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[TF2] Effects (spells & canteen & buildings)


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Author
avi9526
Senior Member
Join Date: Apr 2013
Location: Ukraine
Plugin ID:
3977
Plugin Version:
2.1.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    14 
    Plugin Description:
    Combine cool stuff like halloween spells, mvm canteen and sentry/dispenser building to one menu
    Old 11-24-2013 , 12:25   [TF2] Effects (spells & canteen & buildings)
    Reply With Quote #1

    This is continuation of «spells.sp» from here https://forums.alliedmods.net/showthread.php?t=228982

    Description:
    Allows players to use cool stuff. See list bellow. Plugin was designed for fun and MvM servers. Canteen charges work for 15 seconds - it's hardcoded at this moment. After connection to server or usage of the effect player must wait to use it again - this specified by cvar's below (by default wait time is 60 seconds for any effect - recommend to change it).

    List of effects:
    Code:
    Spells:
    transpose - Transpose 
    fireball - Fireball 
    bats - Bats 
    lightning - Lightning
    skeleton - Skeleton 
    monoculus - Monoculus 
    meteors - Meteor Shower 
    Canteen:
    uber - Uber Charge 
    crit - Critical Charge 
    regen - Refill Ammo and Health 
    cloak - Cloak 
    base - Teleport to the Base 
    speed - Speed-up 
    heal - Add Health
    Build:
    sentry1 - Build Sentry Level 1
    sentry2 - Build Sentry Level 2 
    sentry3 - Build Sentry Level 3 
    sentrymini - Build Sentry Mini 
    disp - Build Dispenser 
    killaim - Destroy Building at Aim 
    killbuild - Destroy All Buildings
    Console commands:
    Code:
    sm_spell or sm_spells - show spells menu
    sm_canteen - show canteen menu
    sm_build - show building menu
    sm_effect or sm_effects - show main menu with commands from above
    You can use effect with console:
    Code:
    sm_spell sentry1
    will build a sentry - all above commands work same in case if argument specified. For instant list of effects write in chat
    Code:
    !spells help
    Access control:
    These commands NOT exist, they just used to access control. By default effects available for anyone, if You want to change it - add to your «/addons/sourcemod/configs/admin_overrides.cfg» following lines
    Code:
    "sm_effects_access"    "a"    // access to effects only for players with "a" access flag
    "sm_effects_admin"    "c"    // players who has access to this command considered as admins
    "sm_effects_premium"    "a"    // players who has access to this command considered as premium

    Console variables:

    Add this to your server configuration file. Negative value (-1) will disable effect
    Code:
    sm_waitmult_admin 0.5 // wait time multiplier for admins (those, who has access to sm_effects_admin command)
    sm_waitmult_premium 0.75 // wait time multiplier for premium players  (those, who has access to sm_effects_premium command)
    
    sm_buildlimit 1 // how many building player can build
    
    // Delay for spells
    sm_spelldelay_fireball 10
    sm_spelldelay_bats 12
    sm_spelldelay_transpose 1
    sm_spelldelay_lightning 45
    sm_spelldelay_monoculus 240
    sm_spelldelay_meteors 180
    sm_spelldelay_skeleton 55
    // Delay for canteen
    sm_chargedelay_uber 60
    sm_chargedelay_crit 75
    sm_chargedelay_regen 100
    sm_chargedelay_cloak 15
    sm_chargedelay_base 25
    sm_chargedelay_heal 520
    sm_chargedelay_speed 35
    // Delay for buildings
    sm_builddelay_sentry1 15
    sm_builddelay_sentry2 30
    sm_builddelay_sentry3 60
    sm_builddelay_sentrymini 20
    sm_builddelay_disp 10
    sm_builddelay_killaim 1
    sm_builddelay_killbuild 1

    Development:

    Latest version available here https://bitbucket.org/avi9526/spells/src but it may not work properly.

    Known issues:
    Canteen, spells and building, unfortunately, doesn't work properly as default ones…
    Cloak was reported to crash server - in this case you can disable it with
    Code:
    sm_chargedelay_cloak -1

    Changelog:

    Code:
    2.1.2 - Access control. Particle decoration for some effects.
    2.0.6 - Posted as separated plugin
    Attached Files
    File Type: sp Get Plugin or Get Source (effects.sp - 2200 views - 56.9 KB)

    Last edited by avi9526; 04-19-2014 at 15:06. Reason: new version
    avi9526 is offline
    avi9526
    Senior Member
    Join Date: Apr 2013
    Location: Ukraine
    Old 11-27-2013 , 15:46   Re: [TF2] Effects (spells & canteen & buildings)
    Reply With Quote #2

    New test version 2.0.7 - not posting in main message because testing
    Trying to use particles as decoration for some effects.
    TODO & FIX:
    1) Incorrect handling of particles can make problems (previous test versions have removed weapons etc … when try remove particle entity)
    2) Eye light particles can be attached only to player classes that has 2 eyes (has attachement parts called "righteye" and "lefteye")
    Pyro seems also can have eye light being attached to his mask, but I don't know how this attachment part called.
    3) Robot models don't have "righteye" and "lefteye" attachment parts.

    Screen shots:

    team color eye light for crit charge


    building appear

    building disappear

    same crit charge decoration on scout

    uber charge - green eye light decoration
    Attached Files
    File Type: sp Get Plugin or Get Source (effects.sp - 885 views - 57.9 KB)
    __________________

    Last edited by avi9526; 11-27-2013 at 15:47.
    avi9526 is offline
    StayOx
    SourceMod Donor
    Join Date: Jun 2012
    Location: Gliese 581g
    Old 12-01-2013 , 20:49   Re: [TF2] Effects (spells & canteen & buildings)
    Reply With Quote #3

    This plugin is very fun, good job
    StayOx is offline
    avi9526
    Senior Member
    Join Date: Apr 2013
    Location: Ukraine
    Old 12-16-2013 , 17:03   Re: [TF2] Effects (spells & canteen & buildings)
    Reply With Quote #4

    Guys, when you install this mod on your server - please, notify other admins and players about it. Cause I joined some server from Poland, start «raping» players with this mod and get banned for hax… lol

    PS
    It was 2 most awesome minutes in all my TF2 gameplay )
    __________________

    Last edited by avi9526; 12-16-2013 at 17:05.
    avi9526 is offline
    StayOx
    SourceMod Donor
    Join Date: Jun 2012
    Location: Gliese 581g
    Old 12-17-2013 , 01:36   Re: [TF2] Effects (spells & canteen & buildings)
    Reply With Quote #5

    Quote:
    Originally Posted by avi9526 View Post
    Guys, when you install this mod on your server - please, notify other admins and players about it. Cause I joined some server from Poland, start «raping» players with this mod and get banned for hax… lol

    PS
    It was 2 most awesome minutes in all my TF2 gameplay )
    banned by Steam VAC?!!
    StayOx is offline
    napalm00
    Veteran Member
    Join Date: Jun 2011
    Location: Italy, sadly
    Old 12-17-2013 , 01:59   Re: [TF2] Effects (spells & canteen & buildings)
    Reply With Quote #6

    Quote:
    Originally Posted by StayOx View Post
    banned by Steam VAC?!!
    Yes and Gabe personally burnt his house down and murdered his family.
    __________________
    napalm00 is offline
    StayOx
    SourceMod Donor
    Join Date: Jun 2012
    Location: Gliese 581g
    Old 12-17-2013 , 02:21   Re: [TF2] Effects (spells & canteen & buildings)
    Reply With Quote #7

    Quote:
    Originally Posted by napalm00 View Post
    Yes and Gabe personally burnt his house down and murdered his family.
    Spoiler


    Last edited by StayOx; 03-31-2014 at 04:28.
    StayOx is offline
    avi9526
    Senior Member
    Join Date: Apr 2013
    Location: Ukraine
    Old 12-17-2013 , 05:23   Re: [TF2] Effects (spells & canteen & buildings)
    Reply With Quote #8

    Quote:
    Originally Posted by StayOx View Post
    banned by Steam VAC?!!
    no, by admin, which didn't know this mod was installed on his server)
    __________________
    avi9526 is offline
    StayOx
    SourceMod Donor
    Join Date: Jun 2012
    Location: Gliese 581g
    Old 12-17-2013 , 09:47   Re: [TF2] Effects (spells & canteen & buildings)
    Reply With Quote #9

    Quote:
    Originally Posted by avi9526 View Post
    no, by admin, which didn't know this mod was installed on his server)
    ah ok, actually I can not tell whether it is possible to get banned by vac because of a plugin, so my noob question, There are some pretty crazy plugins eg: #1 and #2 out there xD
    StayOx is offline
    avi9526
    Senior Member
    Join Date: Apr 2013
    Location: Ukraine
    Old 12-27-2013 , 17:18   Re: [TF2] Effects (spells & canteen & buildings)
    Reply With Quote #10

    Mr.Orion, huge thanks for this. But there is still one big problem - how to detect which attachment part currently available, and also hook player model change (if player used !robot or etc)…
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