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surf_icebob2 FIX


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Plugin Info:     Modification:   Counter-Strike        Category:   Server Management        Approver:   Emp` (115)
GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 06-17-2008 , 16:35   surf_icebob2 FIX
Reply With Quote #1

  • surf_icebob2 was made by Bob Fincheimer. By default the map isn't playable except on his servers with a similar script as this one running. Besides the disclaimer on the map saying "Please Do Not Steal My Map ... Stealing Results in Bob being very mad and losing all respect for you" I can't find any reason releasing this would be against any rules as I wrote the code myself.

This plugin fixes:
  • Spawn locations
  • Teleport when falling off map
  • Bullseye trigger
  • "Jail Doors" / "Shutters" (fences that move up when you shoot a bullseye)
  • guns are pick-up-able

Credits:
Bob Fincheimer for the map downloadable off of fpsbanana here

Requires AMXX 1.8 or higher
Current Online Compiler version as of release is 1.76d so I've uploaded a .amxx file for people too lazy to compile locally.
Attached Files
File Type: sma Get Plugin or Get Source (GHW_surf_icebob2.sma - 2549 views - 8.1 KB)

Last edited by GHW_Chronic; 08-19-2008 at 19:08.
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New-Era
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Join Date: Apr 2008
Old 06-17-2008 , 17:02   Re: surf_icebob2 FIX
Reply With Quote #2

Thanks to me
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EvolDay
Senior Member
Join Date: Apr 2008
Location: Canada
Old 06-17-2008 , 18:54   Re: surf_icebob2 FIX
Reply With Quote #3

Sweet cronic, does it respawn the guns too?
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atomen
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Join Date: Oct 2006
Location: Stockholm, Sweden
Old 06-17-2008 , 19:14   Re: surf_icebob2 FIX
Reply With Quote #4

Haha, great Chronic !
I thought of doing this before.

I'm glad someone made it, GJ.
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EvolDay
Senior Member
Join Date: Apr 2008
Location: Canada
Old 06-18-2008 , 03:33   Re: surf_icebob2 FIX
Reply With Quote #5

The spawns, and jail tele only worked for me. When i shot the jail target door opener nothing happened, The 2 top teleports didnt work for me that bring you to stage 2, When going up the reverse gravity shoots on the right and left side if you touched the ground it teleports you to jail with your gravity still set as negative so you are floating around. I didnt test the rest of the teleports out so i dunno if they work or not but i will tomorrow and let you know.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 06-18-2008 , 16:04   Re: surf_icebob2 FIX
Reply With Quote #6

personally have never played this map. was given instructions on what to put in by new-era and I did. Don't know what stage 2 is, what these gravity shoots are, etc. As well the bullseye does work, just make sure you hit the exact center of it (hard to do with a non-scoping gun), as I was told this is how it was supposed to be.
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EvolDay
Senior Member
Join Date: Apr 2008
Location: Canada
Old 06-19-2008 , 11:54   Re: surf_icebob2 FIX
Reply With Quote #7

Here cronic i got this map to work with stripper2 metamod plugin. here is the stripper2 config i made to make it work. i believe it has all the teleports i even got the jail opener 2 work. so this should help you

Code:
[strip]
cycler_sprite
button_target
[add]
// Jail Opener
{
   classname/button_target
   target/jaildoors
   angle/0 0 0
   rendercolor/0 0 0
   renderamt/255
   model/*18
}
// Add the Teleporters
{
   classname/trigger_teleport
   target/teleport_1
   origin/1672 3184 3200
   bbox_min/-20 -20 -20
   bbox_max/20 20 20  // TelePort To Stage 2
}
{
   classname/trigger_teleport
   target/teleport_1
   origin/1912 3184 3200
   bbox_min/-20 -20 -20
   bbox_max/20 20 20  // TelePort To Stage 2
}
// Add the Teleporter Destination
{
   classname/info_teleport_destination
   targetname/teleport_1
   angle/100
   origin/-1151 -3616 288 // TelePort To Stage 2
}
// Stage 2 to Done Teleporters
// Teleporter Trigger
{
   classname/trigger_teleport
   target/teleport_done
   origin/-1153 3785 -1072
   bbox_min/-10 -10 -10
   bbox_max/10 10 10  // TelePort To End
}
// Teleporter Destination
{
   classname/info_teleport_destination
   targetname/teleport_done
   angle/100
   origin/-128 -3584 2048 // TelePort To End
}
 

// Stage 2 Part 2 Teleport.
{
   classname/trigger_teleport
   target/teleport_2
   model/*36   // Stage 2 Part 2 Teleport
}
{
   classname/info_teleport_destination
   targetname/teleport_2
   angle/100
   origin/-1150 -3716 1576 // Stage 2 Part 2 Teleport
}
// Center Above Sign Teleport
{
   classname/trigger_teleport
   target/teleport_3
   model/*37   // Center Above Sign Teleport
}
{
   classname/info_teleport_destination
   targetname/teleport_3
   angle/100
   origin/1781 -3807 2340 // enter Above Sign Teleport
   bbox_min/-100 -100 -100
   bbox_max/100 100 100
}
// End Teleports
{
   classname/trigger_teleport
   target/teleport_t
   origin/728 -3784 2065
   bbox_min/-10 -10 -10
   bbox_max/10 10 10  // TelePort To T-Spawn
}
{
   classname/trigger_teleport
   target/teleport_ct
   origin/728 -3689 2064
   bbox_min/-10 -10 -10
   bbox_max/10 10 10  // TelePort To CT-Spawn
}
{
   classname/trigger_teleport
   target/teleport_r
   origin/728 -3593 2064
   bbox_min/-10 -10 -10
   bbox_max/10 10 10  // TelePort To Right-Side
}
{
   classname/trigger_teleport
   target/teleport_l
   origin/728 -3497 2064
   bbox_min/-10 -10 -10
   bbox_max/10 10 10  // TelePort To Left Side
}
{
   classname/trigger_teleport
   target/teleport_top
   origin/728 -3401 2064
   bbox_min/-10 -10 -10
   bbox_max/10 10 10  // TelePort To Top
}
//End Teleport Destinations
{
   classname/info_teleport_destination
   targetname/teleport_t
   angle/100
   origin/2556 -3059 -1467 // TelePort To T-Spawn
}
{
   classname/info_teleport_destination
   targetname/teleport_ct
   angle/100
   origin/1032 -3052 -1467 // TelePort To CT-Spawn
}
{
   classname/info_teleport_destination
   targetname/teleport_r
   angle/100
   origin/3438 2813 2158 // TelePort To Right-Side
}
{
   classname/info_teleport_destination
   targetname/teleport_l
   angle/100
   origin/148 2817 2160  // TelePort To Left-Side
}
{
   classname/info_teleport_destination
   targetname/teleport_top
   angle/100
   origin/1667 -2088 -251 // TelePort To Top
}

// Jail Teleport
{
   classname/trigger_teleport
   target/teleport_jailr
   model/*10   // Teleporter To jail
}
{
   classname/trigger_teleport
   target/teleport_jaill
   model/*11   // Teleporter To jail
}
// Jail Teleport Destination
{
   classname/info_teleport_destination
   targetname/teleport_jaill
   origin/1810 -3625 -224 // Teleport To jail
}
{
   classname/info_teleport_destination
   targetname/teleport_jailr
   origin/1775 -3625 -224 // Teleport To jail
}
 

//Stage2 Part2
{
   classname/trigger_teleport
   target/teleport_h1
   origin/-1332 2235 -699 // Stage 2 Part 2 Teleport
   bbox_min/-28 -28 -28
   bbox_max/28 28 28
   angle/0 90 0
}
{
   classname/trigger_teleport
   target/teleport_h2
   origin/-1212 2235 -699 // Stage 2 Part 2 Teleport
   bbox_min/-28 -28 -28
   bbox_max/28 28 28
   angle/0 90 0
}
{
   classname/trigger_teleport
   target/teleport_h3
   origin/-1092 2235 -699 // Stage 2 Part 2 Teleport
   bbox_min/-28 -28 -28
   bbox_max/28 28 28
   angle/0 90 0
}
{
   classname/trigger_teleport
   target/teleport_h4
   origin/-972 2235 -699 // Stage 2 Part 2 Teleport
   bbox_min/-28 -28 -28
   bbox_max/28 28 28
   angle/0 90 0
}
{
   classname/trigger_teleport
   target/teleport_h5
   origin/-1332 2235 -639 // Stage 2 Part 2 Teleport
   bbox_min/-28 -28 -28
   bbox_max/28 28 28
   angle/0 90 0
}
{
   classname/trigger_teleport
   target/teleport_h6
   origin/-1212 2235 -639 // Stage 2 Part 2 Teleport
   bbox_min/-28 -28 -28
   bbox_max/28 28 28
   angle/0 90 0
}
{
   classname/trigger_teleport
   target/teleport_h7
   origin/-1092 2235 -639 // Stage 2 Part 2 Teleport
   bbox_min/-28 -28 -28
   bbox_max/28 28 28
   angle/0 90 0
}
{
   classname/trigger_teleport
   target/teleport_h8
   origin/-972 2235 -639 // Stage 2 Part 2 Teleport
   bbox_min/-28 -28 -28
   bbox_max/28 28 28
   angle/0 90 0
}
// Stage 2 part2
{
   classname/info_teleport_destination
   targetname/teleport_h1
   origin/-1332 -3600 1177 // Stage 2 Part 2 Teleport
   angle/100
}
{
   classname/info_teleport_destination
   targetname/teleport_h2
   origin/-1212 -3600 1177 // Stage 2 Part 2 Teleport
   angle/100
}
{
   classname/info_teleport_destination
   targetname/teleport_h3
   origin/-1092 -3600 1177 // Stage 2 Part 2 Teleport
   angle/100
}
{
   classname/info_teleport_destination
   targetname/teleport_h4
   origin/-972 -3600 1177 // Stage 2 Part 2 Teleport
   angle/100
}
{
   classname/info_teleport_destination
   targetname/teleport_h5
   origin/-1332 -3600 1277 // Stage 2 Part 2 Teleport
   angle/100
}
{
   classname/info_teleport_destination
   targetname/teleport_h6
   origin/-1212 -3600 1277 // Stage 2 Part 2 Teleport
   angle/100
}
{
   classname/info_teleport_destination
   targetname/teleport_h7
   origin/-1092 -3600 1277 // Stage 2 Part 2 Teleport
   angle/100
}
{
   classname/info_teleport_destination
   targetname/teleport_h8
   origin/-972 -3600 1277 // Stage 2 Part 2 Teleport
   angle/100
}

{
   classname/trigger_push
   angles/0 90 0
   speed/1000
   origin/-1212 -3600 1277
   bbox_min/-400 -400 -400
   bbox_max/400 400 400
}

// More Teleports inside of jail.
{
   classname/trigger_teleport
   target/teleport_jr
   origin/1993 -3585 149 // Jail Right Side
   bbox_min/-15 -15 -15
   bbox_max/15 15 15
   angle/100
}
{
   classname/info_teleport_destination
   targetname/teleport_jr
   origin/2565 -3281 362 // Jail Right Side
   angle/100
}
{
   classname/trigger_teleport
   target/teleport_jl
   origin/1604 -3585 149 // Jail Left Side
   bbox_min/-15 -15 -15
   bbox_max/15 15 15
   angle/100
}
{
   classname/info_teleport_destination
   targetname/teleport_jl
   origin/1036 -3281 362 // Jail Left Side
   angle/100
}
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New-Era
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Join Date: Apr 2008
Old 07-16-2008 , 05:18   Re: surf_icebob2 FIX
Reply With Quote #8

Lol yea i never really played it either i just wanted it for my community's surf server
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iamjosh
Member
Join Date: Aug 2007
Old 07-17-2008 , 02:08   Re: surf_icebob2 FIX
Reply With Quote #9

Wow it took forever for this map to be fully unblocked.
I was talking to Bob about a year ago and he said he would release the map but he lost the .rmf file, he said icebob2 was the worst map he ever made lol. He never plays anymore but last time I heard from him he got a girlfriend (lol).
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New-Era
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Old 07-17-2008 , 04:58   Re: surf_icebob2 FIX
Reply With Quote #10

Haha , I Don't like bob anyways . He lied about releasing the map and losing the file. Because he gave all the files to the "xxlpros.net" or what ever to keep and hold and make his map popular... So i had my good friend GHW make this plugin and we tested it and it went well i guess?

But anyways lets keep these posts on topic.
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