.sma(201) : error 017: undefined symbol "ColorNR"
when i try to compile the current version of the plugin.
(with public glow enabled as default)

cou÷ld you please take a look at it, as this "function" isn't in
any of the includes.

thank you
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 04-30-2004 , 22:21  
Reply With Quote #15

Fixed Damn those stupid cut&past errors

Changelog:
  • 1.3.1 ( 01.05.2004 )
    - Fixed: Error preventing the plugin from compiling.
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cozmicshredder
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Join Date: Apr 2004
Location: MI, USA.
Old 05-01-2004 , 12:22   Thanks for doing that but..
Reply With Quote #16

Ok like I said I can make myself as admin glow and I can make other people glow through the command no problem even with the one you enabled Publicglow which I really apreciated you doing that for me but,...

But PublicGlow still doesn't work even with PublicGlow Pre enabled so maybe I need to enable something that I as a Noob with this cvar or whatever am missing the point?

At least I tried it as this as an Admin in the chat (say) I typed glow red and nothing happened.

Am I supposed to be able to use it as an Admin through the chat?

Was there a cvar or some sort of line I was supposed to type to enable the plugin besides having it already set to PublicGlow?

I have fun enabled or well it's enabled by default when I installed amxx.

I am leaving my server running it's -=cozmicshredder=- east coast only

Is there a work around plugin module that might make it work?

I am using the latest version of amxx could it be that I really think it isn't becuase I can Glow and make other people glow no problem.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 05-02-2004 , 14:34  
Reply With Quote #17

say /glow <color>

Plugin requires the fun module, How hard can it be ?

compile plugin
copy file
edit plugins.ini

And it works!
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cozmicshredder
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Join Date: Apr 2004
Location: MI, USA.
Old 05-03-2004 , 02:03   Tried but couldn't
Reply With Quote #18

I downloaded and compiled the publicglow on by default sma file.

The admin_glow.sma file went from 8.97kb to 7kb after compiling.

I didn't add or remove anything in the includes folder either.

I am new at this stuff I have to say I really don't mean to be a bother if I am.

I didn't mess with anything I have all the default modules working fine.

I am using amxx latest release:

amxmodx-0.16-steam

Modules running:

Counter-Strike 0.16 ST AMX Mod X Dev Team
Fun 0.16 AMX Mod X Dev Team
CS Stats 0.16 AMX Mod X Dev Team

I can make people glow no problem just the publicglow function won't work.

If there is a dll or something I need to add to either modules folder or metamod let me know please.

I don't know if this helps but I have these Modules working with no problems.

I use the latest SvenCoop compatible Metamod with HookMod, Chicken, EntMod, Fireworks, booster, amd amxx.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 05-03-2004 , 11:33  
Reply With Quote #19

well, if everything but the public glow works. AMX might not be able to catch teh "say" part in SvenCoop, i dunno. If someone else has a Sveencoop server can they test?
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Burnzy
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Join Date: Apr 2004
Old 06-13-2004 , 11:27  
Reply With Quote #20

how much u wanta bet he doesnt no what compile means...
are u sure u put it into your scripting folder and hit the compile thing? then ther will be like an admin_glow.amx in the compiled folder, that will go in the plugins folder then...


sorry for the *bump*
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