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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 06-22-2011 , 12:47   Re: [TF2] VS Saxton Hale Mode
#1171

Quote:
Originally Posted by Kryptos View Post
New problems? How about fixing the list of people to be Hale? It resets on map change and means quite a lot of people never get to be Hale.
Maybe it's possible, but Eggman doesn't know how to make it right.

Also, does anyone have problems with invisible hats on players?
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Mev
Senior Member
Join Date: Apr 2011
Old 06-22-2011 , 21:45   Re: [TF2] VS Saxton Hale Mode
#1172

I am having an issue with the first person to join the server experiencing MASSIVE lagg.

It will spamm VSH disabled, need more players to start in chat and lagg horridly, this puts people off from joining the server first? No idea where this came from started yesterday.
Not to mention for some reason chat is lagging a little too =/

Last edited by Mev; 06-22-2011 at 22:28.
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Kryptos
Junior Member
Join Date: Jun 2011
Old 06-23-2011 , 06:41   Re: [TF2] VS Saxton Hale Mode
#1173

Quote:
Originally Posted by Mev View Post
I am having an issue with the first person to join the server experiencing MASSIVE lagg.

It will spamm VSH disabled, need more players to start in chat and lagg horridly, this puts people off from joining the server first? No idea where this came from started yesterday.
Not to mention for some reason chat is lagging a little too =/
mp_waitingforplayers_cancel 1
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-23-2011 , 16:13   Re: [TF2] VS Saxton Hale Mode
#1174

wasder: the invisible hats thing seemed to be a clientside issue whenever players were forcibly respawned or something. Having the client do "record fix;stop" in console (recording a demo then immediately stopping it) fixes all invisible hats for that client.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

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You will be fed to javalia otherwise.
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 06-23-2011 , 17:51   Re: [TF2] VS Saxton Hale Mode
#1175

Quote:
Originally Posted by FlaminSarge View Post
wasder: the invisible hats thing seemed to be a clientside issue whenever players were forcibly respawned or something. Having the client do "record fix;stop" in console (recording a demo then immediately stopping it) fixes all invisible hats for that client.
This is TF2ITEMS issue.
On servers without tf2items the hat problem doasn't exist.
Also beside record + stop you can just wait for player respawn OR when he goes to locker (ammo+health on resp) it fixes the problem.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-23-2011 , 18:07   Re: [TF2] VS Saxton Hale Mode
#1176

Quote:
Originally Posted by Velture View Post
This is TF2ITEMS issue.
On servers without tf2items the hat problem doasn't exist.
TF2Items only fucks with items you tell it to fuck with.
Configure your servers properly and stop blaming random things.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-23-2011 , 22:43   Re: [TF2] VS Saxton Hale Mode
#1177

Quote:
Originally Posted by asherkin View Post
TF2Items only fucks with items you tell it to fuck with.
Configure your servers properly and stop blaming random things.
Dude it is "fucking" with demopan on both my servers. I have done tf2items on clean install and still can't enable frying pan on demo, at least on linux servers. I remove myself/steamid or disable tf2items....problem fixed...zero errors. But that is another story..not a VSH problem.
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 06-23-2011 , 22:46   Re: [TF2] VS Saxton Hale Mode
#1178

Not sure if its me, but the latest update crashes my server.
Any of you guys having the same problem?
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Mev
Senior Member
Join Date: Apr 2011
Old 06-23-2011 , 22:56   Re: [TF2] VS Saxton Hale Mode
#1179

Sourcemod was broken from recent update.
Not related to VSH.

Could be days before we are able to run again will be worked on shortly.
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 06-23-2011 , 23:32   Re: [TF2] VS Saxton Hale Mode
#1180

Normally the admins on this forum have a new snapshot running in a few hours. Read this thread to stay up-to-date: http://forums.alliedmods.net/showthread.php?t=159971
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