I was trying to make a hero for my server, and it wouldnt compile. i need help can someone help me.
Code:
// BlackHawk! - Dr.BlackHawk is from my clan
/* CVARS - copy and paste to shconfig.cfg
//BlackHawk
BlackHawk_level 0
BlackHawk_teamglow 0 //Glow Team Color when player skin in use (0=no 1=yes)
BlackHawk_m4a1 1.5 //Damage multiplyer for his m4a1
BlackHawk_health 100 //Default 100 (no extra health)
BlackHawk_armor 100 //Default 100
BlackHawk_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.)
BlackHawk_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 321 or higher)
*/
#include <amxmod>
#include <Vexd_Utilities>
#include <superheromod>
// GLOBAL VARIABLES
new gHeroName[]="Dr. BlackHawk"
new bool:gHasBlackHawkPower[SH_MAXSLOTS+1]
new bool:gmorphed[SH_MAXSLOTS+1]
new gBlackHawkSound[]="items/suitchargeno1.wav"
//----------------------------------------------------------------------------------------------
public plugin_init()
{
// Plugin Info
register_plugin("SUPERHERO BlackHawk", "1.0", "Jake")
// DO NOT EDIT THIS FILE TO CHANGE CVARS, USE THE SHCONFIG.CFG
register_cvar("BlackHawk_level", "0")
register_cvar("BlackHawk_teamglow", "0")
register_cvar("BlackHawk_m4a1", "1.5")
register_cvar("BlackHawk_health", "100")
register_cvar("BlackHawk_armor", "100")
register_cvar("BlackHawk_gravity", "1.0")
register_cvar("BlackHawk_speed", "-1")
// FIRE THE EVENT TO CREATE THIS SUPERHERO!
shCreateHero(gHeroName, "Soldier of Chaos'", "Become Dr.BlackHawk - get a battlesuit and M4A1 Assault Rifle, which does more damage.", false, "BlackHawk_level")
// REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS)
// INIT
register_srvcmd("BlackHawk_init", "BlackHawk_init")
shRegHeroInit(gHeroName, "BlackHawk_init")
// EVENTS
register_event("ResetHUD", "newSpawn", "b")
register_event("CurWeapon", "weaponChange", "be", "1=1")
register_event("Damage", "BlackHawk_damage", "b", "2!0")
register_event("DeathMsg", "BlackHawk_death", "a")
// Let Server know about Master Chief's Variables
shSetShieldRestrict(gHeroName)
shSetMaxHealth(gHeroName, "BlackHawk_health")
shSetMaxArmor(gHeroName, "BlackHawk_armor")
shSetMinGravity(gHeroName, "BlackHawk_gravity")
shSetMaxSpeed(gHeroName, "BlackHawk_speed", "[0]")
}
//----------------------------------------------------------------------------------------------
public plugin_precache()
{
precache_model("models/player/BlackHawk/BlackHawk.mdl")
precache_model("models/shmod/BlackHawk_v_m4a1.mdl")
precache_model("models/shmod/BlackHawk_p_m4a1.mdl")
precache_sound(gBlackHawkSound)
}
//----------------------------------------------------------------------------------------------
public BlackHawk_init()
{
// First Argument is an id
new temp[6]
read_argv(1, temp, 5)
new id = str_to_num(temp)
// 2nd Argument is 0 or 1 depending on whether the id has the hero
read_argv(2, temp, 5)
new hasPowers = str_to_num(temp)
if (!is_user_connected(id)) return
//Reset thier shield restrict status
//Shield restrict MUST be before weapons are given out
shResetShield(id)
if ( is_user_alive(id) ) {
if ( hasPowers ) {
BlackHawk_weapons(id)
switchmodel(id)
BlackHawk_tasks(id)
}
//This gets run if they had the power but don't anymore
else if ( !hasPowers && gHasBlackHawkPower[id] ) {
engclient_cmd(id, "drop", "weapon_m4a1")
BlackHawk_unmorph(id)
shRemHealthPower(id)
shRemArmorPower(id)
shRemGravityPower(id)
shRemSpeedPower(id)
}
}
//Sets this variable to the current status
gHasBlackHawkPower[id] = (hasPowers != 0)
}
//----------------------------------------------------------------------------------------------
public newSpawn(id)
{
if ( gHasBlackHawkPower[id] && is_user_alive(id) && shModActive() ) {
set_task(0.1, "BlackHawk_weapons", id)
BlackHawk_tasks(id)
new clip, ammo, wpnid = get_user_weapon(id, clip, ammo)
if (wpnid != CSW_M4A1 && wpnid > 0) {
new wpn[32]
get_weaponname(wpnid, wpn, 31)
engclient_cmd(id, wpn)
}
}
}
//----------------------------------------------------------------------------------------------
public BlackHawk_tasks(id)
{
set_task(1.0, "BlackHawk_morph", id)
if( get_cvar_num("BlackHawk_teamglow") ){
set_task(1.0, "BlackHawk_glow", id+100, "", 0, "b")
}
}
//----------------------------------------------------------------------------------------------
public BlackHawk_weapons(id)
{
if ( is_user_alive(id) ) {
shGiveWeapon(id, "weapon_m4a1")
}
}
//----------------------------------------------------------------------------------------------
public switchmodel(id)
{
if ( !is_user_alive(id) ) return
new clip, ammo, wpnid = get_user_weapon(id, clip, ammo)
if (wpnid == CSW_P90) {
// Weapon Model change thanks to [CCC]Taz-Devil
Entvars_Set_String(id, EV_SZ_viewmodel, "models/shmod/BlackHawk_v_m4a1.mdl")
// Weapon Model change for 3rd person view - vittu
Entvars_Set_String(id, EV_SZ_weaponmodel, "models/shmod/BlackHawk_p_m4a1.mdl")
}
}
//----------------------------------------------------------------------------------------------
public weaponChange(id)
{
if ( !gHasBlackHawkPower[id] || !shModActive() ) return
new wpnid = read_data(2)
new clip = read_data(3)
if ( wpnid != CSW_M4A1 ) return
switchmodel(id)
// Never Run Out of Ammo!
if ( clip == 0 ) {
shReloadAmmo(id)
}
}
//----------------------------------------------------------------------------------------------
public BlackHawk_damage(id)
{
if ( !shModActive() || !is_user_alive(id) ) return
new damage = read_data(2)
new weapon, bodypart, attacker = get_user_attacker(id, weapon, bodypart)
new headshot = bodypart == 1 ? 1 : 0
if ( attacker <= 0 || attacker > SH_MAXSLOTS ) return
if ( gHasBlackHawkPower[attacker] && weapon == CSW_M4A1 && is_user_alive(id) ) {
// do extra damage
new extraDamage = floatround(damage * get_cvar_float("BlackHawk_m4a1mult") - damage)
if (extraDamage > 0) shExtraDamage(id, attacker, extraDamage, "m4a1", headshot)
}
}
//----------------------------------------------------------------------------------------------
public BlackHawk_sound(id)
{
new SND_STOP = (1<<5)
emit_sound(id, CHAN_AUTO, gBlackHawkSound, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM)
emit_sound(id, CHAN_AUTO, gBlackHawkSound, 0.2, ATTN_NORM, 0, PITCH_NORM)
}
//----------------------------------------------------------------------------------------------
public BlackHawk_morph(id)
{
if ( gmorphed[id] || !is_user_alive(id) ) return
#if defined AMXX_VERSION
cs_set_user_model(id, "BlackHawk")
#else
CS_SetModel(id, "BlackHawk")
#endif
BlackHawk_sound(id)
// Message
set_hudmessage(50, 205, 50, -1.0, 0.40, 2, 0.02, 4.0, 0.01, 0.1, 7)
show_hudmessage(id, "Dr.BlackHawk - gLoCk's Evil Twin")
gmorphed[id] = true
}
//----------------------------------------------------------------------------------------------
public BlackHawk_unmorph(id)
{
if ( gmorphed[id] ) {
// Message
set_hudmessage(50, 205, 50, -1.0, 0.40, 2, 0.02, 4.0, 0.01, 0.1, 7)
show_hudmessage(id, "Dr.BlackHawk - MODE OFF, you returned to normal self.")
#if defined AMXX_VERSION
cs_reset_user_model(id)
#else
CS_ClearModel(id)
#endif
BlackHawk_sound(id)
gmorphed[id] = false
if ( get_cvar_num("BlackHawk_teamglow") ) {
remove_task(id+100)
set_user_rendering(id)
}
}
}
//----------------------------------------------------------------------------------------------
public BlackHawk_glow(id)
{
id -= 100
if ( !is_user_connected(id) ) {
//Don't want any left over residuals
remove_task(id+100)
return
}
if ( gHasBlackHawkPower[id] && is_user_alive(id) ) {
if ( get_user_team(id) == 1 ) {
shGlow(id, 100, 0, 0)
}
else {
shGlow(id, 0, 0, 100)
}
}
}
//----------------------------------------------------------------------------------------------
public BlackHawk_death()
{
new id = read_data(2)
if ( !gHasBlackHawkPower[id] ) return
BlackHawk_unmorph(id)
}
//----------------------------------------------------------------------------------------------
public client_connect(id)
{
gmorphed[id] = false
}
//----------------------------------------------------------------------------------------------